Dev Tracker

Originally posted by Swaggerman2785

Is “Challenge the Horde” basically Horde Bash?

Yes

Originally posted by redditxboxplayer

Some good news, thank god :)

Glad they made this.

Time to get off till new stuff.

But one more question.

How will the quest line be if you are past canny?

Will they're be a way to go back and explore?

There will be a way to do the canny quest line if you're beyond natural progression. We won't hurt your current progression and everyone will be able to enjoy the story!

Originally posted by thetiltedtowers

I am extremely, extremely curious about what we have in store for the future of STW. It's my favorite game and I just hope for the best.

Here it is Fortnite Fam! State of Development - June 2018

Annnnd here it is folks! State of Development - June 2018

Hey Fortnite friends,

Let’s take a look into the development process and some things that are ongoing and currently in the works for Save the World.

Player Reporting

Save the World is great with others, but a few bad eggs can hurt the experience. We recently implemented v1 of our true Player Reporting feature to give you the ability to responsibly flag improper conduct.

Reports are coming in and we’re analyzing the types of behaviors that are major problems for the community. Starting next week, you’ll receive an in-game message when we take action against one of the players you reported. That way you’ll know the system is working and that you are contributing to make Fortnite a better place to play.

Not every report will generate a penalty, and the reporting system is geared toward serial offenders. Penalties will range from warnings to escalating bans up to a permanent ban.

We’ll continue to refine this feature with your help.

Canny Valley

We are happy to announce that the Canny Valley campaign, as well as a new biome, are landing in the near future!

We’ll deliver the first act of Canny Valley shortly after v5.0. Canny Valley will take you through the Arid parts of the Fortnite world, with many new and unique places to explore.

The story will answer many questions - was Dr. Vinderman a hero or a villain? What happened to him? Who is “the real Ray”, and where is she? What really is the Storm, and why did it happen? You’ll also see Lars and his band, “Steel Wool”, Dennis, Penny and all the other characters you love, along with iconic locations and enemies.

Heroes & Schematics

Do you enjoy min-maxing on your way to defeating the storm? We’ve introduced new features that make it easier for you to zero in on particular rewards or configurations, and we have more on the way.

Collection Book Research and Recruitment

We’re adding in an extension to the Collection Book that will empower you to directly acquire specific heroes and schematics.

Had your eye on a particular Constructor? Now you can spend Flux and Training Manuals to recruit them with a new menu option on the Collection Book slot representing that hero. There will be some exceptions (such as Founder’s weapons, event items, etc.), but the majority of heroes, weapon schematics, and trap schematics will be eligible for research, and it doesn’t matter if you already have the item or not. You’ll receive a new level 1 copy of the item, and schematics will start with a random set of valid perks. We’re hoping this feature will come online in the v4.5 update.

Collection Book Unslotting

In update 4.5 we’re also planning to provide a mechanism to unslot items from the Collection Book for a nominal fee of 20 V-Bucks to deter exploitive behavior. When an item is removed from the book, the Collection Book XP it granted is removed too. This will not, however, result in you losing levels or rewards you have already earned. You’ll just have to “pay back” this lost XP before the book will continue advancing. Items removed from the book will be restored at level, and with all their perks intact.

Controls

Builder Pro

We’ve gotten a lot of requests for the Builder Pro control scheme in Save the World and we’re happy to say it’s on the way.  We’re aiming for it to land in the 4.5 update.

Mode-specific Keybindings

After some of the more recent keybinding changes, we also saw a fair amount of requests for the ability to separate out Save the World and Battle Royale keyboard key bindings. We’re targeting 4.5 for this addition.

Mission and Enemy Variety

We’ve had a lot of requests for increased variety in both missions and enemy types and we continue to prototype in this area. We’ll have more to share in the future, but you can look forward to at least two brand-new enemy types in the next few months. In the short-term, a more powerful variant of the Shielder will be coming very soon, followed by his new friend the Zapper!

Challenge the Horde

In v5.0 we’re going to re-introduce “Challenge the Horde”.

What is Challenge the Horde?

It’s a mode focused on getting into combat quickly - drop into a map with a pre-built base and battle against waves of enemies, but with limited time to craft weapons, build structures, and lay traps. Challenge the Horde will be the focus of our v5.0 event, and the primary source of event tickets.

The mode will come with several improvements:

Reworked Difficulty Progression

Horde hexes will now unlock based on both Campaign progress and completing previous tiers of Horde combat. This lets you jump into Horde at a difficulty you feel is appropriate, and then push up into higher difficulties of Horde without having to further advance your campaign.

Reworked Combat

Playing a full set of 10 waves was a significant time investment last time around, so we’re looking to shorten the number and length of waves. The Horde map itself is also getting reworked, featuring the new Arid biome, and we’re bringing the four bases closer together.

Mini-Bosses

We want to integrate Mini-Bosses this time around - Mini-Bosses will start spawning in during higher difficulty encounters at a randomized rate. We also wanted to reduce the randomness of the waves as a whole so you’ll be better prepared before the next wave starts.

New Rewards

We’re adding better rewards! These rewards consist of gold, event tickets, and perk materials and the amount awarded has been increased since the last event.

Fortnite’s First Birthday

We’re approaching Fortnite’s first birthday since entering early access! More details to come soon, but you can expect a special anniversary Llama with some nostalgic goodies. Save room for cake!

Conclusion

We have a lot of exciting things in store for Save the World this year, including many we’ve not covered yet. We’ll be working to bring mission and enemy variety, such as the new Super Shielder enemy, as well as refining the core game experience. The game and player base continues to grow, far exceeding our initial expectations back when we started this crazy journey, and we can’t wait for the adventure ahead!

-STW Dev team

Fortnite @fortnitegame
Take a dive into what is coming up next for Save the World with our latest State of Development.… https://t.co/8qNyEoB150
Battle Royale @fortnitegame
Sweet Dance Moves at the E3 Booth 🕺💃 Crazy Pro-Am Hype 🏆 An insane Party Royale 🎆 Experience all of these amazing… https://t.co/IPWIyJbgUD

Thanks for flagging. Behavior like that is definitely not tolerated. I'll send this screenshot over to the CS team to look into.

Originally posted by thetiltedtowers

I am extremely, extremely curious about what we have in store for the future of STW. It's my favorite game and I just hope for the best.

Hey everyone! I'm glad everyone is eager to read the blog. Take a look at my most recent comment.

I'm glad everyone is excited to read the State of Development. You guys can rest easy... for now. We're planning on publishing at 3pm ET unless there are last minute changes or request. So you can give your refresh finger a break for the time being. :D

Fortnite @fortnitegame
RT @ADLR00: i plan on making a few fortnite chibis. I'll start with my favorite skin #fanart #Fortnite #ArtistOnTwitter https://t.co/vcJFrnCSsP
Battle Royale Tfue Banned
Originally posted by bxnziez

So tfue was recently banned for supposedly “using exploits” on stream. He was mainly “Wall hopping” in the middle of fights which is basically where you place a wall edit a window then jump through it. If you check fortnite tracker his account isn’t listed on there anymore. But what I find most interesting is that Ninja and DrLupo we’re doing the same exact strategy and nothing ever happened to them.

EDIT:Tfue was actually banned for buying an account. Epic employee response below.

https://www.reddit.com/r/FortNiteBR/comments/8szgjk/comment/e13vizd?st=JIQ1NI2H&sh=c008540d

Account selling or purchasing violates our EULA. Tfue was aware of this and engaged in that activity anyway. He was also notified of the reason for his account ban, but did not disclose that information to his viewers while streaming.

Good idea! We've already implemented this and it will be in a future build; it just took a bit longer than playing the deployment animation as the sound was handled differently.

Cheers, Michael Noland

Fortnite @DarrenSugg
Fortnite @fortnitegame
Barrel roll through the competition. The new Sky Stalker Outfit and Gear are available now! https://t.co/abKntLFhcE
Originally posted by CampfireOnion

As a follow up to the people who want to know what happened after:

After contacting Magyst about this case, he quickly replied and we could resolve this issue. I want to thank him and Epic Games very much for taking this seriously.

I didn´t intend to depict them as being lazy or anything, but wanted to highlight on a different kind of toxic players that doesn´t get as much attention on reddit. Sure we heard a lot about afk leechers, but talking about a guy like this should show how urgent we need the report system to work. I´m sure that all those technical issues will get resolved at some point and with how much good content has been released in the last couple of months, I´m sure they will fix this soon. I apologize if the term "report system is broken" upset anyone, but it left me with no other expression in my frustration.

It definitely wasn't taken that way from my end. The newer system definitely has a few bugs associated with it and we are working to address them. However, things like this need to be reported and I just wanted to make sure we action that player :) Thanks for letting me know!

Fortnite @fortnitegame
RT @HickoYT: Double stink bomb kill GGs #PS4share https://t.co/zhfdIwTQYZ https://t.co/sxSsX1fGRx
Originally posted by VapidReaper

Lol

Hah! That's definitely not the case. We've revised, edited, and added more information to the blog since we're started. We want to make sure the State of Development actually reflects the message we're trying to get across. Not to mention.. we want to make sure it's localized for players in other regions as well. :D

I know everyone is eagerly awaiting the blog post! We've been working hard on additional edits and changes to get as much information in as we can. We are still planning to have this out by end of week (most likely tomorrow). However, if we need to push it back, for any reason, we will be sure to let everyone know!

Originally posted by Account2810

I hope they don't forget that building is what makes the game fun and unique...

Totally agree. Building is a core component of Fortnite and is not going away.

Fortnite @fortnitegame
We talk different play styles, counterplay and short term changes. Read more here: https://t.co/SENyBNQgWa
TL;DR - We are going to continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game. 

Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new. 

It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.

Recent & Upcoming Changes

We have made a few changes recently -- and will continue to make more -- to give you options to counter other players in combat, especially in the late game.

We are exploring changes to weapon balance and resource economy, like e.g. resource caps.

Moving Forward

So, where does this leave us?

You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.

We’ll be exploring these changes over the next few weeks - we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.