Dev Tracker

Originally posted by moods2010

So, I'm on PS4 and have 100/100 Fiber Ethernet.. And the 1.162 GB download takes 1 hour...?

Is it the PlayStation server or EpicGames server's fault?

Is is just me with slow download time?

EDIT: [https://imgur.com/a/BEXz5](My speed) EDIT: [https://imgur.com/a/JvvQb](PS4)

We have notified Sony about the slow download speed reported by our PS4 players. We will report back when we have news!

We have notified Sony about the slow download speed players are getting when downloading the update. We'll report back when we have news....
Originally posted by Zuluviking

Hello everyone.

I'm downloading the new update and I have 150 Mb download speed, but it is taking super long to download the update. Anyone else having the same problems?

We have notified Sony about the slow download speed reported by our PS4 players. We will report back when we have news!

Fortnite @fortnitegame
We have notified Sony about the slow download speed players are getting when downloading the update. We'll report back when we have news.
Battle Royale Premature Explosion

Ouch, lol.

Battle Royale @fortnitegame
Servers are back online, time to Bash the Horde and jump from the Battle Bus! Patch notes: https://t.co/weXzXj35R6
Originally posted by Kush_the_Ninja

Thanks for the response! Is a while like days or is it weeks/months? At the rate you're pumping out updates I'd assume the former.

Probably weeks in this particular case due to complexity and trade-offs with other features. Eg we would rather make sure that leaderboards hit soon :-)

Fortnite @fortnitegame
We are performing the final checks. We are counting on you, Fortnite QA Team!
Fortnite @fortnitegame
Downtime will start in 15 minutes to deploy the latest Fortnite update! Patch notes: https://t.co/weXzXj35R6
Originally posted by Jarelop

Yay, OCE duo servers... finally!

/s

:(

Nice patch notes otherwise though.

We really want to turn 'em on too, but also want you folks to have a good experience! When we get to that point, we'll swap 'em on and let you know.

Originally posted by SleepMadness

I noticed that the Battle Royale section of the notes contains a "Performance" section which addresses the terrible fps drop that came along with the most recent patch, but the Save The World section does not. Is it safe to assume that any fix applied would also spill over into the PvE portion of the game, as it is something affecting both PvP & PvE?

Tons of players are simply unable to play the game anymore, when it ran perfectly fine before with no hang ups at all; aside from when a player would join the game. Prior to the update I was getting 60 fps constant on medium settings, and post update fps was 15-20, with occasional drops to 5. I, along with many others, have sent in game feedback, support tickets, made posts on both the official forums and here, but couldn't get anyone from the PvE side of things to comment about it, or even ackownledge the issue.

I found a thread in the Battle Royale With Cheese section of the official forums today where someone representing the PvP side recognized the problem and said they were looking into it. As a PvE only player, I have no reason to look at the Battle Royale section at all, as I'm indifferent towards it, but this would've been amazing info to have earlier in the week. Just the recognition from a company official on the issue goes a long way, and I'm desperately hoping that their fix for the issue carries over into StW.

The only reason I've been able to play since the 1.7 patch is because I altered some commands to make the game look like complete garbage so I could juice every little bit of fps... It literally looks like an N64 game right now, but at least I'm getting 60 fps with only minor dips to 45ish in heavily wooded areas.

I'm sorry for the long rant, I just love this game and hate to see such a large portion of the player base unable to play. That's no good for anyone. I want to see this game succeed, but I can totally understand why someone who was running the game fine prior to a patch would just quit for good when no fix was seemingly in sight. That could be fixed so easily by communication.

I hope something happens soon so I can go back to playing a game that actually has other players in it. Thank you.

We are currently looking into the issue players are experiencing with FPS drops. Rest assured its on our radar, and if I get any updates Ill let you folks know!

Originally posted by [deleted]

[deleted]

The Stats tab, currently viewable in the lobby ("coming soon") will be the location. And no the stats aren't lost we will be backfilling them over time :D!

Originally posted by [deleted]

[deleted]

We're hammering away at it my friend, its coming!

Originally posted by The_Choob

:( I had 4 wins tonight.

Keep up the good work though!

It'll pop up soon, we're gonna be working to backfill that data too!

Originally posted by Kush_the_Ninja

Just to make sure, the stats from yesterday will eventually show up or are those all gone forever? Had my best night yesterday with 5 wins so I hope those show up :)

We will backfill the gap, but it might take a while as we need to write code first to allow for that to happen (merging with live data vs clobbering).

Originally posted by EpicEricSW

First pass was checked in today, so at the very earliest... 1.7.2 (currently slated for next week). :)

Yesss!

Originally posted by Maddogs1

I believe it's to round it nicely when you use bandages:

Previously - 25 to 40 to 55 to 70... Last bandage would heal 5. Now - 30 to 45 to 60 to 75.

You got it!

Originally posted by Whysoap

What we really need on console is the ability to quickly switch through weapons. Pressing triangle on PS4 is killing me (I've literally died more times trying to get the right number of triangles with the annoying delay to get to my intended gun).

That specifically would be an amazing quality of life improvement.

Agreed. Currently aiming to have an alternate control scheme available for testing in 1.7.2.

Originally posted by arctyczyn

Nothing to note at the moment. Team is still deciding what camera options are best for the game, but any camera work is not something we can turn around quickly.

First pass was checked in today, so at the very earliest... 1.7.2 (currently slated for next week). :)

Originally posted by Emptyashes

EXCEPT FOR YESTERDAY

Fixed* Heh.

Fortnite @fortnitegame
We will be taking downtime tomorrow Oct. 12 at 4:00 a.m. EDT, more details here - https://t.co/uiSPzOIXaP

Fortnite community,
 
We will begin deployment for patch 1.7.1 at 4:00 a.m. EDT. There will be downtime for 1-2 hours. This affects both Battle Royale and Save the World players.
 
Check out the full release notes here!
 
We will update this thread with any additional info.

Fortnite community,
 
We will begin deployment for patch 1.7.1 at 4:00 a.m. EDT. There will be downtime for 1-2 hours. This affects both Battle Royale and Save the World players.
 
Battle Royale players, you will see some stats in the lobby! We have your entire history to share, except for Wednesday.
 
Why’s that?
 
We process stats once a day due to volume. We needed a day to prepare the live servers for release so we used the latest data available (Tuesday). We will backfill the data as soon as possible!
 
Check out the full release notes here!
 
We will update this thread with any additional info.

EDIT: Wednesday

Fortnite community, We will begin deployment for patch 1.7.1 at 4:00 a.m. EDT. There will be downtime for 1-2 hours. This affects both Battle...
Battle Royale State of Development v2

Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)

We’ve picked up steam on the development side and have strike teams working on the below features and improvements:

Gameplay

  • Team communication incl. voice chat!
  • General squads / duo polish
  • Ongoing shooting and balance tweaks
  • Map POI (points of interest) and loot density improvements
  • Spectating improvements
  • Inventory improvements
  • Quality of life bug fixes

Controller

  • Alternate configurations
  • Controller revamp
  • Input latency improvements on console
  • Aim assist improvements

UI

  • 10’ console experience of HUD
  • “Invite system” polish
  • MOTD system improvements
  • QOL features for streamers and content creators (hiding HUD elements, etc.)

Progression

  • Stats
  • Leaderboards
  • Cosmetics / loadout
  • Progression
  • Compendium / mission logs

Engine

  • Anti-cheat
  • Console performance, stability, and memory
  • Server performance and hitch optimizations
  • Reduction of initial download size and ongoing patch sizes
  • Level streaming to allow variation for cosmetics
  • Low end PC compatibility support / improvements

Online

  • Spinning up more data centers to reduce average ping times
  • Public test realm


Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)

Continue the discussion on our forums!