Dev Tracker — Blog

Fortnite Competitors!

Grab your gear, drop in and start training. Since the launch of Fortnite Battle Royale we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best.

In the 2018 - 2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. We’re getting behind competitive play in a big way, but our approach will be different - we plan to be more inclusive, and focused on the joy of playing and watching the game.

Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!

Battle Royale State of Mobile

Hi all,

Since launch, we’ve been working to make the experience better, including a number of quality of life and performance improvements.

CUSTOMIZABLE HUD

We’ve heard your requests for the ability to customize the HUD and, earlier this week, we added this feature to the game. Try it out and let us know what you think. We’re excited to get this into your hands!

Customizable HUD In-game


Customizable HUD Blueprint

VOICE CHAT

We know that communication is key when you’re squadding up for that Victory Royale, so we’re working to bring voice chat to mobile. On top of that, you’ll be able to chat with your teammates regardless of platform!

We’re also looking to make it really easy to mute yourself, other players, or open up all communications with a simple tap. There will be a button on the screen that lets you mute yourself, mute everyone in your party, or go back to open-microphone.

GAMEPLAY AND CONTROLS

We’re continuing to work on improvements. Some upcoming examples include improving Autorun and adding better ways to fire. Once we roll out these changes, we’ll add options to the settings so you can try them out and see what works best for you!

INSTALLATION SIZE AND UPDATE EXPERIENCE

We are aware of the large installation size of Fortnite on mobile and are working to reduce that size. Over the next few updates we’ll be compressing the size down while maintaining performance. We’ll be making overall patch sizes smaller and adding the ability to download the content in the background!

ANDROID

Fortnite is coming to Android!

We are targeting this summer for the release. We know many of you are excited for this release, and we promise that when we have more information to share, you’ll hear it from us first.

GAME PERFORMANCE

We see some areas where game performance can can be improved. We’re fixing code to optimize the experience (e.g. increase graphic quality), as well as adding a Battery-Saver mode which will allow you increased performance if you choose to lower the graphic quality. It’s our first implementation of this option and we’ll continue to improve upon it.

STATS

Many of you have asked for stat tracking on mobile. We are working to improve our stats servers so we can handle many more players, including those on mobile. We’re looking to enable this sometime this summer, once we are confident the improvements are performing up to our expectations. 

STABILITY

Finally, stability is still one of our chief concerns. With every update we’re working to fix crashes and other issues as you report them. If you’re regularly running into stability issues, please let us know using the “Feedback” button in-game.

Thank you for all of your support and feedback!


Thanks,
The Fortnite Team

Hey everyone,

Today we’re revealing our new Limited Time Mode: Solo Showdown.

Trying to prove yourself on the battlefield? Queue up for the Solo Showdown mode for a hotly contested Battle Royale experience. Unlike other LTMs, Solo Showdown will not change core gameplay of the current Solo mode. Instead, you will be placed against other self-selected competitors making this the ultimate test of survival.

The Fortnite team will frequently update this blog with the Solo Showdown standings. Top performers will be rewarded at the conclusion of this competition.*

AWARDS:

1st Place:  50,000 V-Bucks

2nd - 4th  Place:  25,000 V-Bucks

5th – 50th Place:  13,500 V-Bucks

51st – 100th Place:  7,500 V-Bucks

You can see the full rules here.

We’ll be using the Solo Showdown as a one-off stepping stone to learn how to build great events for all types of players. If you crave testing and improving your own skills, give it a try and let us know what you think. To thank you for participating, play 50 games get a unique spray.

Stay tuned. We have a major announcement about competitive play next week!
 

*Solo Showdown ends on 05/21 at 10:00am ET
 

Current Solo Showdown Standings (Last updated: 05/17 at 10:00am ET):

Battle Royale Item Perk Recombobulator

Since Fortnite: Save the World’s launch, we have envisioned a way for players to take steps to customize their items to suit their playstyle. It’s here and we can’t wait to share it with you!

Introducing the Perk Recombobulator™!

In patch v4.2, we’re introducing a way for you to choose and upgrade the perk loadout for your favorite weapons and traps!

Unlocking the Perk Recombobulator™
The Perk Recombobulator™ is unlocked when you complete Plankerton Storm Shield Defense 2. At that point, a sequence of two side-quests will become available that, upon completion, reward you with a large number of brand new resources to use in the Perk Recombobulator. Be sure to complete these quests to get a head-start with your item customization!

To access the Perk Recombobulator, visit the item upgrade screen, and navigate to the new ‘Modify Perks’ option.

RE-PERK! and PERK-UP!
Replacing or Upgrading perks costs two new resources: RE-PERK! and PERK-UP!, respectively.

RE-PERK! is available throughout all mission difficulty levels from Low Threat Plankerton missions and beyond. PERK-UP! begins appearing at the same time as RE-PERK, but also has different rarity levels; the rarer versions become available as players progress through higher and higher mission difficulties. These will appear in mission rewards, mission alert rewards, repeatable quests, and the event store for the duration of the Blockbuster Event.

In addition, you’ll be able to choose which element you want on your weapon. This modification requires elemental resources named FIRE-UP!, AMP-UP!, and FROST-UP! You can find these resources in mission alert rewards and repeatable quests.

New Items vs Legacy Items

The Perk Recombobulator is a big change from the previously existing perk system. It allows players to acquire more powerful perks than ever before, replace perks that they don’t want with ones that are more desirable, and invest in those perks over time to develop the perfect item.

With these benefits come one big restriction: each perk slot on an item is limited in which perks it can actually contain. Newly acquired items are automatically set up to adhere to these new restrictions and players can begin upgrading and replacing perks on them immediately. However, Legacy items (items acquired before Patch 4.2) do not automatically fit into the new structure. Such items must be converted before they’re allowed to be upgraded and respecced via the Perk Recombobulator.

Converting Legacy Items
When players attempt to modify the perks of a Legacy Item, they will first be prompted to opt-into converting the Legacy item into the new system. Before opting to convert the item, the system presents you with a before-and-after preview of any changes that may occur to the item. In some cases, there will be no change, and in others the perk loadout may be altered. Sometimes, a ‘Free’ slot may appear. Free slots allow players to choose what goes into that slot for free after the conversion is accepted.

In all cases, the Conversion process is free, and on a per-item basis. This means that each Legacy item must be converted to work with the Perk Recombobulator, one-at-a-time. Once the process is performed on an item, you’re free to begin customizing that item’s perks!

Perk Slots

Every new item acquired or Legacy item converted rolls perks a little differently than before:

  1. Elemental items now have a dedicated perk slot that determines what type of elemental damage that weapon deals, rather than adding elemental damage on top of affliction damage, snares, or other effects.
  2. Each perk now has five levels of power, up from three. Players can now upgrade individual perks to reach these higher power levels. This means that if you want your Legacy item to reach its full potential, you’ll want to convert it to work with the Perk Recombobulator!
  3. Each perk slot has a range of possible perk types that it can contain. Players can choose to replace a perk in a given slot, but the list of perks that a slot can be changed to is limited in scope, and varies from slot to slot. Some perks cannot be changed at all!

Conclusion

The Perk Recombobulator is our next step towards creating a thriving item economy where YOU decide how to best create the items you want. We’re looking forward to hearing your feedback on this feature as we adjust and tune it going into the future.

Thank you, and happy Recombobulating!

 

Battle Royale infinity gauntlet

Wield true power… the Infinity Gauntlet. Starting now, you can become Thanos in the Infinity Gauntlet Limited Time Mashup.

Drop in Solo as you hunt for and fight over the Infinity Gauntlet. The first to equip the Gauntlet will transform into the mighty Thanos and wield the Gauntlet’s power!

You will need some serious firepower to take down Thanos. Only Rare, Epic and Legendary weapons appear in this Limited Time Mashup.

Take down Thanos, equip the Gauntlet and claim Victory!

This collaboration started as a simple phone conversation between Epic and Marvel over a mutual appreciation for Fortnite and Avengers. We worked closely over the following weeks to bring these two worlds together and landed on the Limited Time Mashup, Infinity Gauntlet. When we saw the movie last weekend, which was incredible, we were even more excited.

This is a collaborative experiment between friends from start to finish. Jump in tomorrow, play and experience Fortnite x Avengers. It’s unlike anything we’ve done before and we want to know what you think!

 - The Fortnite Team

FORTNITE – SOLO SHOWDOWN

Official Contest Rules

By participating in the Fortnite – Solo Showdown Limited Time Mode (the “Contest”), Contestants agree to be bound by these Fortnite - Solo Showdown Official Contest Rules (the “Rules”), which are binding and final on matters relating to this Contest.

SUMMARY:

In the Solo Showdown LTM you will be placed against other self-selected competitors making this the ultimate test of survival.  Placements in this limited time mode will be specially tracked and determine rewards you receive at the end of the event. The top 100 players will be awarded.

Your first 50 matches in the Solo Showdown LTM will be counted towards your Score.  You must play 50 Solo Showdown LTM matches to be eligible for a prize.

AWARDS:

1st Place: 50,000 V-bucks

2nd - 4th Place: 25,000 V-Bucks

5th – 50th Place: 13,500 V-bucks

51st – 100th Place: 7,500 V-bucks

HOW TO ENTER:

Play at least 50 matches in the Solo Showdown LTM.

CONTEST PERIOD:

The Contest is open, and the Solo Showdown LTM will be available, from May 17th, 2018 at 10:00AM EST to May 21st, 2018 10:00AM EST.

ELIGIBILITY:

No purchase necessary.

To be eligible for the Contest, you (“Contestant”) must:

  • be 16 or older;
  • be a valid Fortnite licensee under the Fortnite End User License Agreement (https://www.epicgames.com/fortnite/eula);
  • have a Fortnite account registered on or before May 15, 2018;
  • play at least 50 Solo Showdown LTM matches.

The Contest is open to participants worldwide, but is void wherever restricted or prohibited by law.

Employees, officers, directors, agents, representatives of Epic Games, Inc. (“Epic”) (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible.

Epic reserves the right to disqualify any Contestant in its sole discretion for any reason, including without limitation if Epic determines Contestant is cheating, hacking, harassing, using abusive or offensive language, account sharing, sabotaging, spamming, engaging in social engineering, scamming, or violating the Fortnite EULA.

SCORING:

The following scoring structure shall apply solely to this Contest.

Each win awards a Score based on final placement. Cumulative Score across the contestants 50 matches will determine winners.

For example, finishing first place within a match will award you 100 points while finishing 20th place within a match will award you 50 points. Exact placement Scores below:

Placement Points
1 100
2 94
3 91
4 88
5 85
6 80
7 75
8 70
9 65
 
Placement Points
10 60
11 - 15 55
16 - 20 50
21 - 30 45
31- 40 40
41 - 50 35
51 - 75 30
76 - 100 25

In the event of a tie, the following statistics, in the order presented here, will be used as tiebreakers: total wins, total kills, and average placement during the Solo Showdown LTM.

The top 100 Contestants at the end of the Contest Period will receive prizes.  

Only the first 50 matches in Solo Showdown LTM will count towards a Contestant’s Score.  

PRIZES:

The Contestant with the highest score will have 50,000 V-bucks added to their Fortnite account.

Contestants who place 2nd – 4th will have 25,000 V-bucks added to their Fortnite accounts.

Contestants who place 5nd – 50th will have 13,500 V-bucks added to their Fortnite accounts.

Contestants who place 51st – 100th will have 7,500 V-bucks added to their Fortnite accounts.  

Selected Contestants will be notified on or about Friday, May 25, 2018 and may be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Epic may choose the next highest scoring Contestant. The Selected Contestant may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestant will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.

CONDITIONS:  

Contest is subject to these Rules. By participating, Contestants agree: (i) to be bound by these complete Rules and the decisions of Epic which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Rules, except where prohibited by law. By accepting a prize, selected Contestant agrees to release Epic from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Epic shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Epic reserves the right to cancel or suspend the Contest in its sole discretion or due to circumstances beyond its control, including natural disasters. Epic may disqualify any Contestant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Epic’s representatives. The internal laws of the State of North Carolina will govern disputes regarding these Rules and/or this Contest. Epic reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Epic’s control, corrupt the administration, security or proper play of the Contest. Any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest.  Should such an attempt be made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. Epic reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Rules. Epic is not responsible for any problems, bugs, or malfunctions Contestants may encounter. This Contest is subject to all applicable federal, state and local laws.

PUBLICITY:  

Epic reserves the right to use the name, likeness, and/or Epic account ID of any Contestant, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

At any time before, during or after the Contest Period, Epic may, in its discretion, choose to post Contestants’ name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this content will not mean that said Contestants are eligible to win or have been selected as winners. Contestants understand that users of these sites may share, comment on (including negatively), and re-post such content. Any requests by Contestants to be removed from consideration will be accommodated to the extent practically possible.

WAIVER OF JURY TRIAL:  

Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this Contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

PRIVACY:  

Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

© 2018 Epic Games, Inc. All rights reserved.

On April 11th, 2018, we experienced an extended outage coinciding with the release of Fortnite 3.5. The outage blocked all logins for all players to our platform. We know many millions of you were excited about dropping from the Battle Bus with your friends, and it was a long time to wait to check out our 3.5 release. We sincerely apologize for the downtime.

We’re sharing more technical details in this post to give you a better understanding about what went wrong, what we did to fix it, and how we can prevent future issues like this from happening again.

Overview
At a high level, the Mongo database that backs our account service experienced severe performance degradation, which in turn caused our account service to be unavailable from April 11th 20:44 UTC to April 12th 14:30 UTC.  This means all login requests, account creations, and queries for account information failed.  With no way to query account information, there was no way to validate logins and accounts or process login requests. 

At the first sign of major impact (20:44 UTC), multiple engineers began to investigate the issue. Over the course of the next 17 hours, we attempted to bring services back online 7 different times. This outage left a deep scar on service availability:

 

Over the course of the incident we found that call patterns caused cache pressure, connection storms knocked database members offline, node performance issues made things worse, and certain calls reading from primary were all contributing factors leading up to and extending our outage period.  We made many different changes to try and restore the account service and this covers the main issues and changes we made.

Call Pattern Changes in Fornite 3.5 Causing DB Cache Pressure
We had several call pattern changes in Fortnite 3.5 that slowly, over time, impacted database cache utilization.  Deep investigation into Mongo logs and support from the Mongo database teams helped us uncover this. However, it took us many hours to reach this conclusion.  A specific change in a call pattern caused us to reach new cache limits and cache evictions, which resulted in increased I/O to the point of performance degradation. This also uncovered a misreporting of I/O metrics in our database monitoring.  We are correcting this and it is covered in the “What’s Next” section below.

 Figure 1. Unexpected excessive http calls to an API in question after client release.  This aligns with the pattern in the graph in Figure 2 below.


We didn’t detect this immediately after release due to it being a slow multi-hour increase on a less-trafficked API.  With so much going on in our databases, such as members going offline as noted below, identifying this as a culprit took a significant amount of investigation.

Over the span of several hours, we experienced an increase in cache reads from disk into memory. This indicated the dataset was larger than what fit into RAM and required having to move data in and out, as indicated by the below chart for a replset (MongoDB replica set) secondary (following the leftmost brown line).


 

Figure 2: The above chart shows cache pressure on the cluster primary following deployment of v3.5, and also going into service instability.  Vertical lines represent instance restarts and leadership changes.  The blue line trends up as cache read pressure increases, until the instance can no longer keep up with both request and replication load.  The green line shows writes to disk, which also contributed to I/O issues.


Upon taking a closer look at cache behavior, we saw a sudden steep increase in the rate at which dirty cache was being accumulated (as seen in Figure 2). This was caused by heavy mutations and reads to the dataset, and, at our tipping point, I/O increased to a point of saturation.

 

Figure 3: The above chart (times in PST) shows steady dirty cache (data written to RAM yet to be written to disk) on the cluster primary during the initial event.  This is a clear indicator that DB mutations were occuring at such a rate that exceeded server capacity.  At approximately 29GB of unsaved data, the mongod begins to have communication issues with the rest of the cluster.


We found that this cache pressure was sufficient to overload the current standing primary of our replica set, triggering leader elections.  

We gathered logs and metrics and provided them to MongoDB Support for analysis.  Their investigation started with what occurred in the hours leading up to our main availability issues.  They were able to confirm that our last Fortnite release dramatically changed the cache behavior, with page eviction occuring much more frequently due to increased reads into cache. This continued to progress until the cluster could no longer support the load, at which time it started to take longer to process queries, causing the client application to surge in creating TCP connections.

 

Figure 4: MongoDB’s Professional Services team provided the above chart of our cluster’s issues between application deployment (A), and the DB beginning to have availability issues (B).  This chart also shows the increase in cache pressure, in particular the number of evicted pages on the primary server increases to 4.5x baseline before issues start.


From this point onward, our efforts turned to applying our lessons learned from partnering with several groups within MongoDB, primarily the Professional Services and Technical Services teams. Since the launch of Fortnite we have learned and applied many best practices and performance improvements in order to get the best scaling and availability characteristics out of MongoDB; our growth required it! 

Connection Storms
Our short connection timeouts to Mongo resulted in rapid connection churn and when the database performance became degraded, the number of connections to the database from the application spiked rapidly. These spikes caused us to hit maximum configured connection limits. When maximum connections were reached, even intra-replset communication failed causing nodes to drop in and out of a healthy state. These connection storms caused a cascading failure across our Mongo replica set.

We bumped socketTimeoutMS up to 30 sec from 200 ms to help mitigate connection thrashing on the DB side during issues. Previously, it was used as a primary timeout setting to mitigate slow query hiccups. On average majority of our lookup queries are handled under 10ms.

We also started passing ‘maxTimeMS = 500ms’ with queries as a new query timeout setting.  Rather than preemptively closing the connection after 200 ms, the database will terminate the operation after the maxTimeMS interval, keeping the connection open helping to mitigate connection storms during performance issues such as these.

We also moved to use mongos (MongoDB Shard Router), which has more connection controls for accessing to the mongod (primary daemon process for the MongoDB system) than the DB driver, to try and improve our Mongo connection handling.  

 

Figure 5: One of the replset member’s connection count and document movement rate during the event.  Vertical lines represent instance restarts and leadership changes.  At 02:48 UTC we switched to using mongos instead of talking directly to mongod, causing a much lower connection count load on individual replset members.  While this didn’t immediately clear impact, it did protect us from intra-replset communication disruption.  As a result, this protected us at least from further DB member disruption by leadership thrashing.


One of those key recommendations was to test and deploy an additional setting to our mongos fleet: ShardingTaskExecutorPoolMaxConnecting. This acts as a throttle on opening new TCP connections between  mongos and  mongod, moderating connection storms.  This feature, backported from MongoDB v3.6 to v3.4, changes mongos socket creation speed from completely unbounded to approximately 50 connections established at a time - possibly lower in the future.  This means that when a client application talks to the MongoDB driver, requesting a new connection (from mongos to mongod, not client to mongos), that the mongos will hold onto that request and possibly stall for a time, waiting for the mongos to open a new TCP connection to a mongod.  As soon as a TCP connection moves out of the “connecting” lifecycle phase (a few milliseconds usually), more space is made for further connections.  

Replica Set Degradation
Our accounts replica set reached a severely unhealthy state.  Due to the size of the database, syncing additional members, and creating additional backups, it took a significant amount of time which also delayed recovery. Hitting the connection limits caused node after node to drop offline, each of which had to be brought back to a healthy state.  Each attempt to recover would cause multiple members of the replica set to go offline.  We removed traffic in these cases to allow for recovery and incrementally added clients back to full operation to restore the service.

Performance Issues on a Subset of DB Nodes
We had 2 specific members of our replica set that seemed to experience more severe performance degradation than others.  In several cases CPU on these nodes instantly hit 100% utilization with 99% spent in system/kernel time.  When this occurred, logging stopped, and the Mongo process itself appeared completely hung.  With no logging or ability to debug the system, we were left with an unknown root cause.

Removing the two problematic members from the replica set did not resolve the issue, but these two nodes’ performance issues resulted in considerably lower capacity for our database. We have since isolated these nodes, replacing them with new members in the replica set.

We also moved to MongoDB v3.4 for our accounts database to try and take advantage of many of its performance improvements.  While this wasn’t specific to the two nodes mentioned here, performance and resiliency improvements in v3.4 enabled us to use several new tuning parameters such as ShardingTaskExecutorPoolMaxConnecting mentioned above.

Specific API Calls Reading From Primary
We discovered a code path that had not been changed for some time that was pinning specific queries to the primary node.  This put more pressure on the primary than was needed and didn’t allow these specific calls to scale out with our replica set members.  We made code changes during the outage to have these reads come from secondary members allowing us to share the workload across the replica set.

All of the above changes, along with other specific tunings, allowed us to increase performance to the point of recovery and mitigate the circumstances that had resulted in cascading failures with our data store.  We used several techniques to reduce call counts in our account service over this period and incrementally added traffic back to the service from a “cold start”.

Improvements implemented since outage
DB performance issues helped us discover a number of inefficiencies in data access patterns and updates. Over the last couple of weeks we’ve implemented a number of additional stability and resiliency improvements.

The Friend Suggestions feature on consoles had some scalability issues introduced in Fornite 3.5:

  • Requerying the list of suggested friends whenever a friends list refresh was triggered.  The original intent was for this to only happen once on login.
    • This was causing too many requests to the Account Service which increased API load by 300x on a specific API call.
  • Normally we are able to dynamically adjust features via hotfixes, but in this case our tunables for this were broken.

Fortnite 3.5.1 introduced a fix to make sure the hotfix values were respected again and also made sure that we only refresh the list on login.

We’ve significantly reduced the amount of DB update calls by moving ephemeral data (like short-living single-use OAuth 2.0 authorization codes) out of MongoDB to ephemeral storage, Redis in our case. This let us noticeably reduce I/O load and reduce transaction log growth rates.

We’ve also improved caching of account data in a way that lets us reduce the amount of DB lookup queries at least by factor of 2x. Our longer-term goal though is to put the entire set of active users into a cache, so that even with DB in a degraded state actual impact would be much lower.

Yet another significant change we made was around the Fortnite client login sequence. Before our improvements, Fornite would reset the login sequence even if it failed well beyond the sign-in step. Now it tries its best to resume where possible, saving work.

What’s Next?

Correct our I/O monitoring
While we did have I/O monitoring enabling, it turned out that our metrics were not an accurate measure of IOPS.  We are in the process of increasing resolution on I/O reporting and monitoring from 5 minute to 10 second metrics.  This will allow us to characterize disk problems in our fleet better and faster.

Put in alarming on early indicators of DB cache exhaustion
With the data from this event we are investigating appropriate early warning signs to alarm on cache pressure.  This is not simple to get right with our existing tooling and we’re discussing internally and with MongoDB on best practices to alert us when we reach dangerous thresholds.  Given different workloads and node types further analysis and load testing is required.

Improve the speed of adding and replacing replica sets nodes
One of the reasons recovery took longer than it might have was considerable amount of time it took to introduce new replica set nodes to replace unhealthy ones. We’re planning to evaluate options to improve this.

Continue with optimizing DB access patterns
We’ve identified a number of other improvements that would let us reduce load on the DB even further. One idea we are exploring is changing how we sync 3rd party information which typically doesn’t change at each login interval.  When you login to our Epic platform using 3rd party information we update our DB and we sync your display name you use in the game so that we can show it to other players.  Finding a balance on the optimal syncing strategy, along with other opportunities to optimize DB access patterns is something we will continue to explore.

Data set sharding
Sharding data is a natural way of increasing overall service capacity by splitting data into well-isolated pieces and assigning tasks to dedicated processing resources hosting those pieces. Sharding is most effective if you know in advance the shard to route your request to. Otherwise request needs to be handled by all shards in a cluster before you can get result. This is still better though than being capped with a single replica set.

MongoDB uses shard keys to distribute data across shards. Every account document has a natural primary key, which would be an ideal candidate for the role of sharding key. But we need to stay effective in looking account entries up by secondary keys, such as display name or email address. We’re working with the MongoDB team on defining an optimal data sharding strategy for our case.

Document a cold start process for account service
We successfully completed a cold start process for accounts, but there are a few items we learned along the way. Developing a runbook to test our cold start process during high traffic periods can improve our recovery time.

Improve our analysis of API calls per release
While this has been an ongoing effort here at Epic, we need to continue to improve our call pattern analysis testing and its impact on performance.

Continue working with the MongoDB team on database performance and reliability
We have implemented our best practices learned here and from previous events with support from the MongoDB team(s). We will continue to investigate performance and resiliency tunings for our databases.  Our work does not stop here with this event.

We hope this postmortem has provided transparency into the issues that lead to our extended outage and recovery. While our constant goal is to avoid these scenarios, our learnings from this incident has lead to a considerable amount of changes and improvements across Fortnite and its services. 

Interested in these sort of problems or think you can help us build the most reliable game services on the planet? Passionate about gaming and game services? Join Epic in Seattle, North Carolina, Shanghai, Salt Lake City, San Francisco, UK, Stockholm, Seoul, or elsewhere!  Please shoot us an email at [email protected].

Battle Royale v3.6 Patch Notes
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Welcome!

V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… Clinger! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the Noble Launcher! Give your enemies a sizzling shock.

Clinger (Battle Royale + Save the World)
Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.

Noble Launcher (Save the World)
Charge-up this launcher and leave monsters in shock! Increase the charge for a more intense attack.

General

  • Twitch account linking has been removed from the game client due to scalability issues.
    • Twitch Prime account linking can still be done through the Epic Games website.
Bug Fixes
  • Fixed an issue with metal doors not making a sound when closed.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

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Battle Royale

Weapons + Items

  • Clinger added.
    • Stats:
      • Rarity: Uncommon
      • Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
      • Explosion Delay (once attached to target): 2.5 seconds
      • Player Damage: 100
      • Structure Damage: 200
      • Radius: 1 Tile
      • Max Stack Size: 10
      • Pickup Stack Size: 3
    • Stick this grenade to an enemy and wait for it to explode after a short duration!
      • Cannot explode in the air.
    • Will cling to any surface or player hit.
    • Will detonate early if a structure it is attached to is destroyed.
  • Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
  • Minigun adjustments:
    • Increased accuracy by 10%.
    • Decreased recoil by 10%.
    • Increased damage from 16/17 (Epic/Legendary) to 18/19.
  • Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
  • Port-a-Fort improvements:
    • Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
    • Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
    • Port-a-Fort trajectory now turns red if aimed too high.
Bug Fixes
  • Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
  • Fixed an issue where Submachine Guns intermittently failed to reload.
  • Fixed an issue where Cozy Campfire healed for one more second than intended.
  • Fixed an issue where red hitmarkers wouldn’t show when the Rocket Launcher dealt damage.
  • The red light on Remote Explosives can no longer be seen through doors.
  • Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player’s inventory.

Gameplay

  • Short fences will no longer block you from building structures.
  • First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
  • Players now spawn closer to their squadmates on the starting island.
  • Moved the groups of spawn points on the starting island to be closer to one another.
  • Supply Drop balloon health has been adjusted based on playlist:
    • Solo: 500
    • Duo: 750
    • Squad: 1250
  • Supply Drops now spawn twice as high and fall twice as fast.
Bug Fixes
  • Builder Pro
    • Fixed an issue where primary fire could be interrupted when releasing aim down sights.
    • Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
    • Fixed an issue causing player’s weapons to automatically fire after placing a structure and switching to the weapon.
  • Fixed multiple issues with Supply Drops:
    • Balloon collision no longer remains after the crate is opened.
    • Supply Drops no longer get stuck on structures, trees, or in the air.
    • Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
  • Players no longer take falling damage when landing on top of tires.
  • Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
  • Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.

UI

  • Self-Service Cosmetic Returns featured has been added.
    • Will allow you to return up to 3 cosmetic purchases for V-Bucks (lifetime).
    • What can be returned?
      • Emotes
      • Gliders
      • Harvesting Tools
      • Back Bling
      • Outfits
    • What cannot be returned?
      • Battle Pass
      • Battle Pass Tiers
      • Starter Pack
      • Founder’s Pack
      • Founder’s Pack Upgrades
      • Loot Llamas (Save the World)
      • Event and Weekly Items (Save the World)
Bug Fixes
  • The Shadowplay Highlights button is visible on the victory screen again.
  • Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
  • Fixed an issue that removed the “Remove Marker” icon from the map.
  • Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
  • Fixed an issue preventing certain inputs from closing the Squad Comms wheel.

Audio

  • Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.
Bug Fixes
  • Fixed the Supply Drop opening sound not being audible from a distance.
  • Fixed an issue causing chest audio to not play in some cases.
  • Sound effects for metal doors now play when closing the doors.

Art + Animation

Bug Fixes
  • Fixed an issue causing parts of Raven’s clothing to stretch across the screen in the Locker.
  • Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.

Performance

  • Improved hitching that occurs on player elimination (more improvements coming in v4.0).
  • Resolved hitching that occurred when rendering foliage.
  • Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.

Mobile

  • Added an option to enable a Fire button (right side of screen), which can be enabled via the setting ‘Use Tap to Fire’.
Bug Fixes
  • Fixed interactions where players failed to revive teammates and open chests.
  • Fixed an issue where resources being gathered were displayed in the wrong location.
  • Fixed an issue in which characters would occasionally move when the map was opened.
  • Fixed an issue that prevented friendly structures from being edited.

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Save the World

Weapons + Items

  • Clinger added.
    • This grenade sticks to targets and explodes a short time later.
    • Grenade does not damage player built structures.
    • Can be found in drops in the world, and expires at the end of the mission.
  • Noble Launcher added.
    NOTE: This will be available on March 25 at 8pm ET.
    • Heavy weapon that fires a wave of piercing energy.
    • Has three charge states:
      • Uncharged (0.5 tile wide)
      • Moderate Charge (1 tile wide)
      • Max Charge (1.5 tiles wide)
    • Deals energy damage, which is fairly effective against all types of elemental enemies.
  • Bacon may now be found in greater quantity…. wherever bacon may be found 🤔🥓
  • Adjusted Energy Ammo Costs:
    • Amount of Energy Ammo per craft increased from 80 to 100.
    • Drops of Energy Ammo in the world increased by 20%.

Missions + Systems

  • Salvage the Drone mission adjustments:
    • The Drone will now crash less frequently.
    • The Drone should no longer crash next to a primary mission defense location.
    • Completion rewards have been improved to drop a wider variety of items.
    • Salvage resources have been tripled.
  • In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
  • Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
  • [Rework] Anomaly
    • The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
    • Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.
Bug Fixes
  • Concrete corner walls in cities and industrial zones no longer block player built structures.

Gameplay

  • Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.
Bug Fixes
  • Rifts and Encampments should no longer block projectiles.
  • Traps no longer ‘float’ when the wall they are on has been destroyed.
  • Corrected an issue where Remote Explosives could not be thrown while sprinting.
  • Removed predictive stair rotation that would frequently guess wrong.

UI

  • Controllers can now zoom on the Mission Select screen by holding the triggers.
  • Missions can now be selected by double clicking them on the map screen.
  • Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.
Bug Fixes
  • Fixed an issue that prevented scrolling through the quest description for the quest, ‘Reunion Tour’.
  • Fixed an issue where quest updates would pop up behind the build option HUD.
  • Fixed an issue where rewards appeared offscreen on the Mission Select screen.
  • Fixed a delay that occurred when leaving a mission after pressing the ‘Return to Homebase’ button.
  • Significantly reduced hitching in the Transform menu.
  • Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.

Heroes

Bug Fixes
  • Fixed an issue that caused Bullet Storm Jonsey’s ‘Start Up’ and ‘Start Faster’ perk to not grant the correct amount of bonus rate of fire.
  • Fixed an issue where players could shoot during Constructor’s Bull Rush animation.

Enemies

Bug Fixes
  • Fixed an issue where certain enemies were showing up too often within the world.

Audio

  • ‘Feel the Base’ shockwave sounds redesigned to be more impactful and have more… bass 🔊!

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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Fortnite fans,

This weeks v3.5 Content Update introduces a powerful new weapon to Battle Royale and a new questline to explore in Save the World. 50v50 is BACK and bigger than before. Two teams, two buses, one Victory Royale.

50v50 V2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. The battle begins on Thursday, April 18. Be the first to the frontline! 

Light Machine Gun (Battle Royale)
Lock and load! This weapon’s fast rate of fire and 100 round magazine keeps squads pinned down from a distance.

Into the Storm: Encore (Save the World)
Venture into the storm with Lars, great treasures and dangers await. Overcome these challenges and unlock your choice of one of the new Cyberpunk Heroes.

Neon Weapons - Mercury LMG (Save the World)
This energy machinegun has a massive magazine containing enough firepower to annihilate an entire wave of Husks! Find it in the Event Store.


v3.5.2 Update

General

  • From Thursday, April 19 until Sunday, April 22 players will receive the following:
    • 2x experience when playing Battle Royale.
  • An Into the Storm Llama each day in Save the World.
    • Remember to log in to claim your Llama on each of these days to collect all four.
  • Resiliency improvements to help prevent extended downtime.
  • Fix for a high-frequency crash on Xbox One

Battle Royale

  • Peeking is being reverted back to how it functioned prior to v3.5.
    • This should solve the issue causing players to accidentally shoot their own structures while trying to peek. More info here.

General

  • Gifts of appreciation to our community for your patience during our unexpected downtime on 4/12 - Part 2:
    • Battle Royale - 20 Battle Pass Stars
    • Save the World - 1600 Seasonal Gold

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy Fortnite | Community Issues Trello board here.

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Battle Royale

Gameplay

  • Limited Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).

Weapons + Items

  • Light Machine Gun added.
    • Rare and Epic rarities.
    • Can be found in Floor Loot, Treasure Chests, and Vending Machines.
    • 25 / 26 damage (Rare / Epic).
    • 100 round magazine, fires Medium ammo.
    • 5 second reload time.

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Save the World


Missions + Systems

  • Into the Storm: Encore
    • Crank up the Steel Wool and get ready to fight as Lars continues his journey into the storm.
    • Complete this new questline to unlock one of the four new Cyberpunk Heroes.

Weapons + Items

  • Mercury LMG
    • Energy assault weapon with a moderate rate of fire and large magazine size.
    • Available in the Event Store at 8pm EST on April 18.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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Replay Royale Contest Rules

  1. ELIGIBILITY:  The Replay Royale (“Contest”) is open to individuals aged 16 and older who are Fortnite Licensees throughout the Contest Period (“Contestants”). Contest is open to participants worldwide, but is void wherever restricted or prohibited by law. The Contest is sponsored by Epic Games, Inc., located at 620 Crossroads Blvd, Cary, NC 27518 (“Sponsor”). Employees, officers, directors, agents, representatives of Sponsor, the legal, promotion and advertising agencies of any aforementioned entity, and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of any aforementioned entity are not eligible. This Contest is subject to all applicable federal, state and local laws.

  2. CONTEST PERIOD: The Contest Period begins on April 13, 2018,  at 10:00 AM Eastern Standard Time (“EST”), and ends on April 26, 2018 at 11:59 PM EST (the “Contest Period”). ALL ENTRIES MUST BE SUBMITTED DURING THE CONTEST PERIOD. By participating, Contestants agree to be bound by these Official Rules and the decisions of the judges and/or Sponsor, which are binding and final on matters relating to this Contest.

  3. HOW TO ENTER:  Post your Submission to YouTube, with #ReplayRoyale in the description/metadata tags or title.

Create your Submission: Using Fortnite’s new Replay system, create a highlights video of your original gameplay.

One (1) Submission per individual. Any attempted submission after the first shall be disregarded.  All submissions must be created on or after the start date of the contest (April 13, 2018 10:00 am EST).

All contact information provided must be current, accurate, and valid. Submissions must be received during the Contest Period. No other methods of delivery will be accepted. Sponsor reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Official Rules. Submissions will not be returned. Sponsor is not responsible for incomplete, late, lost, delayed, damaged, misdirected, incomplete, void, corrupted, garbled, illegible, or unintelligible submissions and those Submissions are void and will not be accepted; nor is Sponsor responsible for any problems, bugs, or malfunctions Contestants may encounter when seeking to enter their Submissions.  

  1. SUBMISSION GUIDELINES:  There are some limits on what you can do:

  • Submissions must be from an individual (i.e., you cannot submit as a team) and must feature your own gameplay.
  • Submissions must be of a video that is at least 60 seconds in length, but no longer than 90 seconds.
  • Submissions must be primarily made in Fortnite’s new Replay system.
  • Submissions must be directly accessible by Sponsor and any other person from the link you provide.
  • Submissions must be in one of the following formats: YouTube link that includes the #ReplayRoyale hashtag in the description/metadata tags or title.
  • Submissions should not require any additional software to run.
  • Submissions may not contain personal attacks on anyone or any discernible product, including competitor products.
  • Submissions may not depict nudity, animal cruelty, or illegal activity or substance, or offensive or obscene subject matter as determined in Sponsor’s sole discretion.
  • Submissions shall not portray Sponsor in a negative light.
  • Submissions must be appropriate for a broad audience.
  • Submissions may not feature any trademarks (including logos) other than those owned by Sponsor.
  • Submissions must be original plays, achieved/created by the person who submits the entry. Contestants may not copy or otherwise plagiarize Submissions from any source, nor may Submissions include third-party copyrighted material or artwork without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third party’s rights, and that you have obtained any necessary permissions from all relevant third parties to submit the Submission.
  • You hereby agree to indemnify Sponsor against any and all claims from any third party for any use by Sponsor of the Submission.
  • Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed your Submission constitutes or may constitute copyright infringement, the Submission will be disqualified.
  • Sponsor reserves the right to exclude any Submission that it believes, in its sole discretion, doesn't meet this criteria, and to delete any such Submission from any and all location(s) under Sponsor’s control.
  1. JUDGING:  All entries will be prescreened to insure the entries have correctly met the Submission Guidelines and meet with Sponsor’s general standards and practices prior to any judging (“Qualified Submissions”).

Qualified Submissions will be reviewed and scored by a panel of qualified judges, according to the following criteria:

  • Up to 50 points for Mastery:
    • Did the video display a mastery of the Replay system?
    • Did you utilize the tools of the Replay system (i.e. - exposure, aperture, etc.)?
    • Was your video primarily composed using the Replay system?
  • Up to 25 points for Creativity:
    • Did your highlights manage to represent the game in a creative or innovative manner?
  • Up to 25 points for Fortnite-ness:
    • How well did you capture the tone of Fortnite Battle Royale through your highlights video?

The highest scoring Qualified Submission will be deemed the Grand Prize winner, the five (5) next highest scoring Qualified Submissions will be deemed Finalists, the ten (10) next highest scoring Qualified Submissions will be deemed Honorable Mentions, and the seventy four (74) next highest scoring Qualified Submissions will be deemed Runner-ups (collectively, “Selected Contestants”).

In case of a tie, the tying Qualified Submissions will be rescored with the judging criteria described above (i.e., creativity, quality, and Fortnite-ness), using a scale of up to 60 points for each criteria, with the highest scoring Qualified Submission as the chosen winner.  

At any time before, during or after the Contest Period, Sponsor may, in its discretion, choose to post or distribute one or more Submissions, the creator’s name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this/these Submission(s) will not mean that said Submissions are eligible to win or are a Selected Contestant. Contestants understand that users of these sites may share, comment on (including negatively), and re-post their Submissions. Any requests by Contestants to have a Submission removed from consideration will be accommodated to the extent practically possible. Sponsor is not responsible for third party re-posting of Submissions.

Selected Contestants will be notified via YouTube direct message on or about April 30, 2018 and will be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Sponsor may choose the next highest scoring entry from among the remaining eligible entries. The Selected Contestants may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestants will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.  

  1. LICENSE:  As a condition of entry, Contestants hereby grants to Sponsor a non-exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. If Contestant is a Selected Contestant (i.e., Grand Prize Winner, Honorable Mention, or Runner-up), instead of the license described above, Contest grants to Sponsor an exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Sponsor to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. Should any Contestant be unwilling or otherwise unable to enter into this license, or provide permissions and or releases, or otherwise cannot accept or receive the prize for any reason, Contestant with the next highest score will be chosen from the remaining entries until one who is able to meet all requirements can be selected. Potential prize winner must provide Sponsor with all signatures on required paperwork and return all documents in a timely manner as required pursuant to these Official Rules in order to be eligible to receive the prize. Contestants may not sell, assign or transfer any of their rights in their Submissions under these Official Rules.

CONTESTANTS WILL NOT BE SPECIFICALLY PAID FOR THEIR SUBMISSIONS or for granting Sponsor any of these rights.  

While Sponsor will seek to post the Submission in the form as provided at the time of entry, all Contestants agree that due to technical limitations and internal standards, Submissions may be altered from their original form and that Sponsor reserves the right to modify the Submission in its sole discretion, including adding its logo or other trademarks. Sponsor may post Submissions in any order or sequence, with or without commentary, and may select an image to serve as a thumbnail in its sole discretion.

  1. PRIZE:

One (1) Grand Prize: If eligible under these Official Rules, prize includes:

  • Alienware Aurora with Tobii Eye Tracker 4C (ARV $4,399)
  • Atomos Ninja Flame (ARV $800)
  • G-Technology Atomos Master Caddy HD (1TB) (ARV $84)
  • 30-min Conference Call w/ Epic Video Team
  • Fortnite Swag Bag (ARV $120)
  • Alienware Swag Bag (ARV $40)
  • 10,000 V-Bucks (ARV $100)

Five (5) Finalist Prizes:  If eligible under these Official Rules, prize includes:

  • Atomos Ninja Flame (ARV $800)
  • Tobii Eye Tracker 4C (ARV $150)
  • G-Technology Atomos Master Caddy HD (1TB) (ARV $84)
  • Alienware Advanced Gaming Keyboard and Mouse  (ARV $115)
  • Fortnite Swag Bag (ARV $120)
  • Alienware Swag Bag (ARV $40)
  • 5,000 V-Bucks (ARV $50)

Ten (10) Honorable Mentions Prizes:  If eligible under these Official Rules, prize includes:

  • 5,000 V-Bucks (ARV $50)

Seventy Four (74) Runner Up Prizes:  If eligible under these Official Rules, prize includes:

  • 2,500 V-Bucks (ARV $25)

  1. CONDITIONS:  Contest is subject to these Official Rules. By participating, Contestants agree: (i) to be bound by these complete Official Rules and the decisions of Sponsor which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Official Rules, except where prohibited by law. By accepting a prize, Selected Contestant agrees to release Sponsor from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Sponsor shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Sponsor disclaims any liability for damage to any computer system resulting from participating in, or accessing or downloading information in connection with this Contest. Sponsor reserves the right to cancel or suspend the Contest, in its sole discretion, should it receive fewer than 40 entries or receive no entries that have a judged score above 60 points, or due to circumstances beyond its control, including natural disasters. Submissions will not be returned and may be destroyed, but are still subject to the license contained herein by Sponsor. Sponsor may prohibit an Entrant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Sponsor representatives. The internal laws of the State of North Carolina will govern disputes regarding these Official Rules and/or this Contest.

Sponsor is not responsible and shall not be held liable, and your entry may be disqualified and may not be considered for any Prize, should your Submission be removed from any third-party photo hosting site for any reason (including without limitation DMCA take-down).  

Sponsor reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Sponsor’s control, corrupt the administration, security or proper play of the Contest. Use of automated entry devices or programs is prohibited. Any attempts to access the site, enter the Contest or via a bot script, device, or brute-force attack will result in disqualification, including that IP address becoming ineligible for the entire Contest. Caution: any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest. Should such an attempt be made, Sponsor reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution.

  1. PUBLICITY:  Sponsor reserves the right to use the name, likeness, and/or hometown name of any Contestant, including his/her photo, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

  2. WAIVER OF JURY TRIAL:  Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

  3. PRIVACY:  All personal information collected by Sponsor will be used for administration of the Contest. In addition, Contestants may receive email correspondence from, or on behalf of Sponsor subject to Sponsor’s privacy policy. Sponsor uses reasonable commercial efforts to comply with Federal CAN-SPAM guidelines, and Contestants may subsequently opt-out of receiving further emails by following the opt-out instructions contained in the email. Any questions regarding privacy matters should be directed to the address set out below.  Please refer to Sponsor’s privacy policy located at http://epicgames.com/privacynotice for important information regarding the collection, use and disclosure of personal information by Sponsor.

  4. OFFICIAL RULES and WINNERS LIST:  The winners list can be obtained through the mail by sending the request and a self-addressed, stamped envelope to: Replay Royale - Winners List, Epic Games, Inc., 620 Crossroads Blvd, Cary, NC 27518.  Requests must be received no more than 90 days after the end of Contest.

© 2018 Epic Games, Inc. All rights reserved.  


 
Battle Royale Replay Royale Contest

Fortnite Fans,

Fortnite’s replay system is now live and we couldn’t be more thrilled to finally put it into your hands. We’re issuing an all-hands-on-deck situation: We want to see what you can do with this nifty new system, creating your best Fortnite Battle Royale highlights video!

For more details on the new replay system, head here.

What’s in it for you?

Glad you asked! Submit a highlights video of your own gameplay using the new Replay system tools for a chance to win a high-end Alienware Aurora PC package, Atomos Ninja Flame high-resolution monitor-recorder, exclusive Fortnite swag, and more!
NOTE: Your submission must be original and can only include personal gameplay.

The contest begins today, April 13 and runs until April 26. Send us your best by April 26 at 11:59 ET to be eligible. For the full rules + requirements, head over to this blog!

Once the contest ends, we will review and announce the winners on April 30. Selected winners will win the following:

  • Grand Prize Winner:
    • Alienware Aurora w/ Tobii Eye Tracker 4C + Atomos Ninja Flame + G-Technology Atomos Master Caddy HD (1TB)
    • 30-min Conference Call w/ Epic Video Team
    • Fortnite Swag Bag
    • Alienware Swag Bag
    • 10,000 V-Bucks
  • Finalists (5):
    • Atomos Ninja Flame + G-Technology Atomos Master Caddy HD (1TB)
    • Alienware Advanced Gaming Keyboard and Mouse + Tobii Eye Tracker 4C
    • Alienware Swag Bag
    • Fortnite Swag Bag
    • 5,000 V-Bucks
  • Honorable Mentions (10):
    • 5,000 V-Bucks
  • Runner-ups (74):
    • 2,500 V-Bucks

Judgement Criteria

We will be judging based on three different criteria:

  • Mastery
    • Did the video display a mastery of the Replay system?
    • Did you utilize the tools of the Replay system (i.e. - exposure, aperture, etc.)?
    • Was your video primarily composed using the Replay system?
  • Creativity
    • Did your highlights manage to represent the game in a creative or innovative manner?
  • Fortnite-ness
    • How well did you capture the tone of Fortnite Battle Royale through your highlights video?

In order to submit your highlights video, you must add #ReplayRoyale to the metadata + description of your YouTube video.

Heya folks,

It’s been no secret that over the past 24 hours we’ve been experiencing issues with our services that have prevented many of you from playing Battle Royale and Save the World. We’re sorry. We know how frustrating this has been.

We messed up here. As thanks for being awesome and patient, we’re doing the following:
  • For Battle Royale players, this weekend we’ll be offering a Back Bling gift that you can pick up in the store for free.
  • For our Save the World folks, this weekend we will be offering a Troll Stash Llama in the store for free.
Next week, we will be granting a pack of Battle Stars to our Battle Royale players and Seasonal Gold to the Save the World players. This will require brief additional downtime, so we will be including it as a part of our planned update next week.

We’ll have a detailed postmortem of this week’s issues, and more information about how we will improve services for you in the future. Look for this later next week.

See you out on the Battle Bus and Saving the World, 

Fortnite Team 

 
Battle Royale v3.5 Patch Notes
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Calling all content creators!

We’re excited to introduce a brand new feature for Battle Royale… Replay. With a suite of cinematic settings you can now capture your most memorable moments, highlights and cinematics. We can’t wait to see what you create. You have an opportunity to win phenomenal prizes with the Replay system… very soon. 🤔

Survive the Storm is back! Those who survive will claim valuable rewards. How long can you hold on?

Port-a-Fort (Battle Royale)
A portable fort… it's Port-a-Fort! Fortify yourself in seconds, all with the flick of a wrist.

50v50 v2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. Be the first to the frontline.

Cyberpunk Heroes (Save the World)
4 new Heroes with some gnarly fashion sense! What's your style?

Neon Weapons (Save the World)
Illuminate the battlefield and send those Husks flying high with one energizing punch!

General

  • Wood, Stone, and Metal resources will now always be the first items in the inventory list (e.g. instead of Traps).
  • Purchased V-Bucks are now shared between Xbox One, PC and Mobile.
  • Login Queue Improvements:
    • During wait periods, login will now remember your place in line if you quit out of the game and return.
    • Mobile devices will not enter the login queue more than once per login attempt.
    • Two-Factor Authentication challenges will not put you back into the login queue.
Bug Fixes
  • Adjusted the Login screen layout to better support varying screen sizes and safe zones.
  • Fixed a rare crash that occurred during logout.
  • Fixed PS4 players leaving their party after a match where they are playing with players on other platforms.
  • Fixed Survivor and Hero squads being locked after switching to Save the World from Battle Royale.
  • On PC, fixed PS4 controllers showing Xbox buttons, even after the controller type was changed in the settings.
  • Fixed rare cases in which character parts would stretch unnaturally.
    • (Example) Ears of the Rabbit Raider outfit.
  • Fixed the inability to rotate elements in the Battle Royale Locker after buying a Llama in Save the World.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

Battle Royale

Replay System

For more details, head to our Replay blog here.
  • Save your matches and watch them from any angle!
  • Speed up or slow down the action.
  • Help tell your story better with player outlines and name plates.
  • Several Camera Modes to choose from:
    • Third Person
      • Follows and orbits around the selected player.
      • 3 different follow modes; Off, Auto, Lazy.
    • Drone Follow
      • Drone style camera that always keeps the selected player in frame.
    • Drone Attach
      • Drone style camera that is loosely attached to the selected player.
    • Drone Free
      • Drone style camera that is free to fly around the island.
    • Gameplay
      • This camera shows what the selected player saw during gameplay.
    • Adjust cinematic camera settings
      • Exposure
      • Aperture
      • Focal Length
      • Focus Distance
    • Currently available on PC and console only.

Weapons + Items

  • Port-a-Fort added.
    • Epic rarity.
    • Drops in stacks of 1. Can stack up to 5 in inventory.
    • When the Port-a-Fort is thrown, a pre-made fort is constructed instantly at the impact point.
      • The Port-a-Fort is made out of metal and is three stories tall.
      • The bottom floor is 1x1 with a door for entry. Tires inside allow for easy access to the roof.
  • Decreased Guided Missile maximum turn rate by 75%.
  • Reduced Guided Missile movement speed by 15%.
  • Added a short equip time to many weapons (particularly, those with a slower rate of fire).
    • This will reduce the effectiveness of quickly switching between weapons for high burst-damage.
    • Removed the reloading animation on the Pump Shotgun.
    • Weapons affected are:
      • Rocket Launcher
      • Hand Cannon
      • Revolver
      • Tactical Shotgun
      • Pump Shotgun
      • Heavy Shotgun
      • Bolt-Action Sniper Rifle
      • Hunting Rifle
      • Crossbow
  • Adjusted item availability in Vending Machines.
    • Reduced chance of Chug Jug by 50%.
    • Increased chance of Medium Ammo weapons in Rare Vending Machine by 100%.
    • Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
    • Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Epic Vending Machine by 25%.
    • Reduced chance of Explosive Ammo weapons in Legendary Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Legendary Vending Machine by 25%.
  • Reduced drop rate of Remote Explosives in floor loot by roughly 33%.
  • Updated Medium Ammo inventory icon to make it more easily identifiable.
Bug Fixes
  • Fixed weapons floating in the air under certain network conditions after quickly switching between items.
  • Guided Missile weapon fixes:
    • Eliminating a downed player with a Guided Missile no longer reports as a self elimination.
    • Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear.
    • Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby.
    • Players will now correctly spectate the player that eliminated them instead of spectating their own active missile.
    • While spectating a player that fires a missile, you will now follow the missile instead of the player.
    • Fixed an issue that caused the player to spectate a floating Guided Missile weapon on the starting island if they were eliminated by a missile during the match.
    • Fixed an issue preventing the player from firing a guided missile while riding a guided missile.
    • Fixed an issue causing the player’s name plate to display over the guided missile while controlling it.
  • Fixed an issue where the Rare Scoped Assault Rifle was incorrectly giving an Epic version in Vending Machines.
  • Fixed an issue causing the Loot Llama to be empty in Limited Time Modes.

Gameplay

  • Limited Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).
  • New 'Builder Pro' controller configuration
    • This configuration is similar to “Combat Pro”, but optimized for fast placement of building pieces.
    • Wall, floor, stairs, and roof have designated buttons on controllers.
    • The first button press will switch to the mapped building piece, then every press after will place that piece.
    • To switch between materials or traps, press the Left D-Pad button.
  • New Squad Comms wheel
    • This allows you to communicate quickly without voice.
    • The following callouts are currently available:
      Enemy Spotted, Need Meds, Need Shields, Need Materials, Need Weapon (context-sensitive), and Need Ammo (context-sensitive).
    • Defaults to 'V' key, Right D-Pad on controller, or in the Emote menu on Mobile.
  • The Loot Llama can now be opened through destruction as well as an interaction.
  • Added a blue tint to friendly traps to help distinguish them from enemy traps.
Bug Fixes
  • Fixed an issue preventing players from editing their own structures.
  • Supply Drop fixes:
    • Fixed an issue preventing players from opening supply drops in rare cases.
    • Fixed an issue causing supply drops to jitter as they fall if a player destroys the object that it landed on.
    • Fixed an issue causing supply drop loot to spawn in the air after the drop had been shot down.
    • Fixed an issue causing players to be pushed under the map if they stood under a falling supply drop.
    • Fixed an issue causing players to launch out of the map after landing on a supply drop.
  • Fixed an issue where building would be blocked for 3 seconds at a time under poor network conditions.
  • Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines loaded into the world.
  • Fixed an issue that would hide structure health bars when the player aimed their weapon.
  • Fixed toggling aim down sights not returning to its previous state after reloading.
  • Fixed an issue where poor network conditions could prevent buildings from streaming in.
  • Fixed an issue where you could not select the same Banner Icon and color combination in Battle Royale that you have in Save the World.

Audio

  • Added unique equip/reload sounds for the following weapons (all others remain the same):
    • Epic/Legendary Assault Rifle
    • Heavy Shotgun
    • Pump Shotgun
    • Bolt-Action Sniper
    • Hunting Rifle
  • Added more variation to the Tactical SMG fire sound.
  • Added more variation to the medium-range Epic/Legendary Assault Rifle fire sound.
Bug Fixes
  • Remove the second “insert magazine” sound during the grenade launcher reload animation.

UI

Bug Fixes

  • Fixed the controller button label for Toggle Map not shown after being eliminated.
  • Fixed a bug in the Locker that made skydive previews appear without the correct animation.
  • Fixed text on the minimap that was too small.
  • Fixed the map marker not retaining its location when zooming in and out.
  • Fixed an issue with map markers not pinning at your cursor when placing them while zoomed in.
  • The controller analog stick can now be used to scroll the map while zoomed in.
  • Fixed an issue causing the eliminated player count displaying as zero when spectating a Guided Missile.

Art + Animation

  • Tweaked the object pop in animation so objects ease in rather than pop in.
Bug Fixes
  • Fixed inconsistent Battle Bus position changes that could occur every few seconds.
  • Fixed the Rock Paper Scissors emote so that it replicates properly in the lobby.
  • Fixed the Rainbow Smash and Candy Axe harvesting tools not always activating.
  • Fixed the Guided Missile firing animation so that it plays properly while spectating the player that is firing the weapon.
  • Reduced the size of Mushrooms that were too large.

Performance

  • Major optimizations + improvements made to console load times and CPU performance.
    • We've made some data layout optimizations in order to improve load times and performance. Load times reduced by 25-30 seconds as a result of these changes on Xbox One and around 10 seconds on PS4. On both platforms, we expect to see fewer issues with geometry or cosmetics failing to load in time, and FPS drops during skydiving. The Xbox One download will be larger than normal in this release as a result of these optimizations. We're working to minimize the impact of this type of optimization in future releases. - Developer Comment
  • Reduced download and patch size for players who just have access to Battle Royale (PC only).
  • Fixed various issues causing the game to freeze up/hitch while loading assets, especially on console. These assets are now preloaded before the game starts.
  • Optimized servers to reduce network lag when firing weapons and taking damage.

Mobile

  • Audio indicator no longer shows silenced weapons, crouched footsteps or ally pickaxes.
  • Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing.
Bug Fixes
  • Fixed an issue that caused input to continue when no longer touching the screen.
  • Fixed an issue where the message about jailbroken devices being unsupported wasn’t being shown
    • Attempting to play using a jailbroken device will result in being kicked.
  • Fixed various interacting actions, including:
    • Icons not showing properly on lower-end devices
    • Supply Drops not being able to be opened.
    • Doors not consistently opening and closing.
    • The Map not being able to be zoomed & panned.
    • Instances where accidental button presses would occur.
  • Fixed an issue causing Revolver and Grenade Launcher ammo to float outside the gun.

Back To Top

Save the World

Gameplay

  • Enabled environmental damage for ranged weapons.
    • Percentage of damage done to the environment varies by weapon.
    • Environmental damage scaling for ranged weapons should remain consistent relative to the health of the environment, taking into account the rarity and alterations on the weapon.
      • NOTE: Environmental damage increases with tier and rarity only and is not multiplied through Offense.
    • Ranged weapons can not damage structures you or your team have built.
  • [Rework] Outlander Fragment
    • Fragment abilities, other than the Loot Llama, no longer require equipped Fragment ammo to activate.
    • Fragment abilities now have a cooldown and Energy cost, as other abilities do.
    • Fragment abilities are now improved when the Outlander expends Fragment ammo in their activation.
    • Fragment Ammo capacity has been dramatically increased.
  • [Rework] Melee Weapons + Environment
    • Melee weapons (aside from Pickaxes) can no longer damage structures that you or your team have built, and have had their environmental damage increased.
    • Environmental damage scaling for on-level melee weapons should now feel more consistent, relative to the health of the environment
      • NOTE: Environmental damage increases with tier and rarity only, and is not multiplied through Offense.
    • Axes do increased damage against wood. Hardware does increased damage against stone.Swords, Clubs, Scythes, and Spears do not favor any material type.
  • [Rework] Anomaly
    • Anomaly rewards increased, changed from BluGlo to mission rewards.
    • Anomaly shards will take full damage from the Pickaxe, reduced damage from other melee weapons, and can no longer be damaged by projectiles (Throwing Stars, Rockets, etc).
  • Crafting queue size increased from 10 to 20 (this means 1 in production and up to 19 pending).
  • Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing the trap.
  • Falling Damage has been adjusted so that damage occurs at higher heights.
    • Players now first take damage after falling 1300+ units instead of falling 850 Units
      • (Example) You can now walk off a 3 story building, but you can’t jump off.
    • Initial fall damage increased from 5% max HP to 10% max HP.
    • Next Damage Threshold is now 20% max HP at 3 tiles.
    • Next Damage Threshold is now 50% max HP at 3.75 tiles.
    • Next Damage Threshold is now Knockdown at 4.5 tiles.
      • Farther than 4.5 tiles will also result in Knockdown.
    • Enemy fall damage values have been adjusted to be in line with these changes.
  • The vehicles that Survivors stand on top of will no longer take damage from ranged or melee weapons.
    • Only the Pickaxe can damage them.
  • Increased wood, stone, and metal stack size and carry limits.
    • The default building resource capacity has been increased from 999 to 2000.
    • Building Resource Capacity nodes have replaced the previously existing Weapon Skill nodes in the Skill Tree. These new nodes allow players to upgrade their resource carrying ability by 1000 apiece to a maximum of 5000 per type.
      • Weapon Skill has been effectively uncapped since v3.3, which allowed us the opportunity to remove and repurpose their nodes in the skill tree. So don’t worry - your ability to use weapons of all levels remains unchanged! - Developer Comment
    • Existing items will not automatically restack.
    • You can condense stacks by dropping and picking up items or transferring between backpack and storage.
  • Economy Tuning
    • Increased Hero and Schematic Quest XP for Stonewood, up to Mid Plankerton.
    • Players who have already completed these Quests will be awarded the difference.
  • Challenge Quests have been extended to 20 Stages.
    • The ‘Leave No One Behind’ Challenge Quest now awards Survivor XP, scaled based on stage.
    • Players who have already completed Stages 1-10 of this Quest line will be awarded the Survivor XP.
Bug Fixes
  • Fixed a long delay that occurred when joining a party when first loading-in on PS4.
  • Fixed an issue that could cause BluGlo pylons to spawn on top of one another.
  • The buff from BluGlo pylons is no longer lost after 10 minutes.
  • Fixed an issue that would cause players to pick up items much slower than normal.

Missions + Systems

  • New Questline: Into the Storm: Opening Act
    • Accompany Lars and Ray on their journey into Lars' past in the brand new questline, ‘Into the Storm’!
    • Brand new Survive the Storm map - Thunder Route 99.
      • For more details about Thunder Route 99, head here.
    • Into the Storm Llama is available in the Loot Tab.
      • Cost: 1000 Storm Tickets
      • Event Llama guarantees at least one Epic (or higher) Neon Weapon or Cyberpunk Hero
      • Every 1000 Firecracker Tickets will be converted into a Spring Llama.
    • Quest Rewards:
      • Choice of Legendary Ranged Neon Weapon (Pistol, Shotgun, Assault).
  • Survive the Storm returns!
    • Improved rewards.
      • Added Spring It On! Gold, scaled by difficulty and number of days completed.
      • Improved the amount of Hero / Schematic / Survivor XP earned.
        • Increases more with difficulty and number of days completed.
      • Increased the rarity of items (Survivors, Schematics, Transform Keys, etc.) that drop from Survival mode, especially at high difficulties.
        • Reduced the number of low-rarity items that drop.
    • Mission Alerts award between 300 and 1500 tickets, scaled based on Survival length and difficulty.
      • Quota: Three 3-Day Survivals per 24 hours.
      • Quota: One 7-Day Survival per 24 hours.
    • Added side quests with new banner rewards!
      • Power 15 Event Themed Banner + 1000 Storm Tickets.
      • Power 40 Event Themed Banner + 1000 Storm Tickets.
      • Power 70 Event Themed Banner + 1000 Storm Tickets.
    • Changed the Survival Mode vote to skip the day to majority vote (from unanimous) to keep consistent with all other voting.
    • Mutant Storms
      • Mutant Storms are more active during this event and award between 100 and 240 Storm Tickets, scaled based on difficulty.
        • Quota: 10 per 24 hours.
      • Repeatable Quest to complete 2 Mutant Storm Mission Alerts that awards 100 Spring It On! Gold
    • Opt-in difficulty boost and group missions do not award tickets during this event.
  • Mini-boss Mission Alerts can no longer be selected if you have not unlocked the mission the alert is attached to.
    • This will prevent low-level players from attempting Mission Alerts that are too difficult for them, unless they are invited into a group by a higher-level friend.
  • Mimic Reward Updates:
    • Mimics will always award the equivalent to at least a Level 3 (Blue) Treasure Chest.
    • Some Mimics will instead award the equivalent to a Level 4 (Purple) Treasure Chest.
  • ‘Evacuate the Shelter’ adjustments:
    • In non-group missions, the number of enemies needed to be killed after reaching the shelter has been reduced to 10 per players in zone instead of 35
    • The final encounter in non group missions has been reduced to 6 minutes from 8
  • ‘Repair the Shelter’ adjustments:
    • See-Bot will no longer be attacked on arrival.
      • See-Bot will now arrive with a 5 minute counter. After 5 minutes it will leave to recharge and then return later to a different location on the map.
      • The Husk attack now begins when a player deploys the See-Bot. See-Bot is safe before then.
      • Players have 5 minutes to start the scan and then defend See-Bot.
    • Husk attack difficulty has been reduced for first two attacks.
    • Shelter will now automatically start diagnostic scan when player reaches the shelter instead of having to interact with it.
      • Decreasing the difficulty of the mission and initial combat encounter allowed us to double down on the mission core: scrambling to rescue a sieged shelter and creating a time pressure. -Developer Comment
    • With the automatic diagnostic scan the length of time until first raid occurs has been increased to 8:30 minutes after diagnostics are complete to allow more time to prepare, used to be 6:30 minutes.
  • Progress for the quest ‘Air Quotes’ is now given when the first 25 enemies have been successfully eliminated after activating the Storm Chest. Rather than having to eliminate all waves of enemies before the timer is up.
Bug Fixes
  • Fixed an issue where some players were locked out of their Storm Shield.
  • Visual level of Survival mission reward chest increased (so it reaches max-level chest appearance at 7 days).

Heroes

  • Cyberpunk Heroes added, available in the new ‘Into the Storm’ event Llama.
    • Bullet Storm Jonesy (New Soldier Subclass)
      Bullet Storm: Uses high magazine weapons to build up attack speed and mow down enemies.
      • New Perks:
        • Start Up - Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
        • Start Faster - Increases ‘Start Up’ rate of fire bonus to 2.4% per shot.
    • Harvester Sarah (New Ninja Subclass)
      Harvester: Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
      • New Perks:
        • Scythe to Meet You - Scythe attacks apply a 30% snare for 1 second.
        • Late Arrival - Scythes deal 48% increased damage to slowed or snared targets.
    • Heavy BASE Kyle (New Constructor Subclass) -
      Heavy BASE: Constructor focused on taking down enemies within BASE to charge up a great energy nova.
      • New Perks:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
        • Turn Up the BASE - Increases the radius of ‘Feel The BASE’ by 2 tiles and damage by 80%.
      • New Tactical Perk:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
    • T.E.D.D. Shot Jess (New Outlander Subclass)
      T.E.D.D. Shot: Deploys T.E.D.D.Y. to provide cover fire while sniping foes from a distance.
      • New Perks:
        • Quick Scope - Increases sniper rifle rate of fire by 35%.
        • Precision Handling - Hitting a headshot increases the speed of your next reload by 7% (Max 35%). Resets after reloading.
        • Eye on the Prize - Getting 15 headshot kills grants 1 Charge Fragment.
      • New Support Perk:
        • Sure Shot - Increases sniper rifle critical hit damage by 35%, 53%, 70%.
  • Outlander
    • Shock Tower
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has not been adjusted.
    • T.E.D.D.Y.
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina Cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has been unadjusted.
    • Impossibility Matrix
      • Now increases the cooldown reduction for ‘Shock Tower’ and ‘T.E.D.D.Y.’ to 50% when using a Fragment.
    • Fragment Ammo
      • Cap has been increased to 25 + Llama fragment.
    • Llama Fragment
      • Acquiring a Llama Fragment now immediately resets the cooldown of all your Fragment abilities.
  • Constructor
    • Recycling
      • Increased the maximum storage capacity of BASE Recycling from 150 to 450.
    • Hyperthreading
      • Increased the maximum storage capacity of BASE Hyperthreading from 300 to 900.
Bug Fixes
  • Fixed an issue where the ‘Plasma Pulse’ tooltip wouldn’t reflect the current ‘I.F.F. Coding’ functionality.
  • Fixed an issue with Fragment Flurry Jess and Shamrock Reclaimer's support bonus ‘Energized’ not scaling correctly across multiple star levels.
  • Fixed an issue where ‘Dragonslash’ caused Ninjas to lose collision against Heroes and Enemies.
  • Fixed an issue where ‘Decoy’ wasn't taking damage from Husks.
  • Fixed an issue that could cause ‘Mantis Leap’ to stack velocity infinitely.

Weapons + Items

  • Neon Weapon set added, available in the new ‘Into the Storm’ event Llama.
    • Ranged Weapons:
      • Argon Assault Rifle
      • Helium Shotgun
      • Krypton Pistol
    • Melee Weapons:
      • Argon Axe
      • Krypton Sword
      • Neon Scythe
  • Impulse Grenade
    • Doubled the knockback distance against enemies.
    • No longer affects allies.
  • Easter Egg Launcher Eggs no longer detonate when a player is downed but are cleared when a player respawns or disconnects.
Bug Fixes
  • Fixed an issue where crystal Scavenger melee weapons had the same durability as ore Scavenger melee weapons.
  • Fixed an issue where the Vacuum Tube Spear and Axe knocked enemies back instead of stunning them in place.
  • Dragon's Might shotgun projectiles no longer bounce off of deep water.
  • Fixed an issue where Dragon's Might shotgun projectiles weren't exploding on contact with enemies.
  • Bullet tracers shot from other players single shot weapons no longer travel through walls.
  • Fixed an issue where the Boost Trap would give more resources than intended from recycling.

UI

  • Added an option to show a Collection Book indicator on items in the Armory menus.
  • Added an option to toggle whether or not 'Favorite' items are grouped together in the Armory menus.Added tooltip text for the cinematics volume setting in the audio settings tab.
  • Items in the Armory that don't have stats no longer display a stats panel.
  • Replaced references of the word "Vault" with "Armory" in skill tree nodes.

Bug Fixes

  • Fixed an issue where players using the Combat Pro control scheme would see "Unable to Edit Building" when pressing the button to get on their Hoverboard.
  • Fixed an issue where the ‘Place Trap’ controller button icon was missing when using the Combat Pro control scheme.
  • Updated reward summary cards to no longer be selectable once they move off screen.
  • Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
    • Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage traits.
  • Fixed a spelling error in the Mythic Wukong Berserker description.
  • Fixed an issue that prevented players from selecting options (mute, add friend, etc.) in chat.
  • Fixed an issue where the camera would jump when zooming in on a skill tree tier.
  • Fixed the ‘Import Friends’ button not being selectable with a controller.
  • Fixed 4-player level difficulty being cut off in the in-zone objectives screen.
  • Fixed the ‘Research’ purchase button's cost icon being offset when using a controller.
  • Fixed BluGlo having the ‘Equip’ button active in the in-zone inventory.
  • Fixed a crash that occurred when typing a comma while naming your Homebase.
  • Updated player revive screen text.

Audio

  • Metal toilets now plays a metal sound when destroyed.
  • Unsearched shopping carts now have impact sounds.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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Heya Folks, 

We’re excited to finally be able share the replay system we’ve been working on for Fortnite Battle Royale with you! 

You can now save your matches and watch them again from any angle, and share those hype plays with the entire squad. Adjust all sorts of cameras and settings to capture awesome cinematic moments on the battlefield. You can also use the replay system to analyze the match, learn where you can improve, develop strategies and take that Victory!  Level those skills up!

We actually use this same system internally to shoot all of the Weapon, Outfit, and Limited Time Mode trailers we release. And we’re psyched to finally get these tools into your hands!

Replay System Features:

Camera Modes
  • Third Person
    • Follows and orbits around the selected player.
    • 3 different follow modes: Off, Auto, Lazy.
  • Drone Follow
    • Drone style camera that always keeps the selected player in frame.
  • Drone Attach
    • Drone style camera that is loosely attached to the selected player.
  • Drone Free
    • Drone style camera that is free to fly around the island.
  • Gameplay
    • This camera shows what the selected player saw during gameplay.
Cinematic Settings
  • Auto Exposure
    • Exposure
  • Aperture
  • Focal Length
  • Auto Focus
    • Focus Distance
Visualizations 
  • Name Plates
  • Player Outlines
  • Replay Region
  • Damage Effects

FAQ


Which platforms are replays available on?
 Right now replays are available on PC, PS4, and XB1.
 
Where can I find my replays?
 Replays can be found under the Career tab in the lobby.

Where can I find the controls?
Camera Controls are displayed on the bottom of the screen when you switch cameras. They toggle off with the UI visibility toggle. 
 
Are there any PC specific controls?
 On PC you can can store camera shortcuts to quickly cut between cameras and jump to points in your replay. There are two ways to store a camera cut. You can store just the camera properties or the camera properties and the current time on the timeline. 
 
Ctrl+Numpad# - Stores current camera type/position, and selected player
Ctrl+Alt+Numpad# - Stores current camera type/position, selected player AND position on the timeline
 
Numpad# - Recalls stored camera type/position (and time if stored) 
 
How does the replay system work?
 The replay system works by recording all of the network traffic going out to and coming in from the server during the match. Basically when you watch a replay that recorded network stream is being played back so you see exactly what you saw when you played the game. 
 
When you play a match you are only able to see and interact with players and objects within a certain distance from you at any given time. Only the players and objects in area are recorded into the replay file. We call this area the “Replay Region”. 
 
While watching a replay you may see players exit and enter the Replay Region. These players are located on the edge of the area that is captured in the replay file. You can see the Replay Region in the map view when watching a replay. You can also toggle the Replay Region visualization in the replay settings menu.
 
How are my replays stored?
Replays are stored locally on your console or PC. 

On console your last 10 matches are stored automatically* as you play, and on PC your last 100 are stored. These are stored as unsaved replays and will be overwritten as you play more games. If you want to keep a replay you can select it in the replay browser and rename it. On console you can save a total of 10 replays. On PC this number is unlimited. A replay file that lasts the entire match is about 10MB in size.
 
*Replays will only playback in the version of Fortnite that they were recorded in. Whenever there is a new update to Fortnite your old replay files will no longer be valid.

What’s next for replays?
Like Fortnite in general we will constantly be improving the replay system including new camera modes, new visualizations, overlays, and more!
 
In the v3.5 update we are expanding the Arid tileset by introducing Thunder Route 99! This new area will be the stage for the upcoming Survive the Storm event, with a brand new layout, and gorgeous visuals set in ablazing hot desert. 



Thunder Route 99 is a lost highway, where before the storm, travellers would stop along their way for food, gas, entertainment, or refreshments before continuing on their way. Today, it is a wasteland of forgotten vacations and afternoon drives.  As you venture off of the road, campsites, old run down refineries, and mines scatter the landscape, in addition to a few unfortunate vehicles that could not make it back to the road. The landscape is perilous, watch out for snakes!



In Thunder Route 99’s Survive the Storm mode, you will be defending generators located around a central point of the map where Truck’n’ Oasis, and two rival Diners are located. The storm is relentlessly bearing down on this area, so expect attacks from all sides! Prepare for the night by harvesting a plentiful supply of metal nodes, cacti, rocks, cans, and mechanical objects scattered across the landscape. 



When designing the locations in Thunder Route 99, we created the diners and gas stations to be relatable, but unique from the current content we are all familiar with in the Suburban, Urban, and Industrial zones. We didn’t want to reskin a building and jam it in and call it done, we’ve been playing with creating more uniquely shaped roof architecture, two story open areas, and broadening the props we use to create believable diners and truckstops.

It is very important to us to provide new content, and add more variety to the world of Fortnite. We are very passionate about the worlds we create, and the stories we are able to tell. The Art and Level Design team are very excited about Thunder Route 99  and we really hope you all enjoy the event! Good luck on the 7 day PL70 runs, and see ya in game!

Maury Mountain
Lead Artist
_Moose
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Fortnite fans,

Starting this week, we are doing things a little differently. Every other week we will drop new content without the need for an update. These will be called Content Updates. This new cadence allows us to iron out more complex bugs, while continuing to provide fun content every week.

Vending Machine (Battle Royale)
Sweets you want, without the sugar rush. Materials go in, loot comes out.

Got materials to spare? Spend them at Vending Machines, now found in many locations across the island. Each Vending Machine offers 3 different deals, rarity and items chosen at random.

High Explosives v2 (Battle Royale)
Things are really BOOM-ing in v2 of this explosive mode! Remote Explosives and Guided Missiles added for even more ‘splosions.

Easter Egg Launcher (Save the World)
This is no joke, the Easter Egg Launcher really keeps things egg-splosive!

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy Fortnite | Community Issues Trello board here.

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Battle Royale

Weapons + Items

  • Vending Machines have been added.
    • These are found in various locations around the map.
    • Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
      • Items found in a Common (white) version will cost 100 materials.
      • Items found in a Uncommon (green) version will cost 200 materials.
      • Items found in a Rare (blue) version will cost 300 materials.
      • Items found in a Epic (purple) version will cost 400 materials.
      • Items found in a Legendary (gold) version will cost 500 materials.
    • Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
      • It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
    • There is no purchase limit to the items available.
  • Many weapons now have First Shot Accuracy.
    • Included weapons:
      • Suppressed Submachine Gun
      • Tactical Submachine Gun
      • Pistol
      • Suppressed Pistol
      • Revolver
      • Hand Cannon
      • Assault Rifle
      • Burst Assault Rifle
    • When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
      • When this is active, the aim reticle will be completely closed in to indicate this state.
    • Damage fall-off has been adjusted for weapons with First Shot Accuracy.
      • Suppressed Submachine Gun and Tactical Submachine Gun
        • Fall-off begins at 24 meters.
        • Damage reduced to 80% at 35 meters.
        • Damage reduced to 65% at 50 meters.
      • Pistol and Suppressed Pistol
        • Fall-off begins at 28 meters.
        • Damage reduced to 85% at 47.5 meters.
        • Damage reduced to 75% at 70 meters.
        • Damage reduced to 65% at 250 meters.
      • Revolver and Hand Cannon
        • Fall-off begins at 35 meters.
        • Damage reduced to 70% at 60 meters.
        • Damage reduced to 40% at 85 meters.
      • Assault Rifle and Burst Assault Rifle
        • Fall-off begins at 50 meters.
        • Damage reduced to 80% at 75 meters.
        • Damage reduced to 65% at 100 meters.
    • Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).

Gameplay

  • Limited Time Mode: High Explosives v2
    • General
      • Non-explosive weapons removed.
      • Friendly Fire off.
      • 1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
    • Supply Drops
      • Spawn +50% more consumables.
      • Spawn +100% more materials.
      • Have a 50% chance of dropping a Legendary Guided Missile.
    • Floor Loot adjustments
      • Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
      • Materials drop rate increased 50%.
      • Ammo drop rate increased 50%.
      • Impulse grenade added to floor loot.
      • Trap drop rate lowered 50%.
    • Other loot adjustments:
      • Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
      • Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
      • Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.
      • Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
      • Rocket Launcher drop rate +100%.
      • Guided Missile drop rate +100%.
  • Resource gathering rates adjusted.
    • Increased most Wood resource values by about 10%.
    • Reduced variance of resources from objects. Was +/- 30%, now +/- 15%.
      • This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources. Now it would give between 85 and 115.
    • This does not affect Limited Time Modes.

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Save the World

Weapons + Items

  • Easter Egg Launcher
    • Lobs explosive eggs that persist on the ground.
    • When enemies get close to an egg they detonate after a short delay.
    • Maximum of 6 eggs active at a time.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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Battle Royale boogiedown contest rules

#boogiedown Contest Rules

1. ELIGIBILITY:  The #boogiedown (“Contest”) is open to adults who are Fortnite Licensees throughout the Contest Period (“Contestants”). Contest is open to participants worldwide, but is void wherever restricted or prohibited by law. The Contest is sponsored by Epic Games, Inc., located at 620 Crossroads Blvd, Cary, NC 27518 (“Sponsor”). Employees, officers, directors, agents, representatives of Sponsor, the legal, promotion and advertising agencies of any aforementioned entity, and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of any aforementioned entity are not eligible. This Contest is subject to all applicable federal, state and local laws.

2. CONTEST PERIOD: The Contest Period begins on March  30, 2018, at 10:00 AM Eastern Standard Time (“EST”), and ends on April 10, 2018 at 11:59 PM EST (the “Contest Period”). ALL ENTRIES MUST BE SUBMITTED DURING THE CONTEST PERIOD. By participating, Contestants agree to be bound by these Official Rules and the decisions of the judges and/or Sponsor, which are binding and final on matters relating to this Contest.

3. HOW TO ENTER:  Online Submissions only. To enter the contest, you must publish an original piece of content to Twitter, Facebook or Instagram with #boogiedown in the text box before the end of the Contest Period.

Create your Submission: Make a short video of a dance or gesture that you think would be great as a Fortnite emote. You may include multiple people in your submission.

One (1) Submission per individual. Any attempted submission after the first shall be disregarded.  All submissions must be created on or after the start date of the contest (March 30, 2018 10:00 am EST).

All contact information provided must be current, accurate, and valid. Submissions must be received during the Contest Period. No other methods of delivery will be accepted. Sponsor reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Official Rules. Submissions will not be returned. Sponsor is not responsible for incomplete, late, lost, delayed, damaged, misdirected, incomplete, void, corrupted, garbled, illegible, or unintelligible submissions and those Submissions are void and will not be accepted; nor is Sponsor responsible for any problems, bugs, or malfunctions Contestants may encounter when seeking to enter their Submissions.  

4. SUBMISSION GUIDELINES:  There are some limits on what you can do:

  • Submissions must be directly accessible by Sponsor and any other person from the link you provide.
  • Submissions must be shared on one of the following platforms: Twitter, Facebook, or Instagram
  • Submission must not be an obvious extension of Epic Games’ official content.
  • Submission must include original content only.
  • Submissions should not require any additional software to run.
  • Submissions may not contain personal attacks on anyone or any discernable product, including competitor products.
  • Submissions may not depict nudity, animal cruelty, or illegal activity or substance, or offensive or obscene subject matter as determined in Sponsor’s sole discretion.
  • Submissions shall not portray Sponsor in a negative light.
  • Submissions must be appropriate for a broad audience.
  • Submissions may not feature any trademarks (including logos) other than those owned by Sponsor.
  • Submissions must be original plays, achieved/created by the person who submits the entry. Contestants may not copy or otherwise plagiarize Submissions from any source, nor may Submissions include third-party copyrighted material or artwork without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third party’s rights, and that you have obtained any necessary permissions from all relevant third parties to submit the Submission.
  • You hereby agree to indemnify Sponsor against any and all claims from any third party for any use by Sponsor of the Submission.
  • Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed your Submission constitutes or may constitute copyright infringement, the Submission will be disqualified.
  • Sponsor reserves the right to exclude any Submission that it believes, in its sole discretion, doesn't meet this criteria, and to delete any such Submission from any and all location(s) under Sponsor’s control.

5. JUDGING:  All entries will be prescreened to insure the entries have correctly met the Submission Guidelines and meet with Sponsor’s general standards and practices prior to any judging (“Qualified Submissions”).

Qualified Submissions will be reviewed and scored by a panel of qualified judges, according to the following criteria:

  • Up to 50 points for Fun
  • Up to 50 points for Positivity
  • Up to 50 points for Originality

The highest scoring Qualified Submission will be deemed the Grand Prize Winner, the ninety nine (99) next highest scoring Qualified Submissions will be deemed Winners (collectively, “Selected Contestants”). Amongst Winners, Qualified Submissions will be further categorized as:

  • four (4) highest scoring Winners will be deemed the “Secondary Prize Winners”
  • the next five (5) highest scoring Winners will be deemed the “Tertiary Prize Winners”
  • the next twenty (20) highest scoring Winners will be deemed the “Quaternary Prize Winners”
  • the next forty (40) highest scoring Winners will be deemed the “Quinary Prize Winners”
  • the next thirty (30) highest scoring Winners will be deemed the “Senary Prize Winners”

In case of a tie, the tying Qualified Submissions will be rescored with the judging criteria described above (i.e., creativity, quality, and Fortnite-ness), using a scale of up to 60 points for each criteria, with the highest scoring Qualified Submission as the chosen winner.  

At any time before, during or after the Contest Period, Sponsor may, in its discretion, choose to post or distribute one or more Submissions, the creator’s name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this/these Submission(s) will not mean that said Submissions are eligible to win or are a Selected Contestant. Contestants understand that users of these sites may share, comment on (including negatively), and re-post their Submissions. Any requests by Contestants to have a Submission removed from consideration will be accommodated to the extent practically possible. Sponsor is not responsible for third party re-posting of Submissions.

Selected Contestants will be notified via the same platform through which they submitted their Qualified Submission (i.e., Twitter, Facebook or Instagram message) on or about April 22, 2018 and will be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Sponsor may choose the next highest scoring entry from among the remaining eligible entries. The Selected Contestants may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestants will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.  

6. LICENSE:  As a condition of entry, Contestants hereby grants to Sponsor a non-exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. If Contestant is a Selected Contestant (i.e., Grand Prize Winner, Honorable Mention, or Runner-up), instead of the license described above, Contest grants to Sponsor an exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Sponsor to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. Should any Contestant be unwilling or otherwise unable to enter into this license, or provide permissions and or releases, or otherwise cannot accept or receive the prize for any reason, Contestant with the next highest score will be chosen from the remaining entries until one who is able to meet all requirements can be selected. Potential prize winner must provide Sponsor with all signatures on required paperwork and return all documents in a timely manner as required pursuant to these Official Rules in order to be eligible to receive the prize. Contestants may not sell, assign or transfer any of their rights in their Submissions under these Official Rules.

CONTESTANTS WILL NOT BE SPECIFICALLY PAID FOR THEIR SUBMISSIONS or for granting Sponsor any of these rights.  

While Sponsor will seek to post the Submission in the form as provided at the time of entry, all Contestants agree that due to technical limitations and internal standards, Submissions may be altered from their original form and that Sponsor reserves the right to modify the Submission in its sole discretion, including adding its logo or other trademarks. Sponsor may post Submissions in any order or sequence, with or without commentary, and may select an image to serve as a thumbnail in its sole discretion.

7. PRIZE:

One (1) Grand Prize: If eligible under these Official Rules, prize includes:

  • You submission turned into an in-game emote
  • Boogie Bomb Model (ARV $150)
  • 10,000 V-Bucks (ARV $100)

Four (4) Secondary Prizes:  If eligible under these Official Rules, prize includes:

  • Boogie Bomb Model (ARV $150)
  • 10,000 V-Bucks (ARV $100)

Five (5) Tertiary Prizes:  If eligible under these Official Rules, prize includes:

  • 10,000 V-Bucks (ARV $100)

Twenty (20) Quaternary Prizes:  If eligible under these Official Rules, prize includes:

  • 6,000 V-Bucks (ARV $60)

Forty (40) Quinary Prizes:  If eligible under these Official Rules, prize includes:

  • 2,500 V-Bucks (ARV $25)

Thirty (30) Senary Prizes:  If eligible under these Official Rules, prize includes:

  • 1,000 V-Bucks (ARV $10)

8. CONDITIONS:  Contest is subject to these Official Rules. By participating, Contestants agree: (i) to be bound by these complete Official Rules and the decisions of Sponsor which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Official Rules, except where prohibited by law. By accepting a prize, Selected Contestant agrees to release Sponsor from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Sponsor shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Sponsor disclaims any liability for damage to any computer system resulting from participating in, or accessing or downloading information in connection with this Contest. Sponsor reserves the right to cancel or suspend the Contest, in its sole discretion, should it receive fewer than 40 entries or receive no entries that have a judged score above 60 points, or due to circumstances beyond its control, including natural disasters. Submissions will not be returned and may be destroyed, but are still subject to the license contained herein by Sponsor. Sponsor may prohibit an Entrant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Sponsor representatives. The internal laws of the State of North Carolina will govern disputes regarding these Official Rules and/or this Contest.

Sponsor is not responsible and shall not be held liable, and your entry may be disqualified and may not be considered for any Prize, should your Submission be removed from any third-party photo hosting site for any reason (including without limitation DMCA take-down).  

Sponsor reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Sponsor’s control, corrupt the administration, security or proper play of the Contest. Use of automated entry devices or programs is prohibited. Any attempts to access the site, enter the Contest or via a bot script, device, or brute-force attack will result in disqualification, including that IP address becoming ineligible for the entire Contest. Caution: any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest. Should such an attempt be made, Sponsor reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution.

9. PUBLICITY:  Sponsor reserves the right to use the name, likeness, and/or hometown name of any Contestant, including his/her photo, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

10. WAIVER OF JURY TRIAL:  Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

11. PRIVACY:  All personal information collected by Sponsor will be used for administration of the Contest. In addition, Contestants may receive email correspondence from, or on behalf of Sponsor subject to Sponsor’s privacy policy. Sponsor uses reasonable commercial efforts to comply with Federal CAN-SPAM guidelines, and Contestants may subsequently opt-out of receiving further emails by following the opt-out instructions contained in the email. Any questions regarding privacy matters should be directed to the address set out below.  Please refer to Sponsor’s privacy policy located at http://epicgames.com/privacynotice for important information regarding the collection, use and disclosure of personal information by Sponsor.

12. OFFICIAL RULES and WINNERS LIST:  The winners list can be obtained through the mail by sending the request and a self-addressed, stamped envelope to: #boogiedown - Winners List, Epic Games, Inc., 620 Crossroads Blvd, Cary, NC 27518.  Requests must be received no more than 90 days after the end of Contest.

© 2018 Epic Games, Inc. All rights reserved.  

#boogiedown

Introducing… the #boogiedown Contest!

To celebrate you, the fans, we’re calling upon our most passionate gamers to show us their best moves, with the first place winner’s dance created as an emote in Fortnite!

It’s easy to enter - simply take a video of you (or your friends) boogie-ing down and share your submission on Twitter, Facebook, or Instagram with #boogiedown.

The contest begins right now and will run until April 10. All entries must be submitted during the contest period. You can see the full rules here.

Judgement Criteria:

We will be judging each submission based on three different criteria.

Fun

  • Does your dance fit the playful personality of Fortnite?

Originality

  • Is your dance original?

Creativity

  • How unique and imaginative is your dance?
  ​​​​
 

Prizes

100 Winners, One Grand Prize. Will you claim Victory Royale?

One (1) Grand Prize:

  • Your dance is created as an emote in Fortnite Battle Royale!
  • Exclusive IRL Boogie Bomb
  • 10,000 V-Bucks
  • Disco Cosmetics (Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

Four (2-5) Secondary Prizes:

  • Exclusive IRL Boogie Bomb
  • 10,000 V-Bucks
  • Disco Cosmetics (Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

Five (6-10) Tertiary Prizes:

  • 10,000 V-Bucks
  • Disco Cosmetics (Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

Twenty (11-30) Quaternary Prizes:

  • 6,000 V-Bucks
  • Disco Cosmetics (Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

Forty (31-70) Quinary Prizes:

  • 2,500 V-Bucks
  • Disco Cosmetics (Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

Thirty (71-100) Senary Prizes:

  • 1,000 V-Bucks
  • Disco Cosmetics(Funk Ops, Sparkle Specialist, Disco Brawl, Disco Glider)

<!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--> IRL Boogie Bombs made by @RayGunProject. For more details, be sure to check out the official contest rules.

Lets dance!

We’re proud to present the Combat Pro control scheme for Save the World!  Here are the PS4 & Xbox One images (explanation below):

 



Why Combat Pro?

For those of you who have been playing Battle Royale as well as Save the World, you've probably seen that the default control schemes are significantly different.  One of the critical features in Combat Pro is switching weapons and building pieces on the controller bumpers.  
 
In Save the World, the typical control schemes require the player to let go of the aim stick to press (Triangle or Y) to switch weapons or building types.  Now, since players won’t have to remove their fingers from the movement and aim sticks, Combat Pro for Save the World will allow players to stay in the fight while selecting what they’re using next.

It’s also critical for players to be able to use their hero-specific abilities amidst combat.  For example, it’s critical to Ninjas that they be able to use Shurikens and Dragon Slash in battle. To preserve the ease of activating hero abilities, they all use one of the bumpers in combination with the opposite bumper or trigger.  Those three combinations are easy to press since they don’t require the player to press both a bumper and trigger using the same hand.  Since you can press and hold the bumper before pressing the opposite button, it should be easy to use any ability without accidentally switching weapons, zooming, or firing.

One other small advantage of the new control scheme is that you can tap (Triangle or Y) in either mode to toggle to your harvesting tool, rather than having to hold it.  And tapping (Triangle or Y) on the harvesting tool switches back to your last weapon for a fast way to re-enter combat.

If you want to use the new control scheme, select Save the World, then go to the Settings menu and choose the Controller tab.  You can switch the Configuration to Combat Pro to give it a try.  

We hope you enjoy this control scheme! Please give us feedback as we want to iterate and improve this over time.



 
Battle Royale v3.4 Patch Notes
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Welcome to the v3.4 update,

Powerful and mighty, the newly released Guided Missile can devastate targets. Complete control right at your fingertips. Skilled players can take advantage of its range and maneuverability to get around cover and land the final blow on their opponent.

This update delivers several highly requested quality-of-life improvements to Save the World such as the introduction of Combat Pro control scheme and removal of Energy from sprinting.

Hop around, you'll be sure to find lots of Easter Eggs… happy hunting!

Guided Missile (Battle Royale)
Take down forts with a more personal touch.

Sniper Shootout v2 (Battle Royale)
Play ‘Peek-a-boo’ in Sniper Shootout v2. Hunting Rifle and Crossbow added, Magnum removed.

'The Three Husketeers' Questline (Save the World)
Spring It On! comes to a close with an egg-streme Mini-Boss battle.

Rabbit Raider Jonesy / Miss Bunny Penny (Save the World)
These Heroes never have a bad hare day!

General

  • Next Phase of Crossplay Improvements on Console
    • You can now add, remove, and manage Epic Friends from the main menu.
    • You can now send, receive, and respond to crossplay Party Invites.
    • Party Finder now includes Epic Friends on other platforms.
  • Enabled toggling of full screen mode with Alt + Enter on PC, and Option + Enter on Mac.
  • Increased the brightness and visibility of ammo boxes.
Bug Fixes
  • Fixed a rare bug where players could be launched up in the air after colliding with the world in tight spaces.
  • Fixed the edit mode UI appearing over non-player built structures in some cases.
  • Fixed other players not appearing to move smoothly while jumping.
  • Fixed some keys on non-QWERTY keyboards becoming unbound after restarting.
  • Fixed the Video Settings screen not updating properly after full screen mode is toggled.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

Battle Royale

Weapons + Items

  • Guided Missile added.
    • Stats:
      • Damage to Players: Epic - 105; Legendary - 110
      • Damage to Environment: 1000
      • Lifetime: 18 seconds
      • Time Between Shots: 3.13 seconds
      • Rocket Speed: 1300 units/second
      • Rocket Health: 100
    • Take direct control of the missile after it's fired.
    • Once you take on the missile's point-of-view, you’re unable to move your character.
    • Disconnect from the missile at any time, in which the missile will continue its trajectory.
    • Moves slightly slower than a regular rocket but does the same damage.
    • Epic and Legendary rarity.
    • Uses Rocket ammo.
    • Found in Treasure Chests + Supply Drops.
  • Adjusted rarity colors on Shotguns to more closely represent their effectiveness.
    NOTE: Characteristics (such as weapon damage, drop chances) are completely unchanged.
    • Tactical Shotguns are now Common/Uncommon/Rare (was Uncommon/Rare/Epic).
    • Pump Shotguns are now Uncommon/Rare (was Common/Uncommon).
  • The Egg Launcher has been added as a seasonal item that replaces the Grenade Launcher (only a cosmetic change).
  • Increased Launch Pad drop rate by 25%.
Bug Fixes
  • Issues with the Boogie Bomb are fixed and this item is now re-enabled.
  • Fixed an issue which caused spike traps to trigger when a player stands on top of the wall the trap is attached to.
  • Fixed an issue which prevented players from entering ADS mode upon landing when they hold the aim button while jumping.
  • Fixed an issue which caused the Hunting Rifle to fire inaccurately when crouched or at close range.
  • The Remote Explosives detonator is now correctly removed from your inventory if another player destroys your placed explosives and you have no more in your inventory.
  • Fixed a bug where players could remain in sprint while using the Remote Explosive detonator but not play the detonator animation.

Gameplay

  • Limited Time Mode: Sniper Shootout v2
    • Hunting Rifle and Crossbow added.
    • Revolver removed.
    • Downed state is disabled. Downed players are immediately eliminated.
    • Legendary weapons can only be found in Supply Drops.
    • Epic weapons can only be found in Treasure Chests.
    • Heavy Ammo Drop Quantities:
      • Floor: 6
      • Chest: 6
      • Ammo Box: 12
      • Supply Drop: 18
      • Llama: 90
  • Rearranged the order in which pieces fall off of player built structures as they are damaged.
  • Increased the number of loot spawns on the warmup island.
  • Removed 30 FPS mode from Xbox One and PS4.
    • In v3.4 we made some significant GPU optimizations which improved visual quality, including resolution in 60 FPS mode, and we now feel there is very little reason to play at 30 FPS. - Developer Comment
Bug Fixes
  • Fixed opened treasure chests sometimes appearing as unopened when viewed from very far distances.
  • Fixed an issue which caused revived players to become stuck in an invalid state if a building piece was placed between the two players in the middle of the revive.
  • Bullseyes will no longer appear after the challenge has been completed.
  • Fixed an issue that caused other player’s headgear to appear to float above their heads.
  • Fixed a rare issue that caused players to lose their ability to control their character after jumping from the bus.
  • Fixed an issue that caused bushes and other environment objects to pop in and out of view at medium range.

Mobile

  • Added ‘Unsupported Device’ message at startup for certain devices. That message is:
    "We're sorry. Fortnite requires a device with 2GB of memory to run. Fortnite works with: iPhone SE, 6S, 6S Plus, 7, 7 Plus, 8, 8 Plus, X; iPad Mini 4, Air 2, 2017, Pro."
  • Added new game data download system, which will allow us to make much smaller updates in the future.
    • When you start up this new version of Fortnite, it will start downloading all the game data, which will be the full size (around 1.8GB).
  • Antialiasing (4x MSAA) is now enabled on all supported devices.
  • Whispers and Party Text Chat are now enabled on mobile.
  • Added a quick tutorial for ‘Tap to Swing’ which appears upon first startup.
  • Added a message informing players that jailbroken devices are not supported.
  • Auto-opening of doors is now based on input instead of your player’s current speed.
Bug Fixes
  • Continuously attacking with the Harvesting Tool is now more consistent when double tapping and holding the right side of screen.
  • The left fire button is now more reliable and responsive.
  • Opening treasure chests now feels more responsive.
  • Fixed various inconsistencies with tap to shoot, making it more accurate.
  • Fixed the minimap blocking movement and look input.
  • Fixed an issue which caused misfiring when single tapping the screen and interacting with the HUD.
  • Fixed some issues causing Tap, Tap + Hold actions to not register.
  • Fixed longer than expected loading times on iPhone X.
  • Fixed a crash that could occur when tapping the Epic Friends list rapidly.
  • Fixed Impulse Grenade effects not being visible enough on Low settings.
  • Turbo Building and Automatic Material Swapping settings now save correctly.
  • Weapon and consumables dropped can no longer be auto-picked up by the dropping player.

Performance

  • Major netcode optimizations to reduce lag.
    • Improved game responsiveness by updating all players on the server every frame. Previously, only 50 players could be updated each frame.
    • Reduced lag at the beginning of the match by optimizing networking to improve overall server frame rate.
  • Made significant improvements to visual quality on consoles, including resolution improvements and texture sharpness improvements.
    • Improved texture filtering sharpness on PS4 and Xbox One.
    • Increased texture resolution on Xbox One.
  • Improved frame rate when many other players are nearby.
  • Fixed hitching that could occur in game when encountering certain cosmetic items for the first time.

UI

  • Party Suggestions for your Epic Friends now appear in the lobby on consoles.
  • Added a zoom feature to the map.
    • Mouse Wheel will zoom in and out.
    • Gamepad - Right trigger zooms in, left trigger zooms out.
    • Touch - Pinch to zoom, swipe to pan.
  • The elimination feed now displays the distance for shots that knock down or eliminate other players beyond 50 meters for all weapons.

Bug Fixes

  • Fixed an issue which caused downed squad mates to appear eliminated on the UI.
  • Fixed an issue that prevented marker placement on the map if the map was opened while transitioning from the warmup island to the Battle Bus.
  • Fixed an issue that prevented players from placing minimap markers close to the edge of the island.
  • Game Mode selector will no longer reset to ‘Squads’ when a new party member joins while another mode was selected.
  • Fixed an issue which caused the ping value to be inaccurate when ‘Show Net Stats’ was enabled.
  • When using the inverted controls option, the mouse cursor will no longer be inverted while the map is open.

Art + Animation

  • Polished weapon particle effects for improved clarity:
    • Bullet smoke trails are more detailed for rifles and pistols, making it slightly easier to determine the direction of shots fired across your view.
    • Sniper rifle projectiles that hit the world have larger, more visible impact effects.
    • Shotgun pellet trails and player hit effects have been adjusted to more clearly show the spread of each shot and make it easier to see how much of it hit an enemy.
    • Suppressed weapons have a much more subtle muzzle flash and no longer show bullet smoke trails.
    • Pump Shotgun and Hand Cannon fire animations have been polished, improving readability and snappiness.
Bug Fixes
  • Fixed the glow effect on some chests that were glowing white.
  • Fixed an issue which caused the crossbow reload animation to play in situations where it wasn’t actually reloading.

Audio

  • Removed the chirp sound from landing Supply Drops.
  • Added hit notification sounds when the player you’re spectating lands a shield, body, or headshot hit.
Bug Fixes
  • The tire pile bounce sound will now play while spectating players.
  • Crossbow bolts no longer play valentine sound effects when hitting players.
  • Search sound effects now persists for the full duration when searching Loot Llamas.
  • Fixed an issue that made player landing sounds difficult to hear if footstep audio was also playing.

Back To Top

Save the World

Gameplay

  • Combat Pro is now an available control scheme option (more details here).
  • Sprinting no longer costs Energy.
  • Dying & resurrection no longer reduces the durability of your equipped weapons.
  • Container search speed has been increased.
  • Players no longer take fall damage on the Hoverboard when landing on a Speed Boost Pad.
  • Crafting Ingredients stack limit increased from 99 to 200.
    • Existing items will not automatically restack.
    • You can condense stacks by dropping and picking up items or transferring between backpack and storage.
  • Increased Trap stack limit from 20 to 200.

Missions + Systems

  • New Spring it On! Questline - ‘The Three Husketeers’
    • The grand finale of Spring it On! is here, bringing huge explosions, epic Mini-Boss fights, and the Miss Bunny Penny legendary Constructor questline reward!
    • Special Spring-themed Trojan Bunny mission.
    • Fight three Storm Mini-Bosses in one fight - find the best strategy to defeat the evil trio!
  • The first Upgrade Llama purchase is now free. All players who have already completed the Loot Llamas tutorial will also receive a free Upgrade Llama.
    • This change was made to address the issue where some players were unable to progress through the Loot Llamas tutorial if they spent V-Bucks to make a Battle Royale purchase before completing the tutorial.
  • Upgrade Llamas and other activities can now provide players with ‘Deep Choices’.
    NOTE: This only applies to normal Llamas, not event Llamas.
    • A deep choice event will allow players a second choice after they make their first choice from a card.
    • Epic and Legendary rarity cards of these types now regularly have deep choices:
      • Ranged Weapon Schematic, Melee Weapon Schematic, Trap Schematic, Hero.
  • Doubled appearance rate of the Troll Stash Llama.
    • Troll Stash now guarantees at least one Epic schematic, one Legendary schematic, and one Epic or Legendary survivor (of any type).
  • Increased amount of Evolution Materials awarded from mission completion:
    • Location where material is introduced: +10%
      • (Example) Drops of Rain in Stonewood.
    • One location later: +25%
    • Two locations later: +50%
    • Three locations later: +100%
      • Drops of Rain in Twine Peaks
    • Mission alerts have been adjusted to keep them in line with these new values
  • All missions in the game will now award some amount of XP across all Commander Levels.
    • Missions can no longer turn ‘grey.’
    • Missions that would have previously appeared ‘grey’ to a player will now appear ‘green.’
      • Thus, players will now never encounter a mission that ceases to award XP altogether as you play down-level.
    • XP rewards have been made more generous when playing down-level.
      • At their lowest rate, players will receive 30% of their normal XP rewards.
  • Mission Alerts
    • Increased number of Firecracker Tickets received by completing Group Mission Alerts from 60-150 to 100-240 (scaled based on zone difficulty).
      • Going forward, events that feature Mutant Storm and Mini-Boss Mission Alerts will reward 100-240 tickets as well.
    • Refocused Mini-Boss Mission Alerts towards Transform Keys and high-rarity items.
      • Greatly increased the chance for Transform Keys to appear.
      • Massively increased chance for higher rarity items to appear.
        • (Example) In Twine Peaks, Legendary Transform Keys have a 15% chance to be chosen as an alert reward, up from a 1% chance.
      • Slightly increased V-bucks on Mini-Boss Mission Alerts.
      • Increased Mini Llamas awarded from 1 to 2 in Plankerton and higher.
      • Moderately reduced the chance for Mini-Boss Mission Alerts to choose evolution materials as the extra reward (those are increased on Mutant Storms instead).
      • Reduced the chance for Mini-Boss Mission Alerts to choose XP as the extra reward.
      • Removed crafting ingredients from the reward list.
      • Removed various items that were too low-rarity for their area.
        • (Example) No Rare Survivors in Twine Peaks.
  • Canny Valley and Twine Peaks Mission Reward Boost.
    • Survivor/Hero/Schematic XP
      • Canny: Starts at +8.4% and increases with difficulty to a maximum of +25%.
      • Twine: Starts at +25%, increases with difficulty to a maximum of +39%
  • Refined resource piles like of piles of wood, metal beams, etc. now properly scale the amount of wood/stone/metal they drop based on their size.
Bug Fixes
  • Corrected an issue which could cause players to be able to use triangle walls that were inverted from the pattern that Build-the-Radar displays as required.
  • Fixed an issue where some traps weren't granting score when activated.
  • Jump Pads, Defender Post, and Boost Pad world drops now drop in later zones.
  • Fixed issue with Wall Launcher Trap not triggering when a tier 3 wooden floor was placed next to it.
  • Fixed spelling error in the Creature Features Quest description.
  • Survivor on top of the vehicle is invulnerable once again, until the vehicle is destroyed.
  • Fixed gate missions awarding the participation badge twice on mission failure.

Weapons + Items

  • Remote Explosives have been added! Go and blow something up… remotely.
    • Use fire to place an explosive, alt-fire to detonate all the ones you have placed.
    • They can blow up structures (aside from the ones your team has built) in addition to enemies.
      NOTE: They cannot hurt objectives.
    • They can also detonate when they take damage from weapons.
    • These are found in the world, and do not persist past the end of the mission.
  • Reduced the chance of the following weapon perks being rolled to about 30% of what it was before:
    • Damage vs Affliction
    • Damage vs Slowed/Snared
    • Damage vs Stun/Knockback/Stagger
    • Critical Damage vs Affliction.
  • Boost Pad crafting cost should now be comparable to other Movement Pads.
  • Defenders have had some balance adjustments:
    • Melee & Ranged Critical Chance Perks increased from 9% to 15%.
    • Melee & Ranged Critical Damage Perks increased from 24% to 54%.
    • Ranged Clip Size Perk increased from 20% to 30%.
    • Ammo Save Size Perk increased from 12% to 23%.
    • Defender Health,Shield & Shield Regen increased from 20% to 24%.
    • Melee Weapon Damage perk increased from 10% to 12%.
    • Specific Weapon Damage perks increased from 12% to 15% including:
      • Assault , Pistols, Shotguns, Snipers, Axes, Hammers, Clubs , Scythes, Spears, Swords.
  • Significantly increased Defenders' accuracy and standardized Defender firing rates for all ranged weapons.
Bug Fixes
  • Corrected an issue which could cause the Flame Grill trap to deal less damage than intended at higher evolutions.
  • Added a potential fix for the issue with floating Ceiling Electric Traps.
    • The trap will be slightly lower than the surface of the ceiling it is placed on and the camera will again collide with the trap.

Heroes

  • Rabbit Raider Jonesy, Legendary reskin of the Soldier’s Raider subclass, has been added to the Event Store.
  • Miss Bunny Penny, Legendary reskin of the Constructor’s Plasma Specialist subclass, can be acquired by completing the Spring It On! Questline.
  • ‘Mantis Leap’s’ Energy Cost has been reduced from 50 to 20.
  • As part of removing the Energy requirement for sprint, we have removed the ‘Phasic Energy’ perk. Outlanders with ‘Phasic Energy’ have had that perk replaced with a different ‘Phase Shift’ Perk.
    • Phase Scout Jess's level 12 perk, ‘Phasic Energy’, has been replaced with ‘Phase Shield’.
      • ‘Phase Shield’: ‘Phase Shift’ forces the shield to regenerate for 4 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate.
    • Shamrock Outlander’s level 15 perk, ‘Phasic Energy’, has been replaced with ‘Phase Runner’.
      • ‘Phase Runner’ increases movement speed by 25% for 4 seconds after using ‘Phase Shift’.
  • Improved the functionality of the ‘Recycling’ Perk:
    • ‘Recycling’ will now take into account the level of the buildings near BASE.
    • Level 1 buildings are worth 1 building piece.
    • Level 2 buildings are worth 3 building pieces.
    • Level 3 buildings are worth 6 building pieces.
    • ‘Recycling’ now requires 3 building pieces of the same material (reduced from 5) to generate 1 of the appropriate resource.
    • ‘Hyperthreading’ now improves ‘Recycling’ to only need 2 building pieces of the same material (reduced from 3) to generate 1 of the appropriate resource.
  • Hat and Backpack are now added to the Shamrock Reclaimer.
    • Hat is added at star level 2.
    • Backpack is added at star level 3.
Bug Fixes
  • Corrected an issue which could cause Corrosive Blade’s damage to cap at 10,000. This damage is now scaling as intended.
  • Corrected an issue which could cause the ‘Corrosion’ tactical perk’s damage to cap at 10,000. This damage is now scaling as intended.
  • Corrected an issue which could cause the ‘Boomstick!’ perk of ‘Goin' Commando!’ to have incorrect effects. Energy effects should now always cover the gun as intended.
  • Fixed an issue that caused Ninja’s ‘Throwing Stars’ to not do damage at close range.
  • Fixed a crash when viewing the 5-star Epic and Legendary versions of the following heroes:
    • Commando Ramirez.
    • Guardian Penny.
    • Bluestreak Assassin Ken.
    • Trailblazer A.C.
    • Trailblazer Jess.
  • Fixed an issue that gave the Rare version of the Lunar Constructor and Outlander heroes level 25 and 30 perks.
  • Fixed issue causing the vulnerability icon from ‘Debilitating Shots’ to reappear on enemies that no longer have the effect.
  • Fixed an issue with the ‘Hammer Critical Chance’ perk for Constructors not working with the Dragon’s Fist hammer.
  • Epic Sarah Claus now has the correct ‘Medical Fumes’ perk at level 12 instead of ‘Dragon Daze’.
  • Fixed an issue with ‘Tail of the Dragon’ dealing less damage on the first instance of damage.
  • Fixed issue with the ‘Recycling perk’ of the Constructor’s BASE, where it could reward Wood, even when there were no Wood pieces in range of BASE.
  • Fixed an issue where the maximum amount of resources collected per minute was not being displayed in the ‘Recycling’ perk’s tooltip.
  • The following issues with ‘Smoke Bomb’ have been addressed:
    • Smoke Bomb now correctly spawns in the location that it explodes instead of on the player’s location.
    • The projectile no longer adds player velocity while being thrown.
    • Smoke screen effects only happen to players when they are within the AOE volume.
  • Removed window buttons from Defender Post's Ammo Count panel.
  • Changed Skill tree tooltip in the bonus section of Supply Drop, the text should read "Contains at least 1" instead of  "Get extra 1".

UI

  • Updated animations on the main tabs.
Bug Fixes
  • Fixed a crash that could occur when adding friends after a match.
  • Fixed an issue that caused Hero stats in the ‘All Stats Page’ to appear as 0%.
  • Improved controller navigation for the skill description panel on the Skill Tree.
  • Corrected an issue which could cause the rarity color displayed on the 15% Trap Damage perk to be gold instead of blue.
  • Removed ‘more’ action from backpack and storage screens. This option wasn't available on gamepad and hasn't been designed for these screens.
  • Fixed some cases where stackable items might not be added to the largest available partial stack.

Art + Animation

  • Changed the Dragon's Might firing animations to have less aggressive recoil.

Audio

  • Added new UI sounds to the Collection Book, Storage Locker and Skill Tree purchases.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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Starting today on Xbox One, cross-platform play, purchasing and progression are available between Xbox One, PC, Mac and iOS.  Support for Android is coming in the next few months. As always, cross-platform functionality is a completely opt-in experience.

For now, cross-platform functionality will require several steps to enable. We are working to make this easier in the next few weeks.

To link your Xbox Live Account to an Epic Games account:

  • Access the Official Fortnite Website.
  • If you are already logged in, hover over your display name and select “Sign Out”.
  • Hover over the silhouette next to “Download” and select “Xbox”.
  • Sign in with your Xbox Live credentials.
  • Register full account details to complete the process.

Once your account is connected, all of your Fortnite progress and purchases will be available on Xbox One, PC, Mac and iOS. Enjoy!

On PlayStation 4, cross-play, cross-purchase and cross-progression have been available between PS4, PC and Mac since the launch of Battle Royale back in September.

Starting today, Fortnite will ALSO support cross-platform functionality between PlayStation 4 and iOS! Support for Android is coming within the next few months. As always, cross-platform functionality is a 100% opt-in experience.

For now, cross-platform functionality will require several steps to enable. We are working to make this easier in the next few weeks.

To link your PlayStation Network Account to an Epic Games account:

  • Go to the Official Fortnite Website.
  • If you are already logged in, hover over your display name and select “Sign Out”.
  • Hover over the silhouette next to “Download” and select “PlayStation”.
  • Sign in with your PlayStation Network Account credentials.
  • Register full account details to complete the process.

Once your account is connected, all of your Fortnite progress and purchases will be available on PS4, PC, Mac and iOS. Enjoy!

Hey Fortnite Community,

Today we’re emailing the first round of invites for the Fortnite Invite Event on iOS. This is the initial round of invites. We will be sending more in the coming days and weeks, so if you don’t get one right away, don’t worry.

The game is in an early state and we look forward to your feedback as we iterate and improve. We will email you when you are granted friend invites. Please post your suggestions to the forums or Reddit!

See you on the Battle Bus,

- Fortnite Team

50 celebrities. 50 pro gamers. One Victory Royale.

 
Join us this E3 for the ultimate Fortnite Party Royale, pairing some of the world’s greatest athletes, musicians and entertainers with top Fortnite Battle Royale players from across the globe.

Teams will clash in the premier Fortnite Celebrity Pro-Am in Los Angeles during E3. One team will rise to the top for ultimate bragging rights. Who will claim Victory Royale? We’ll soon begin building the teams, so stay tuned for more information on the event.


And one more thing... details on the first season of competitive play coming in the next few weeks!
Battle Royale v3.3 Patch Notes
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Top o’ the mornin!

The battle is really BOOM-ing with Battle Royale’s latest weapon… Remote Explosives! Save the World’s Spring it On! event sees the addition of a new, lucky questline and gains a new Hero who’s as green as a four-leafed clover.

One more thing… Fortnite Battle Royale is coming to Mobile! We couldn’t be more excited to bring the game you all love to your hand-held devices. Head to fortnite.com/mobile for more details.

Remote Explosives (Battle Royale)
Topple fortresses at the click of a button.

Supply Llama (Battle Royale)
Find loot in the most unexpected of places. The Supply Llama has joined the battle.

Luck of the Storm Questline (Save the World)
Uncover treacherous treasures, track mythical creatures, and brave springtime shenanigans in ‘Luck of the Storm’!

Shamrock Reclaimer Outlander (Save the World)
Charge your abilities by defeating enemies and be the lucky charm we’ve always needed!

General

  • Wondering what’s happening with Fortnite? Find real-time info via the Epic Games Status Page here.
Bug Fixes
  • Improved server performance and reduced bandwidth usage when players are jumping.
  • Korean, Japanese, and Chinese languages will display properly in the UI when changing languages while playing the game.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

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Battle Royale

Fornite Battle Royale announced for Mobile!

  • Click here to sign-up for the Invite Event on iOS.

Weapons + Items

  • Remote Explosives added.
    • Rare rarity.
    • Found in Supply Llamas, Treasure Chests, Floor Loot or Supply Drops.
    • Stacks of 4 (Max of 10).
  • Smoke Grenade has been vaulted.
Bug Fixes
  • Updated the ‘No Scope Hunting Rifle’ name to simply be ‘Hunting Rifle’.
  • Fixed missing environmental impact FX on Hunting Rifle projectiles.

Gameplay

  • Limited Time Mode: Blitz
    *NOTE: This mode will be enabled on 3/19.
    • Blitz has much shorter storm times resulting in faster & more intense matches!
      • Maximum match length is 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • Adjustments to loot availability:
      • Increased chances of treasure chests spawning from 50-70% to 80-90%.
      • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
      • Floor Loot spawns nearly 100% of the time.
      • Supply Drop spawn interval lessened from 180s (+/- 30s) to 80s (+/- 20s).
      • Supply Drop descent time shortened from 60s to 30s.
      • Launchpad spawn likelihood greatly increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 100.
    • Treasure chest health increased from 200 to 500.
    • Ammo box health increased from 120 to 250.
Bug Fixes
  • Fixed an issue causing the unintentional rotation of stairs.
  • Fixed an issue causing an eliminated player’s collision to stick around temporarily, making it difficult to pick-up their dropped items.

UI

Bug Fixes
  • Fixed the News window not displaying once you select Battle Royale.
  • Fixed a bug that sometimes made characters appear with the wrong orientation when previewing items in the front end menu.

Art/Animation

  • Updated the circular bullet impact FX so that they help indicate the direction the shot came from.

Audio

Bug Fixes
  • Fixed gunshot sound stuttering that would occur when firing an automatic weapon at low ammo counts.
  • Fixed issue that caused gunfire and other sounds to play at louder volume than usual.

Performance

  • Optimized shield effects on players to improve overall frame rate.

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Save the World

This patch includes a reversion of the Critical Chance re-balance done in the v3.2 update, and a pass to fix bugs and balance problems with the stat caps.

Gameplay

  • Next chapter of Spring it On! unlocks - ‘Luck of the Storm’.
    • Battle lucky Husks, uncover treacherous treasures, track mythical spokescreatures, and brave springtime storm shenanigans!
    • Quest rewards include an Epic Leprechaun Survivor + your choice of one of three Legendary St. Patrick’s themed Heroes:
      • Luck Demolisher Wildcat
      • Highland Warrior Wildcat
      • Battle Hound Jonesy
  • Rebalanced Stat Caps.
    • Party shared F.O.R.T. stat caps have been reverted to their old balance relative to the personal F.O.R.T. stat caps.
      • One high-level friend can share enough F.O.R.T. stats to boost your duo to the 4-player balance point, if they are far enough above your level.
    • F.O.R.T. stat caps in Stonewood have been reverted to the end-of-zone threshold.
    • F.O.R.T. stat caps have increased across the other three locations.
      • They begin being offset upwards in mid-Plankerton, and this offset increases at higher difficulties.
      • These caps are now at or above the caps present at launch:
        • In the top 2 difficulties of Plankerton.
        • In the top 3 difficulties of Canny Valley.
        • In the top 4 difficulties of Twine Peaks.
    • Weapon level caps have been increased to match character level caps.
      • Increased starting cap from 12 to 20.
      • Caps increase in increments of 10 until they reach 50.
    • The points where Weapon and Character level caps increase has been moved a few difficulties earlier.
  • Set base Weapon Skill to 50 for all heroes.
    • This allows low-level players to effectively use high-level guns while playing in high-level areas.
    • As a result of this change the Weapon Skill skill tree nodes no longer function. We will replace or remove these nodes in a future patch.
Bug Fixes
  • Stat caps for Storm Shield Defenses were lower than intended and have been raised to their intended levels (equivalent to end-of-zone missions).

Weapons + Items

  • Critical Chance weapon and trap perks increased from 11.5% / 16.5% / 21% to 14% / 21% / 28%.
    • This reverts the change made to Critical Chance in the v3.2 patch.

Heroes

  • Shamrock Reclaimer Outlander is available in the Event Store.
Bug Fixes
  • The Outlander subclass Flash now unlocks Loot Llama at level 1 and ‘Phase Shift’ at level 2.
  • Fixed issue stopping Flash Eagle Eye and Flash A.C.'s abilities and traps from scaling with Tech.
  • Fixed issue stopping Flash Eagle Eye and Flash A.C. from interacting with Fragments at level 1.
  • The Speed Boost Pad no longer grants Utility for every activation.

Audio

  • Added sound for adding item to storage locker.
  • Added sounds for clicking items in the Collection Book.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

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