Dev Tracker — Blog

We are excited to announce that this summer Epic Games will host the Summer Skirmish series. We’re kicking off an 8-week series of competitions where we’ll be awarding $8,000,000 in prize money. The events start this weekend with a $250,000 Duos competition.  Participants will be made up of community creators and Fortnite players who have demonstrated their competitive prowess. The format and competitors may change from week-to-week, so stay on your toes!

Please Note: In order to jumpstart the competition, invitations for the inaugural Summer Skirmish matches have already been sent.  Stay tuned for more information on how you can qualify for an event.

#FortniteBlockbuster Contest

Official Rules

The #FortniteBlockbuster Contest (the "Contest") is subject to these Official Rules, which are binding and final on matters relating to the Contest, except as expressly stated otherwise.  No purchase necessary to enter or win. The Contest is sponsored by Epic Games, Inc. (the “Sponsor”).

  1. How to Enter:  Online submissions only.  
    1. Before the end of the Contest Period, upload a video (“Submission”) to YouTube with “#FortniteBlockbuster” in the title, and make it publicly visible and searchable; and
    2. Email your full name, Epic ID, and a link to your Submission to [email protected] with “@FortniteBlockbuster” in the subject line.

Submissions must be a video that is at least 1 minute in length, but no longer than 5 minutes. Submissions must be original and can only include personal gameplay and royalty free audio. Submission may not contain any voice-over speech or added on-screen text. Submissions must have #FortniteBlockbuster in the title.  See Submission Guidelines for additional requirements.

  1. Eligibility:  The Contest is open worldwide to adults (16 years old or older) (“Entrant”) who are valid Fortnite Licensees under the Fortnite End User License Agreement.  One Submission per person.

Employees of Epic Games, Inc., its affiliates, Contest supervisors and members of their immediate families, are not eligible to participate or win.

The Contest is subject to all applicable federal, state and local laws, rules and regulations. Void where prohibited.

  1. Contest Period: The Contest begins on July 2, 2018 at 10:00 AM Eastern Time, and ends on July 11 at 11:59 PM Eastern Time (the “Contest Period”). Submissions must be received during the Contest Period to be eligible to win.

  2. Prizes:  If eligible under these Official Rules, prizes will be rewarded to Selected Entrants as follows:

One (1) Grand Prize Winner:

  • Submission will be played in-game at Risky Reels
  • A poster for the Submission will be shown in-game
  • 25,000 v-bucks

Five (5) Finalists:

  • 10,000 v-bucks
  1. Submission Criteria:

  • Submissions must be submitted according to the How to Enter section and directly accessible by Sponsor and any other person from the link you provide.
  • Submissions must include original content only.
  • Submissions should not require any additional software to run.
  • Submissions may not contain personal attacks on anyone or any discernible product, including competitor products.
  • Submissions may not depict nudity, animal cruelty, or illegal activity or substance, or offensive or obscene subject matter as determined in Sponsor’s sole discretion.
  • Submissions shall not portray Sponsor in a negative light.
  • Submissions must be appropriate for a broad audience.
  • Submissions may not feature any trademarks (including logos) other than those owned by Sponsor.
  • Submissions must be original pieces, achieved/created by the person who submits the entry. Entrants may not copy or otherwise plagiarize Submissions from any source, nor may Submissions include third-party copyrighted material or artwork without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third party’s rights, and that you have obtained any necessary permissions from all relevant third parties to submit the Submission.  You hereby agree to indemnify Sponsor against any and all claims from any third party for any use by Sponsor of the Submission.
  • Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed your Submission constitutes or may constitute copyright infringement, the Submission will be disqualified.
  • Sponsor may require verification of Submissions through a procedure solely determined by Sponsor at its sole discretion.
  • Sponsor reserves the right to exclude any Submission that it believes, in its sole discretion, doesn't meet this criteria or otherwise violates these Rules, and to delete any such Submission from any and all location(s) under Sponsor’s control.
  1. Winner Selection and Notification of Selected Entrant:  All Submissions will be prescreened to ensure compliance with the Submission Guidelines and with Sponsor’s general standards and practices prior to any judging (“Qualified Submissions”).

One (1) Grand Prize Winner and five (5) Finalists (collectively, “Selected Entrants”) will be selected among all Qualified Submissions received during the Contest Period according to the following criteria:

  • Creativity (up to 50 points)
    • How super is your superhero flick?
    • Did your film tell a story of the Season 4 heroes in a creative or innovative manner?
    • How original was your story?
  • Fortnite-ness (up to 25 points)
    • How well did you capture the tone of Fortnite throughout your film?
  • Mastery (up to 25 points)
    • Did your film display a mastery of the Replay system and it’s tools?

The highest scoring Qualified Submission will be deemed the Grand Prize Winner.  The next five (5) highest scoring Qualified Submissions will be deemed Finalists.

The Selected Entrants will be notified by email, phone, or via the platform through which the Submission was made, according to Sponsor’s sole discretion and with the information provided at the time of entry.  Selected Entrants will be required to respond (as directed) within three (3) days of attempted notification. The failure to respond timely to the notification may result in forfeiture of the prize and, in such case Sponsor may select an alternate Selected Entrant from among the remaining Qualified Submissions. Selected Entrants may also be sent a declaration of eligibility / liability / publicity release (“Release”).  Unless restricted by law, Selected Entrants will be required to complete and return the Release within five (5) days from the date of notification. An alternate Selected Entrant may be selected from among the remaining Qualified Submissions if a Selected Entrant: (i) cannot be reached; (ii) fails to obtain all signatures on the Release and to return the documents in a timely manner as required pursuant to these Official Rules; or (iii) cannot or will not accept or receive the prize for any reason.

  1. LICENSE:  As a condition of entry, Entrant hereby grants to Sponsor a non-exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. If Entrant is a Selected Entrant, instead of the license described above, Entrant grants to Sponsor an exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Sponsor to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems.

ENTRANTS WILL NOT BE SPECIFICALLY PAID FOR THEIR SUBMISSIONS or for granting Sponsor any of these rights.  

While Sponsor will seek to post the Submission in the form as provided at the time of entry, all Entrants agree that due to technical limitations and internal standards, Submissions may be altered from their original form and that Sponsor reserves the right to modify the Submission in its sole discretion, including adding its logo or other trademarks. Sponsor may post Submissions in any order or sequence, with or without commentary, and may select an image to serve as a thumbnail in its sole discretion.

  1. Privacy:  The information you provide will be used only in accordance with Sponsor’s privacy policy, located at https://www.epicgames.com/privacypolicy.

  2. Publicity:  Sponsor reserves the right to use the name, likeness, and/or account ID of any Entrant, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

At any time before, during or after the Contest Period, Sponsor may, in its discretion, choose to post or distribute one or more Submissions, the creator’s name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this/these Submission(s) will not mean that said Submissions are eligible to win or are a Selected Entrant. Entrant understands that users of these sites may share, comment on (including negatively), and re-post their Submissions. Any requests by Entrants to have a Submission removed from consideration will be accommodated to the extent practically possible. Sponsor is not responsible for third party re-posting of Submissions.

  1. General Conditions:  By participating, Entrants agree to be fully and unconditionally bound by these Official Rules and the decisions of Sponsor and waive any right to claim ambiguity in the Contest or these Official Rules.  Any portion of the Contest may be canceled, suspended and/or modified, in whole or in part, if in our opinion any fraud, technical failure or other factor beyond our control impairs the integrity or proper functioning of the Contest.  Sponsor reserves the right in its sole discretion to disqualify any individual who is found to be tampering with the entry process or the operation of the Contest, to be acting in violation of these Official Rules, or to be acting in an unsportsmanlike or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Contest, or to annoy, abuse, threaten or harass any other person, and Sponsor reserves the right to seek damages and other remedies from any such person to the fullest extent permitted by law.  Entrants may not enter with multiple identities or use any automated system, bot or other device or artifice to enter or obtain more than the maximum number of qualified entries. Sponsor reserves the right at its sole discretion to terminate the Contest and, if terminated, at its discretion, select the potential winner(s) from among all eligible, non-suspect entries received prior to action taken. Unclaimed prizes will not be awarded. All federal, state or other tax liabilities (including income taxes) arising from this Contest will be the sole responsibility of Selected Entrant.  Entrants may be issued an IRS Form 1099 for the ARV of any awarded prize. Any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest. Should such an attempt be made, Sponsor reserves the right to seek remedies and damages (including attorney fees) to the fullest extent of the law, including criminal prosecution.

  2. Limitations of Liability:  Selected Entrants agree to release, discharge, indemnify and hold harmless Sponsor and each of their respective officers, directors, employees, representatives and agents (collectively “Releasees”) from and against any claims, damages, disability, attorneys' fees, and costs of litigation and settlement, as well as any liability due to any injuries, damages or losses to any person (including death) or property of any kind resulting in whole or in part, directly or indirectly, from: (i) use, redemption, acceptance, possession, ownership, or misuse of any prize, (ii) participation in any activity, event, or excursion offered in connection with the prize, (iii) use of any facility, service and/or accommodation related to the prize, or (iv) participation in any Contest-related activity or participation in this Contest.  The Releasees shall not be liable for: (i) late, lost, delayed, misdirected, incomplete unreadable, inaccurate, garbled or unintelligible entries, communications or declarations, regardless of the method of transmission; (ii) telephone system, telephone or computer hardware, software or other technical malfunctions, lost connections, disconnections, delays or transmission errors; (iii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iv) any injuries, losses or damages of any kind caused by the prize or resulting from acceptance, possession or use of a prize, or from participation in the Contest; or (v) any printing, typographical, administrative or technological errors in any materials associated with the Contest. Without limiting the generality of the foregoing, Releasees are not responsible for computer malfunctions, network connections, email delivery problems, systems failure or incompatibility, typographical, technical or keystroke errors, or interruptions in your internet service, and for incomplete, illegible, misdirected, misprinted, late, lost, damaged or stolen notifications.  

In the event Sponsor is prevented from continuing with the Contest as contemplated herein by any event beyond its control, including but not limited to fire, flood, earthquake, explosion, labor dispute or strike, act of God or public enemy, or any federal, state or local government law, order, or regulation, or other cause not reasonably within Sponsor’s control (each a "Force Majeure" event or occurrence), then subject to any governmental approval which may be required, Sponsor shall have the right to modify, suspend, or terminate the Contest.  The invalidity or unenforceability of any provision of these rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. Sponsor’s failure to enforce any provision in these Official Rules shall not constitute a waiver of that provision.

  1. Disputes:  Disputes regarding these Official Rules and/or this Contest will be governed by the internal laws of the State of North Carolina. Decisions of Sponsor are binding and final.  No claimant in any dispute involving Sponsor shall be entitled to claim or obtain indirect, punitive, incidental or consequential damages.

© 2018, Epic Games, Inc. All rights reserved.


 

#FortniteBlockbuster

Lights, camera, superhero action!

Every hero needs a story and we invite you to show us yours. Put your filmmaking skills to the test to write and direct the ultimate Season 4 superhero flick.

Use the Fortnite replay system and a little in-game movie set magic to make a blockbuster hit highlighting the heroes of Season 4 and their adventures.

A PRIZE FIT FOR A HERO

Submit your creations for a chance to have your film featured in-game on the Risky Reels screen for all of the Fortnite community to see, a poster for your film in the Fortnite world, V-Bucks, and more!

NOTE: Your submission must be original and can only include personal gameplay and royalty free audio.
Youtube provides royalty free music that anyone can use: https://www.youtube.com/audiolibrary/music

The contest begins July 2 @10am ET and runs until July 11 @11:59pm ET. All entries must be submitted during the contest period. You can see the full rules here. Share your submission on social and support other creators using #FortniteBlockbuster.

Once the contest ends, we’ll review all of the submitted films and announce the winners on July 24. Selected winners will receive the following:

Grand Prize Winner:

  • Film played in-game at Risky Reels
  • Title of film displayed on the marquee
  • A poster for their film shown in game
  • 25,000 V-Bucks

Finalist (5):

  • 10,000 V-Bucks

HOW TO ENTER

Upload a video to YouTube and make it publicly visible and searchable. Include #FortniteBlockbuster in the title and email [email protected] with the subject line #FortniteBlockbuster. Please include your full name and Epic ID in the email so we can award your prize if you win.

NOTE: Epic may require verification through a procedure at its sole discretion.

JUDGMENT CRITERIA

We will be judging based on three different criteria:

Creativity

  • How super is your superhero flick?
  • Did your film tell a story of the Season 4 heroes in a creative or innovative manner?
  • How original was your story?

Fortnite-ness

  • How well did you capture the tone of Fortnite throughout your film?

Mastery

  • Did your film display a mastery of the Replay system and its tools?

Submissions must be a video that is at least 1 minute in length, but no longer than 5 minutes. Your submission must be original and can only include personal gameplay and royalty free audio. Your film cannot feature any voice-over narrative or on-screen text. Submissions must have #FortniteBlockbuster in the title.

Hey Fortnite friends,

Let’s take a look into the development process and some things that are ongoing and currently in the works for Save the World.

Player Reporting

Save the World is great with others, but a few bad eggs can hurt the experience. We recently implemented v1 of our true Player Reporting feature to give you the ability to responsibly flag improper conduct.

Reports are coming in and we’re analyzing the types of behaviors that are major problems for the community. Starting next week, you’ll receive an in-game message when we take action against one of the players you reported. That way you’ll know the system is working and that you are contributing to make Fortnite a better place to play.

Not every report will generate a penalty, and the reporting system is geared toward serial offenders. Penalties will range from warnings to escalating bans up to a permanent ban.

We’ll continue to refine this feature with your help.

Canny Valley

We are happy to announce that the Canny Valley campaign, as well as a new biome, are landing in the near future!

We’ll deliver the first act of Canny Valley shortly after v5.0. Canny Valley will take you through the Arid parts of the Fortnite world, with many new and unique places to explore.

The story will answer many questions - was Dr. Vinderman a hero or a villain? What happened to him? Who is “the real Ray”, and where is she? What really is the Storm, and why did it happen? You’ll also see Lars and his band, “Steel Wool”, Dennis, Penny and all the other characters you love, along with iconic locations and enemies.

Heroes & Schematics

Do you enjoy min-maxing on your way to defeating the storm? We’ve introduced new features that make it easier for you to zero in on particular rewards or configurations, and we have more on the way.

Collection Book Research and Recruitment

We’re adding in an extension to the Collection Book that will empower you to directly acquire specific heroes and schematics.

Had your eye on a particular Constructor? Now you can spend Flux and Training Manuals to recruit them with a new menu option on the Collection Book slot representing that hero. There will be some exceptions (such as Founder’s weapons, event items, etc.), but the majority of heroes, weapon schematics, and trap schematics will be eligible for research, and it doesn’t matter if you already have the item or not. You’ll receive a new level 1 copy of the item, and schematics will start with a random set of valid perks. We’re hoping this feature will come online in the v4.5 update.

Collection Book Unslotting

In update 4.5 we’re also planning to provide a mechanism to unslot items from the Collection Book for a nominal fee of 20 V-Bucks to deter exploitive behavior. When an item is removed from the book, the Collection Book XP it granted is removed too. This will not, however, result in you losing levels or rewards you have already earned. You’ll just have to “pay back” this lost XP before the book will continue advancing. Items removed from the book will be restored at level, and with all their perks intact.

Controls

Builder Pro

We’ve gotten a lot of requests for the Builder Pro control scheme in Save the World and we’re happy to say it’s on the way.  We’re aiming for it to land in the 4.5 update.

Mode-specific Keybindings

After some of the more recent keybinding changes, we also saw a fair amount of requests for the ability to separate out Save the World and Battle Royale keyboard key bindings. We’re targeting 4.5 for this addition.

Mission and Enemy Variety

We’ve had a lot of requests for increased variety in both missions and enemy types and we continue to prototype in this area. We’ll have more to share in the future, but you can look forward to at least two brand-new enemy types in the next few months. In the short-term, a more powerful variant of the Shielder will be coming very soon, followed by his new friend the Zapper!

Challenge the Horde

In v5.0 we’re going to re-introduce “Challenge the Horde”.

What is Challenge the Horde?

It’s a mode focused on getting into combat quickly - drop into a map with a pre-built base and battle against waves of enemies, but with limited time to craft weapons, build structures, and lay traps. Challenge the Horde will be the focus of our v5.0 event, and the primary source of event tickets.

The mode will come with several improvements:

Reworked Difficulty Progression

Horde hexes will now unlock based on both Campaign progress and completing previous tiers of Horde combat. This lets you jump into Horde at a difficulty you feel is appropriate, and then push up into higher difficulties of Horde without having to further advance your campaign.

Reworked Combat

Playing a full set of 10 waves was a significant time investment last time around, so we’re looking to shorten the number and length of waves. The Horde map itself is also getting reworked, featuring the new Arid biome, and we’re bringing the four bases closer together.

Mini-Bosses

We want to integrate Mini-Bosses this time around - Mini-Bosses will start spawning in during higher difficulty encounters at a randomized rate. We also wanted to reduce the randomness of the waves as a whole so you’ll be better prepared before the next wave starts.

New Rewards

We’re adding better rewards! These rewards consist of gold, event tickets, and perk materials and the amount awarded has been increased since the last event.

Fortnite’s First Birthday

We’re approaching Fortnite’s first birthday since entering early access! More details to come soon, but you can expect a special anniversary Llama with some nostalgic goodies. Save room for cake!

Conclusion

We have a lot of exciting things in store for Save the World this year, including many we’ve not covered yet. We’ll be working to bring mission and enemy variety, such as the new Super Shielder enemy, as well as refining the core game experience. The game and player base continues to grow, far exceeding our initial expectations back when we started this crazy journey, and we can’t wait for the adventure ahead!

-STW Dev team

TL;DR - We are going to continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game. 

Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new. 

It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.

Recent & Upcoming Changes

We have made a few changes recently -- and will continue to make more -- to give you options to counter other players in combat, especially in the late game.

We are exploring changes to weapon balance and resource economy, like e.g. resource caps.

Moving Forward

So, where does this leave us?

You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.

We’ll be exploring these changes over the next few weeks - we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.
 
Hey Fortnite community,

We are excited to announce that starting today, Fortnite Battle Royale is available on Nintendo Switch. We can’t wait to board the Battle Bus with all of you Nintendo fans!

The game will be rolling out to all regions via the Nintendo eShop today. North America is live now, and the game will be available worldwide at 5:00pm ET/ 9:00pm UTC. 
 
On Nintendo Switch, Fortnite Battle Royale is the same game you know from PlayStation 4, Xbox One, PC, Mac, and mobile. Same gameplay, same map, same content, same weekly updates. With Switch, you can squad up with your friends in the same room or around the world, and even play on the go. 

We have updated our FAQ with Switch specific information, you can read that here.

Where will you drop?

Fortnite Competitors,

In less than a year, Fortnite has grown to 125 million players. To celebrate the community and embrace competitive play, last month we announced that Epic will be providing $100,000,000 to fund prize pools for Fortnite competitions during the 2018-2019 season. Today, we’re excited to share more details!

We’ll be supporting community organized events, online events, and major organized competitions all over the world, where anyone can participate, and anyone can win. Fortnite World Cup Qualifiers begin in Fall 2018, and culminate in the first Fortnite World Cup in late 2019. Whether you’re in the competition or watching at home, we want this to be fun for everyone.

What about the specifics? The $100,000,000 will be split between many events at different levels of competition around the globe. Fortnite World Cup play will focus on Solos and Duos, but there’ll be plenty of opportunities to squad-up in competition, too.

This is for you, the players. Qualifications for the Fortnite World Cup will be based on merit. Epic will not be selling teams or franchises, and won’t allow third-party leagues to do so either.

Rules, Player Code of Conduct, specifics about platforms and Fall 2018 schedule are on the way. If you’re interested in learning more about Fortnite competitive play sign up here. Stay tuned for more!

FORTNITE – BLITZ SHOWDOWN

Official Contest Rules

By participating in the Fortnite – Blitz Showdown Limited Time Mode (the “Contest”), Contestants agree to be bound by these Fortnite - Blitz Showdown Official Contest Rules (the “Rules”), which are binding and final on matters relating to this Contest.

SUMMARY:

In the Blitz Showdown LTM you will be placed against other self-selected competitors making this the ultimate test of survival.  Placements in this limited time mode will be specially tracked and determine rewards you receive at the end of the event. The top 100 players in each server region will be awarded.

Your first 25 matches in the Blitz Showdown LTM will be counted towards your Score.  You must play 25 Blitz Showdown LTM matches to be eligible for a prize.

AWARDS:

1st Place: 20,000 V-bucks
2nd - 5th Place: 13,500 V-Bucks
6th – 100th Place: 7,500 V-bucks

HOW TO ENTER:

Play at least 25 matches in the Blitz Showdown LTM within the same server region.  Note that ‘NAE’ and ‘NAW’ server regions are considered the same server region for this contest.

CONTEST PERIOD:

The Contest is open, and the Blitz Showdown LTM will be available, from June 1st, 2018 at 10:00AM EST to June 4th, 2018 10:00AM EST.

ELIGIBILITY:

No purchase necessary.

To be eligible for the Contest, you (“Contestant”) must:

  • be 16 or older;
  • be a valid Fortnite licensee under the Fortnite End User License Agreement (https://www.epicgames.com/fortnite/eula);
  • have a Fortnite account registered on or before May 30, 2018;
  • play at least 25 Blitz Showdown LTM matches.

The Contest is open to participants worldwide, but is void wherever restricted or prohibited by law.

Employees, officers, directors, agents, representatives of Epic Games, Inc. (“Epic”) (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible.

Epic reserves the right to disqualify any Contestant in its sole discretion for any reason, including without limitation if Epic determines Contestant is cheating, hacking, harassing, using abusive or offensive language, account sharing, teaming, sabotaging, spamming, engaging in social engineering, scamming, or violating the Fortnite EULA.

SCORING:

The following scoring structure shall apply solely to this Contest.

Each match awards a Score based on final placement. Cumulative Score across the contestants 25 matches will determine winners.

For example, finishing first place within a match will award you 100 points while finishing 20th place within a match will award you 50 points. Exact placement Scores below:

Placement  Points
1 100
2 94
3 91
4 88
5 85
6 80
7 75
8 70
9 65
 
Placement Points
10 60
11 - 15 55
16 - 20 50
21 - 30 45
31 - 40 40
41 - 50 35
51 - 75 30
76 - 100 25


In addition to Score based on placement, the player will be awarded 3 points for each enemy they eliminate.

In the event of a tie, the following statistics, in the order presented here, will be used as tiebreakers: total wins, total eliminations, and average placement during the Blitz Showdown LTM.

The top 100 Contestants at the end of the Contest Period will receive prizes.  

Only the first 25 matches in Blitz Showdown LTM will count towards a Contestant’s Score.  

PRIZES:

The following prizes will be awarded independently for each supported server region - North America (NAE & NAW), Europe (EU), Asia (ASIA), Oceania (OCE), Brazil (BR).    

The Contestant with the highest score will have 20,000 V-bucks added to their Fortnite account.

Contestants who place 2nd – 5th will have 13,500 V-bucks added to their Fortnite accounts.

Contestants who place 6th – 100th will have 7,500 V-bucks added to their Fortnite accounts.

Selected Contestants will be notified on or about Friday, June 8th, 2018 and may be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Epic may choose the next highest scoring Contestant. The Selected Contestant may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestant will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.

CONDITIONS:  

Contest is subject to these Rules. By participating, Contestants agree: (i) to be bound by these complete Rules and the decisions of Epic which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Rules, except where prohibited by law. By accepting a prize, selected Contestant agrees to release Epic from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Epic shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Epic reserves the right to cancel or suspend the Contest in its sole discretion or due to circumstances beyond its control, including natural disasters. Epic may disqualify any Contestant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Epic’s representatives. The internal laws of the State of North Carolina will govern disputes regarding these Rules and/or this Contest. Epic reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Epic’s control, corrupt the administration, security or proper play of the Contest. Any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest.  Should such an attempt be made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. Epic reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Rules. Epic is not responsible for any problems, bugs, or malfunctions Contestants may encounter. This Contest is subject to all applicable federal, state and local laws.

PUBLICITY:  

Epic reserves the right to use the name, likeness, and/or Epic account ID of any Contestant, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

At any time before, during or after the Contest Period, Epic may, in its discretion, choose to post Contestants’ name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this content will not mean that said Contestants are eligible to win or have been selected as winners. Contestants understand that users of these sites may share, comment on (including negatively), and re-post such content. Any requests by Contestants to be removed from consideration will be accommodated to the extent practically possible.

WAIVER OF JURY TRIAL:  

Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this Contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

PRIVACY:  

Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

© 2018 Epic Games, Inc. All rights reserved.

Battle Royale Blitz Showdown

Hey everyone,

We received great suggestions and advice for Solo Showdown over the course of the competitive LTM from players all over the world who participated. The Fortnite team also has a few fun stats to share from the Solo Showdown LTM.

  • For the top 100 players, the average eliminations per game was 4.96
  • Average Solo Showdown match length was 5% longer than regular solo.
  • The tiebreaker difference between #100 and #101 was seven eliminations.
  • The European region had the most players in the top 1000.
  • Teamers were banned from the event and cheaters were permanently banned from Fortnite.

We’re pumped to bring our players another competitive experience with a new Limited Time Mode: Blitz Showdown.*

What’s Different?

Blitz Showdown picks up on the pace and speed. Circles will be faster, combat more rapid, and eliminations now factor into the final scores. After 25 games, you will be scored based on each match’s placement and eliminations. And we’ll be rewarding 100 players this time per server region! (NAE and NAW will be counted as one server region.)

The Future of Showdown

Expect ‘Showdown’ Limited Time Modes to serve as a test of your survival talent. We’ll continue to make adjustments to future Showdown matches. Additionally, we’re looking to grow opportunities for all types of players to challenge their skills in their own way. We’ll be exploring different Showdown formats on a regular basis in the future.

AWARDS (Per Region):

1st Place:  20,000 V-Bucks

2nd - 5th Place:  13,500 V-Bucks

6th – 100th Place:  7,500 V-Bucks

You can see the full rules here.

*Blitz Showdown ends on 06/04 at 10:00 AM ET we will update standings at the conclusion of the event.

Blitz Showdown NA Standings:

Blitz Showdown EU Standings:

Blitz Showdown OCE Standings:

Blitz Showdown BR Standings:

Blitz Showdown Asia Standings:

What’s up Fortnite community,

Let’s take a dive into some of the things we’re working on behind the scenes!

Controller

We’re looking at ways to make battling, building, and moving in Fortnite feel great on controller. We took an initial step with Builder Pro and feedback from you to create a better experience for console players swapping between building pieces. 

Builder Pro Improvements
We heard your feedback about Builder Pro feeling inconsistent.  Sometimes after quickly switching to a building piece, it would not place when you pressed the button.  Similarly, Turbo Building could force you to let go and re-press to start building again, making it unreliable.  We’ve fixed these issues, and Builder Pro should feel consistent.

Turbo Building Improvements
In the v4.3 update we’ve fixed various reported problems with the Turbo Building feature, such as building being cancelled while cycling through traps or after pressing certain combinations of buttons.

We’ve also made Turbo Building faster so that gaps won’t appear in your structures when aiming quickly. The first time you begin building it takes 0.15 seconds to build, but each piece after that is faster (0.05 seconds). Combined with Builder Pro, this gives you enough time to select a piece and rotate or edit it before placing.

Edit Mode Aim Assist
When playing with a controller and using Edit Mode to modify your buildings, aim assist will kick in and pull your crosshair toward the closest square. It will also try to confine your aim to the building piece you're editing. We've heard that some players find this feature uncomfortable to play with, so you'll be able to toggle Edit Mode Aim Assist off in the v4.3 update.

Custom Bindings 
Looking to the future, we want to provide for the best experience on console and that involves giving you the options to play however you wish. We’re investigating giving you ways to bind actions to whichever buttons you would prefer to use. Additionally we’re investigating other aspects like stick axis remapping. We’re not sure when this will land, but we’ll give you more info once its fully tested!

Limited Time Modes and Items

We’ve been using LTMs to take existing aspects of the game and try new things with them (i.e. legendary loot in Solid Gold or faster games in Blitz). We look at LTMs as a space that allows us to explore different tweaks to the main game mode (e.g. Building Resources) and do things we wouldn’t normally do in standard playlists. 

We’ve heard you about your love for 50v50 and we’re currently evaluating keeping a larger squad mode live at all times for those who enjoy that type of battling more!

Solo Showdown
We took our first step into what a competitive playlist may look like with Solo Showdown. Creating a separate space for players who wanted to compete towards a prize while exploring how competitive play might look in Fortnite.

Jetpack
We introduced the Jetpack this week as our a Limited Time Item. Our goal is to introduce items that change gameplay in big & unique ways. We’re going to keep a close eye on your feedback and the data we collect. You’ll also see the Jetpack featured in our Close Encounter LTM going live tomorrow!



Playground LTM (v1)
The Playground LTM will load you into the Battle Royale Map with some adjusted settings. 

Battle and build to your heart's content with an extended period of time to roam around the map as well as increased resource generation. All treasure chests and ammo crates will be spawned, try droppin’ in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you’ll respawn immediately. 

Oh … and Lloads of Llamas. 



Note: Stats and Challenges will not be tracked in this mode 

This represents our initial step into what a creative mode looks like in Fortnite. Practice, strategize and enjoy yourself. We can’t wait to see what you do!

Performance 

When you hop on to play Fortnite after a long day at work or in classes we want that first match to feel as good as the last one. Performance is an aspect of the game that is very important to us and something we are committed to improving over time. Here are a few of the ways we’re working to smooth out your daily play!

Tracking Hitches in the Wild
In the v4.1 update we issued a hotfix to address some long hitches, but we’re still seeing reports of these hitches in our data. We’ve added additional logging and diagnostics to help us track down issues that can cause the game to freeze. When you use in the in-game feedback report feature, it will allow us to diagnose these issues.

We know that many of the hitches happen because the game is stopping to load content at unexpected times in the middle of the match, instead of smoothly streaming the data in the background. The game will now be able to directly report these loading problems to our team.  We've also added a new system to more reliably pre-load content before the match starts, so that new loading hitches don't sneak back into future updates. 

Optimizing Load Times
We want to get you into a match in as short a time as possible after you hit play! We’ve been working to improve file performance, ensure cosmetics are loaded in time, and reducing overall load times. By optimizing order of assets in our patches we reduced load times on console by 15-30 seconds in the v3.5 update. Each major release we regularly update the order of assets in order to keep load times down.

Server Performance
We recently boosted the server tick rates from 20 Hz to a solid 30 Hz in standard game modes.  This means the server is updating the game 50% faster than before and should improve the responsiveness of your actions in the game.  But we still have work to do.  Fast and consistent server performance is extremely important to us, and we’re still working hard at it.

Our next goal is to ensure that “large team” LTMs like 50v50 are hitting 30Hz for the entire match.

Server Position Updates
For large team modes we’ve made optimizations to adapt and update players based on what they’re doing in game.  Players who are standing still don’t need to update everyone around them very frequently compared to players who are running and gunning.  Similarly, very distant players are updated less frequently, especially players players that aren't visible to you. These optimizations allow our servers to handle larger numbers of players.

Client Network Updates
Currently the game throttles the frequency that your player's movement data is sent over the network to 20Hz for roughly the first half of the game. This is reduce strain on the server's physics system, allowing it to maintain frame rate. As the number of players participating in the match reduces to 24, we increase the frequency of updates to 33Hz. Over time we’ll improve performance of server physics calculations, and we expect to be able to remove this throttling in a future update.
 

Quality of Life

We’re continuing to improve the core gameplay experience, and have a number of features in progress!

Challenge Progress Notifications
Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!

In-world markers
Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.

Victory Royale screen
Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.

High-resolution mini map
The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you're droppin’!

Better Footstep and Vertical Audio
Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.

Spectator UI Improvements
The spectator UI is missing a lot of information that’s on the player HUD. Examples of things we’d like to add include: 
  • Item Inventory
  • Ammo
  • Crosshairs
  • Building Edits
  • Compass and Markers
Cosmetics
All outfits and cosmetics have value. We want to add ways for you to gain additional goodies through collection over time! This is work in progress - and it’s a little further out.
 

Replay 

In preparation for our Celebrity Pro-Am at E3 we've been hard at work making some improvements to the replay system. 

We’re developing new camera features that allow you to orbit around any point of your choosing as well having the camera automatically track the action for you by focusing on a group of players, rather than just one person.

We’ve also been refining the map view in replays to add more functionality to the playerlist and to add bullet trajectories to the player markers on the map. Additionally, player nameplates have been tweaked to avoid overlapping where possible.

Finally, we’ve also been looking at improving player outlines and adding an x-ray view for when players enter buildings or actively building themselves so that you always have the best view of what’s happening.


We're excited to get these new features and improvements into everyone's hands and will be releasing them as part of the game as soon as they are battle tested and ready! Keep an eye on our patch notes for all the details. 
 
Battle Royale E3 2018
The Fortnite community has reached new heights in 2018 and it’s because of you, the fans. All of our players, partners and friends have helped make Fortnite so awesome this year… it’s time to celebrate!

Where are we dropping?
Downtown Los Angeles! The Battle Bus is en-route to E3 2018 and the whole squad is coming. Join us at the Fortnite booth 2723 in the South Hall of the LA Convention Center, or tune-in to the 100-player Pro-Am featuring your favorite Fortnite pros and celebrities.

Fortnite Celebrity Pro-Am

50 pros and 50 celebrities pair up to earn the ultimate Victory Royale -- $3,000,000 in charity prize money that they will donate to their charity of choice.  (This prize money is not included in the $100,000,000 planned for Fortnite Esports. Read the Esports announcement here)

Watch...
 

Ninja

Marshmello

Myth

Paul George

Pokimane

Desiigner

Markiplier

Joel McHale

Gotaga

Demetrious Johnson


...and many more live on the big stage! We're announcing more duo pairs over the next couple weeks leading into E3. Many will Take the L, one team will Rocket Ride to Victory.
  This epic showdown will be streamed live starting at 3:30 PM PST on Tuesday, June 12th. Tune-in for a chance to win exclusive swag, just like the pros: Tickets for the event will be available for purchase via an email link sent to players for $10 located in the LA area. These email invites will be sent in waves until all 3,000 tickets have been sold. If you are lucky enough to snag a ticket, you’ll not only get to watch the Pro-Am live, but you’ll also get an exclusive swag bag and some free bites to eat straight from the Durrr Burger!

Fortnite Party Royale

As a thank you to Fortnite fans, players and partners, on the evening of June 12 we’re hosting a celebration: Party Royale.
    The party will be invite-only... BUT anyone can come by the official Fortnite booth 2723 on the LA Convention Center showfloor for a chance to win or receive a ticket! Winners must be 18 or older to attend the party.   NOTE: Tickets to the Pro-Am are separate from tickets to Party Royale. These are two separate events with separate invites.

Fortnite E3 Booth

Find us on the E3 showfloor in the South Hall of the LA Convention Center at booth #2723 from June 12 - 14. Get hands-on with Fortnite on your favorite platform, win exclusive prizes, and pickup some free snacks along the way. Bring the whole squad, there’s something for everyone.   The circle is closing… see you in LA!

Fortnite Competitors!

Grab your gear, drop in and start training. Since the launch of Fortnite Battle Royale we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best.

In the 2018 - 2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. We’re getting behind competitive play in a big way, but our approach will be different - we plan to be more inclusive, and focused on the joy of playing and watching the game.

Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!

Battle Royale State of Mobile

Hi all,

Since launch, we’ve been working to make the experience better, including a number of quality of life and performance improvements.

CUSTOMIZABLE HUD

We’ve heard your requests for the ability to customize the HUD and, earlier this week, we added this feature to the game. Try it out and let us know what you think. We’re excited to get this into your hands!

Customizable HUD In-game


Customizable HUD Blueprint

VOICE CHAT

We know that communication is key when you’re squadding up for that Victory Royale, so we’re working to bring voice chat to mobile. On top of that, you’ll be able to chat with your teammates regardless of platform!

We’re also looking to make it really easy to mute yourself, other players, or open up all communications with a simple tap. There will be a button on the screen that lets you mute yourself, mute everyone in your party, or go back to open-microphone.

GAMEPLAY AND CONTROLS

We’re continuing to work on improvements. Some upcoming examples include improving Autorun and adding better ways to fire. Once we roll out these changes, we’ll add options to the settings so you can try them out and see what works best for you!

INSTALLATION SIZE AND UPDATE EXPERIENCE

We are aware of the large installation size of Fortnite on mobile and are working to reduce that size. Over the next few updates we’ll be compressing the size down while maintaining performance. We’ll be making overall patch sizes smaller and adding the ability to download the content in the background!

ANDROID

Fortnite is coming to Android!

We are targeting this summer for the release. We know many of you are excited for this release, and we promise that when we have more information to share, you’ll hear it from us first.

GAME PERFORMANCE

We see some areas where game performance can can be improved. We’re fixing code to optimize the experience (e.g. increase graphic quality), as well as adding a Battery-Saver mode which will allow you increased performance if you choose to lower the graphic quality. It’s our first implementation of this option and we’ll continue to improve upon it.

STATS

Many of you have asked for stat tracking on mobile. We are working to improve our stats servers so we can handle many more players, including those on mobile. We’re looking to enable this sometime this summer, once we are confident the improvements are performing up to our expectations. 

STABILITY

Finally, stability is still one of our chief concerns. With every update we’re working to fix crashes and other issues as you report them. If you’re regularly running into stability issues, please let us know using the “Feedback” button in-game.

Thank you for all of your support and feedback!


Thanks,
The Fortnite Team

Hey everyone,

Today we’re revealing our new Limited Time Mode: Solo Showdown.

Trying to prove yourself on the battlefield? Queue up for the Solo Showdown mode for a hotly contested Battle Royale experience. Unlike other LTMs, Solo Showdown will not change core gameplay of the current Solo mode. Instead, you will be placed against other self-selected competitors making this the ultimate test of survival.

The Fortnite team will frequently update this blog with the Solo Showdown standings. Top performers will be rewarded at the conclusion of this competition.*

AWARDS:

1st Place:  50,000 V-Bucks

2nd - 4th  Place:  25,000 V-Bucks

5th – 50th Place:  13,500 V-Bucks

51st – 100th Place:  7,500 V-Bucks

You can see the full rules here.

We’ll be using the Solo Showdown as a one-off stepping stone to learn how to build great events for all types of players. If you crave testing and improving your own skills, give it a try and let us know what you think. To thank you for participating, play 50 games get a unique spray.

Stay tuned. We have a major announcement about competitive play next week!
 

*Solo Showdown ends on 05/21 at 10:00am ET
 

Current Solo Showdown Standings (Last updated: 05/17 at 10:00am ET):

Battle Royale Item Perk Recombobulator

Since Fortnite: Save the World’s launch, we have envisioned a way for players to take steps to customize their items to suit their playstyle. It’s here and we can’t wait to share it with you!

Introducing the Perk Recombobulator™!

In patch v4.2, we’re introducing a way for you to choose and upgrade the perk loadout for your favorite weapons and traps!

Unlocking the Perk Recombobulator™
The Perk Recombobulator™ is unlocked when you complete Plankerton Storm Shield Defense 2. At that point, a sequence of two side-quests will become available that, upon completion, reward you with a large number of brand new resources to use in the Perk Recombobulator. Be sure to complete these quests to get a head-start with your item customization!

To access the Perk Recombobulator, visit the item upgrade screen, and navigate to the new ‘Modify Perks’ option.

RE-PERK! and PERK-UP!
Replacing or Upgrading perks costs two new resources: RE-PERK! and PERK-UP!, respectively.

RE-PERK! is available throughout all mission difficulty levels from Low Threat Plankerton missions and beyond. PERK-UP! begins appearing at the same time as RE-PERK, but also has different rarity levels; the rarer versions become available as players progress through higher and higher mission difficulties. These will appear in mission rewards, mission alert rewards, repeatable quests, and the event store for the duration of the Blockbuster Event.

In addition, you’ll be able to choose which element you want on your weapon. This modification requires elemental resources named FIRE-UP!, AMP-UP!, and FROST-UP! You can find these resources in mission alert rewards and repeatable quests.

New Items vs Legacy Items

The Perk Recombobulator is a big change from the previously existing perk system. It allows players to acquire more powerful perks than ever before, replace perks that they don’t want with ones that are more desirable, and invest in those perks over time to develop the perfect item.

With these benefits come one big restriction: each perk slot on an item is limited in which perks it can actually contain. Newly acquired items are automatically set up to adhere to these new restrictions and players can begin upgrading and replacing perks on them immediately. However, Legacy items (items acquired before Patch 4.2) do not automatically fit into the new structure. Such items must be converted before they’re allowed to be upgraded and respecced via the Perk Recombobulator.

Converting Legacy Items
When players attempt to modify the perks of a Legacy Item, they will first be prompted to opt-into converting the Legacy item into the new system. Before opting to convert the item, the system presents you with a before-and-after preview of any changes that may occur to the item. In some cases, there will be no change, and in others the perk loadout may be altered. Sometimes, a ‘Free’ slot may appear. Free slots allow players to choose what goes into that slot for free after the conversion is accepted.

In all cases, the Conversion process is free, and on a per-item basis. This means that each Legacy item must be converted to work with the Perk Recombobulator, one-at-a-time. Once the process is performed on an item, you’re free to begin customizing that item’s perks!

Perk Slots

Every new item acquired or Legacy item converted rolls perks a little differently than before:

  1. Elemental items now have a dedicated perk slot that determines what type of elemental damage that weapon deals, rather than adding elemental damage on top of affliction damage, snares, or other effects.
  2. Each perk now has five levels of power, up from three. Players can now upgrade individual perks to reach these higher power levels. This means that if you want your Legacy item to reach its full potential, you’ll want to convert it to work with the Perk Recombobulator!
  3. Each perk slot has a range of possible perk types that it can contain. Players can choose to replace a perk in a given slot, but the list of perks that a slot can be changed to is limited in scope, and varies from slot to slot. Some perks cannot be changed at all!

Conclusion

The Perk Recombobulator is our next step towards creating a thriving item economy where YOU decide how to best create the items you want. We’re looking forward to hearing your feedback on this feature as we adjust and tune it going into the future.

Thank you, and happy Recombobulating!

 

Battle Royale infinity gauntlet

Wield true power… the Infinity Gauntlet. Starting now, you can become Thanos in the Infinity Gauntlet Limited Time Mashup.

Drop in Solo as you hunt for and fight over the Infinity Gauntlet. The first to equip the Gauntlet will transform into the mighty Thanos and wield the Gauntlet’s power!

You will need some serious firepower to take down Thanos. Only Rare, Epic and Legendary weapons appear in this Limited Time Mashup.

Take down Thanos, equip the Gauntlet and claim Victory!

This collaboration started as a simple phone conversation between Epic and Marvel over a mutual appreciation for Fortnite and Avengers. We worked closely over the following weeks to bring these two worlds together and landed on the Limited Time Mashup, Infinity Gauntlet. When we saw the movie last weekend, which was incredible, we were even more excited.

This is a collaborative experiment between friends from start to finish. Jump in tomorrow, play and experience Fortnite x Avengers. It’s unlike anything we’ve done before and we want to know what you think!

 - The Fortnite Team

Battle Royale Twitch Prime FAQ #2
Do I need a Twitch Prime membership to redeem the Twitch Prime Pack within Fortnite?
Yes.
 
What exactly will I receive when I redeem the Twitch Prime Pack #2?
This pack includes 4 distinct items, all of which are exclusively available to Twitch Prime members:
  • Battle Royale Trailblazer Outfit: On the forefront of victory.
  • Battle Royale True North Back Bling: Find your way.
  • Battle Royale Tenderizer Pickaxe: Leave a good first impression.
  • Battle Royale Freestylin’ Emote: Tear up the dance floor.

Note: All items are cosmetic only and provide no competitive advantage. All items for Twitch Prime Pack #2 are for Battle Royale only.
 
How do I get my Twitch Prime content for Fortnite?
If you already have an active Twitch Prime membership (either paid or free trial), log in on Twitch to begin the claim process for this content.   
 
I already linked my Twitch and Epic account when I claimed the first Twitch Prime Pack. Do I need to claim again to get the current Twitch Prime content? 
YES. You must claim each Twitch Prime Pack individually. If you already linked your Twitch and Epic accounts for the previous Twitch Prime loot in Fortnite, log in on Twitch to begin the claim process for this content.  
 
How do I become a Twitch Prime member?

Twitch Prime is included with Amazon Prime in the US, Mexico, Canada, Italy, France, Germany, Belgium, Austria, Spain, Japan, Singapore, Netherlands, and the United Kingdom. Twitch Prime is included with Prime Video in over 200 other countries and territories. If you are already an Amazon Prime member, you get Twitch Prime at no additional cost by connecting your Amazon account to your Twitch account at www.twitchprime.com.
 
If you are not already an Amazon Prime member, you may start your free trial (if available) above. Follow all of the steps and the content that is currently available will be sent directly to your game account.
 
When will I get my Twitch Prime content for Fortnite?
If you've followed all of the steps in the claim process for this offer, your content will be waiting for you in your locker the next time you log in to Fortnite Battle Royale!
 
I received an error that my Twitch or Amazon account has already claimed this content. What do I do?
This happens when a different Twitch account was linked to your Amazon account (or vice versa) and claimed the current Twitch Prime Pack. Please check that the same Twitch account is linked to the Amazon account that was originally used to claim this Twitch Prime Pack.
 
I play Fortnite on my PS4/Xbox One/PC primarily, but also play on mobile. Will I be able to access the Twitch Prime content everywhere that I play?
As long as you use the same Epic account to play on each platform, you will be able to access your Twitch Prime content across PC/console and mobile. Content is not shared between Xbox One and PS4, however.
 
Can I link multiple Twitch Prime accounts to my Epic account and get additional content?
No. Each offer can only be applied once to a single Epic account.
 
Can I still get previous Twitch Prime content for Fortnite?
You will only receive content that is currently available. However, if you have successfully claimed the first Twitch Prime pack but not completed the account linking flow prior to May 9, 2018 at 9 AM PST, you will receive that content after completing the current offer claim flow above.
 
Do I continue to receive content if my free trial expires? What happens to my content if I no longer have a Prime membership or my free trial expires?
You need to have an active Twitch Prime membership to receive content that is currently available. Once you claim your Fortnite content, all content that is delivered to your game is yours to keep, subject to any Epic Games rules or policies that apply to the content. However, you will not receive future content without an active Twitch Prime membership.
 
Where can I get Fortnite?
Fortnite: Battle Royale is free! Visit https://www.epicgames.com/fortnite/en-US/buy-now/battle-royale to find out how to start playing on PC, Xbox One, PS4, and iOS.

FORTNITE – SOLO SHOWDOWN

Official Contest Rules

By participating in the Fortnite – Solo Showdown Limited Time Mode (the “Contest”), Contestants agree to be bound by these Fortnite - Solo Showdown Official Contest Rules (the “Rules”), which are binding and final on matters relating to this Contest.

SUMMARY:

In the Solo Showdown LTM you will be placed against other self-selected competitors making this the ultimate test of survival.  Placements in this limited time mode will be specially tracked and determine rewards you receive at the end of the event. The top 100 players will be awarded.

Your first 50 matches in the Solo Showdown LTM will be counted towards your Score.  You must play 50 Solo Showdown LTM matches to be eligible for a prize.

AWARDS:

1st Place: 50,000 V-bucks

2nd - 4th Place: 25,000 V-Bucks

5th – 50th Place: 13,500 V-bucks

51st – 100th Place: 7,500 V-bucks

HOW TO ENTER:

Play at least 50 matches in the Solo Showdown LTM.

CONTEST PERIOD:

The Contest is open, and the Solo Showdown LTM will be available, from May 17th, 2018 at 10:00AM EST to May 21st, 2018 10:00AM EST.

ELIGIBILITY:

No purchase necessary.

To be eligible for the Contest, you (“Contestant”) must:

  • be 16 or older;
  • be a valid Fortnite licensee under the Fortnite End User License Agreement (https://www.epicgames.com/fortnite/eula);
  • have a Fortnite account registered on or before May 15, 2018;
  • play at least 50 Solo Showdown LTM matches.

The Contest is open to participants worldwide, but is void wherever restricted or prohibited by law.

Employees, officers, directors, agents, representatives of Epic Games, Inc. (“Epic”) (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible.

Epic reserves the right to disqualify any Contestant in its sole discretion for any reason, including without limitation if Epic determines Contestant is cheating, hacking, harassing, using abusive or offensive language, account sharing, sabotaging, spamming, engaging in social engineering, scamming, or violating the Fortnite EULA.

SCORING:

The following scoring structure shall apply solely to this Contest.

Each win awards a Score based on final placement. Cumulative Score across the contestants 50 matches will determine winners.

For example, finishing first place within a match will award you 100 points while finishing 20th place within a match will award you 50 points. Exact placement Scores below:

Placement Points
1 100
2 94
3 91
4 88
5 85
6 80
7 75
8 70
9 65
 
Placement Points
10 60
11 - 15 55
16 - 20 50
21 - 30 45
31- 40 40
41 - 50 35
51 - 75 30
76 - 100 25

In the event of a tie, the following statistics, in the order presented here, will be used as tiebreakers: total wins, total kills, and average placement during the Solo Showdown LTM.

The top 100 Contestants at the end of the Contest Period will receive prizes.  

Only the first 50 matches in Solo Showdown LTM will count towards a Contestant’s Score.  

PRIZES:

The Contestant with the highest score will have 50,000 V-bucks added to their Fortnite account.

Contestants who place 2nd – 4th will have 25,000 V-bucks added to their Fortnite accounts.

Contestants who place 5nd – 50th will have 13,500 V-bucks added to their Fortnite accounts.

Contestants who place 51st – 100th will have 7,500 V-bucks added to their Fortnite accounts.  

Selected Contestants will be notified on or about Friday, May 25, 2018 and may be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Epic may choose the next highest scoring Contestant. The Selected Contestant may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestant will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.

CONDITIONS:  

Contest is subject to these Rules. By participating, Contestants agree: (i) to be bound by these complete Rules and the decisions of Epic which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Rules, except where prohibited by law. By accepting a prize, selected Contestant agrees to release Epic from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Epic shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Epic reserves the right to cancel or suspend the Contest in its sole discretion or due to circumstances beyond its control, including natural disasters. Epic may disqualify any Contestant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Epic’s representatives. The internal laws of the State of North Carolina will govern disputes regarding these Rules and/or this Contest. Epic reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Epic’s control, corrupt the administration, security or proper play of the Contest. Any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest.  Should such an attempt be made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. Epic reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Rules. Epic is not responsible for any problems, bugs, or malfunctions Contestants may encounter. This Contest is subject to all applicable federal, state and local laws.

PUBLICITY:  

Epic reserves the right to use the name, likeness, and/or Epic account ID of any Contestant, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

At any time before, during or after the Contest Period, Epic may, in its discretion, choose to post Contestants’ name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this content will not mean that said Contestants are eligible to win or have been selected as winners. Contestants understand that users of these sites may share, comment on (including negatively), and re-post such content. Any requests by Contestants to be removed from consideration will be accommodated to the extent practically possible.

WAIVER OF JURY TRIAL:  

Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this Contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

PRIVACY:  

Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

© 2018 Epic Games, Inc. All rights reserved.

On April 11th, 2018, we experienced an extended outage coinciding with the release of Fortnite 3.5. The outage blocked all logins for all players to our platform. We know many millions of you were excited about dropping from the Battle Bus with your friends, and it was a long time to wait to check out our 3.5 release. We sincerely apologize for the downtime.

We’re sharing more technical details in this post to give you a better understanding about what went wrong, what we did to fix it, and how we can prevent future issues like this from happening again.

Overview
At a high level, the Mongo database that backs our account service experienced severe performance degradation, which in turn caused our account service to be unavailable from April 11th 20:44 UTC to April 12th 14:30 UTC.  This means all login requests, account creations, and queries for account information failed.  With no way to query account information, there was no way to validate logins and accounts or process login requests. 

At the first sign of major impact (20:44 UTC), multiple engineers began to investigate the issue. Over the course of the next 17 hours, we attempted to bring services back online 7 different times. This outage left a deep scar on service availability:

 

Over the course of the incident we found that call patterns caused cache pressure, connection storms knocked database members offline, node performance issues made things worse, and certain calls reading from primary were all contributing factors leading up to and extending our outage period.  We made many different changes to try and restore the account service and this covers the main issues and changes we made.

Call Pattern Changes in Fornite 3.5 Causing DB Cache Pressure
We had several call pattern changes in Fortnite 3.5 that slowly, over time, impacted database cache utilization.  Deep investigation into Mongo logs and support from the Mongo database teams helped us uncover this. However, it took us many hours to reach this conclusion.  A specific change in a call pattern caused us to reach new cache limits and cache evictions, which resulted in increased I/O to the point of performance degradation. This also uncovered a misreporting of I/O metrics in our database monitoring.  We are correcting this and it is covered in the “What’s Next” section below.

 Figure 1. Unexpected excessive http calls to an API in question after client release.  This aligns with the pattern in the graph in Figure 2 below.


We didn’t detect this immediately after release due to it being a slow multi-hour increase on a less-trafficked API.  With so much going on in our databases, such as members going offline as noted below, identifying this as a culprit took a significant amount of investigation.

Over the span of several hours, we experienced an increase in cache reads from disk into memory. This indicated the dataset was larger than what fit into RAM and required having to move data in and out, as indicated by the below chart for a replset (MongoDB replica set) secondary (following the leftmost brown line).


 

Figure 2: The above chart shows cache pressure on the cluster primary following deployment of v3.5, and also going into service instability.  Vertical lines represent instance restarts and leadership changes.  The blue line trends up as cache read pressure increases, until the instance can no longer keep up with both request and replication load.  The green line shows writes to disk, which also contributed to I/O issues.


Upon taking a closer look at cache behavior, we saw a sudden steep increase in the rate at which dirty cache was being accumulated (as seen in Figure 2). This was caused by heavy mutations and reads to the dataset, and, at our tipping point, I/O increased to a point of saturation.

 

Figure 3: The above chart (times in PST) shows steady dirty cache (data written to RAM yet to be written to disk) on the cluster primary during the initial event.  This is a clear indicator that DB mutations were occuring at such a rate that exceeded server capacity.  At approximately 29GB of unsaved data, the mongod begins to have communication issues with the rest of the cluster.


We found that this cache pressure was sufficient to overload the current standing primary of our replica set, triggering leader elections.  

We gathered logs and metrics and provided them to MongoDB Support for analysis.  Their investigation started with what occurred in the hours leading up to our main availability issues.  They were able to confirm that our last Fortnite release dramatically changed the cache behavior, with page eviction occuring much more frequently due to increased reads into cache. This continued to progress until the cluster could no longer support the load, at which time it started to take longer to process queries, causing the client application to surge in creating TCP connections.

 

Figure 4: MongoDB’s Professional Services team provided the above chart of our cluster’s issues between application deployment (A), and the DB beginning to have availability issues (B).  This chart also shows the increase in cache pressure, in particular the number of evicted pages on the primary server increases to 4.5x baseline before issues start.


From this point onward, our efforts turned to applying our lessons learned from partnering with several groups within MongoDB, primarily the Professional Services and Technical Services teams. Since the launch of Fortnite we have learned and applied many best practices and performance improvements in order to get the best scaling and availability characteristics out of MongoDB; our growth required it! 

Connection Storms
Our short connection timeouts to Mongo resulted in rapid connection churn and when the database performance became degraded, the number of connections to the database from the application spiked rapidly. These spikes caused us to hit maximum configured connection limits. When maximum connections were reached, even intra-replset communication failed causing nodes to drop in and out of a healthy state. These connection storms caused a cascading failure across our Mongo replica set.

We bumped socketTimeoutMS up to 30 sec from 200 ms to help mitigate connection thrashing on the DB side during issues. Previously, it was used as a primary timeout setting to mitigate slow query hiccups. On average majority of our lookup queries are handled under 10ms.

We also started passing ‘maxTimeMS = 500ms’ with queries as a new query timeout setting.  Rather than preemptively closing the connection after 200 ms, the database will terminate the operation after the maxTimeMS interval, keeping the connection open helping to mitigate connection storms during performance issues such as these.

We also moved to use mongos (MongoDB Shard Router), which has more connection controls for accessing to the mongod (primary daemon process for the MongoDB system) than the DB driver, to try and improve our Mongo connection handling.  

 

Figure 5: One of the replset member’s connection count and document movement rate during the event.  Vertical lines represent instance restarts and leadership changes.  At 02:48 UTC we switched to using mongos instead of talking directly to mongod, causing a much lower connection count load on individual replset members.  While this didn’t immediately clear impact, it did protect us from intra-replset communication disruption.  As a result, this protected us at least from further DB member disruption by leadership thrashing.


One of those key recommendations was to test and deploy an additional setting to our mongos fleet: ShardingTaskExecutorPoolMaxConnecting. This acts as a throttle on opening new TCP connections between  mongos and  mongod, moderating connection storms.  This feature, backported from MongoDB v3.6 to v3.4, changes mongos socket creation speed from completely unbounded to approximately 50 connections established at a time - possibly lower in the future.  This means that when a client application talks to the MongoDB driver, requesting a new connection (from mongos to mongod, not client to mongos), that the mongos will hold onto that request and possibly stall for a time, waiting for the mongos to open a new TCP connection to a mongod.  As soon as a TCP connection moves out of the “connecting” lifecycle phase (a few milliseconds usually), more space is made for further connections.  

Replica Set Degradation
Our accounts replica set reached a severely unhealthy state.  Due to the size of the database, syncing additional members, and creating additional backups, it took a significant amount of time which also delayed recovery. Hitting the connection limits caused node after node to drop offline, each of which had to be brought back to a healthy state.  Each attempt to recover would cause multiple members of the replica set to go offline.  We removed traffic in these cases to allow for recovery and incrementally added clients back to full operation to restore the service.

Performance Issues on a Subset of DB Nodes
We had 2 specific members of our replica set that seemed to experience more severe performance degradation than others.  In several cases CPU on these nodes instantly hit 100% utilization with 99% spent in system/kernel time.  When this occurred, logging stopped, and the Mongo process itself appeared completely hung.  With no logging or ability to debug the system, we were left with an unknown root cause.

Removing the two problematic members from the replica set did not resolve the issue, but these two nodes’ performance issues resulted in considerably lower capacity for our database. We have since isolated these nodes, replacing them with new members in the replica set.

We also moved to MongoDB v3.4 for our accounts database to try and take advantage of many of its performance improvements.  While this wasn’t specific to the two nodes mentioned here, performance and resiliency improvements in v3.4 enabled us to use several new tuning parameters such as ShardingTaskExecutorPoolMaxConnecting mentioned above.

Specific API Calls Reading From Primary
We discovered a code path that had not been changed for some time that was pinning specific queries to the primary node.  This put more pressure on the primary than was needed and didn’t allow these specific calls to scale out with our replica set members.  We made code changes during the outage to have these reads come from secondary members allowing us to share the workload across the replica set.

All of the above changes, along with other specific tunings, allowed us to increase performance to the point of recovery and mitigate the circumstances that had resulted in cascading failures with our data store.  We used several techniques to reduce call counts in our account service over this period and incrementally added traffic back to the service from a “cold start”.

Improvements implemented since outage
DB performance issues helped us discover a number of inefficiencies in data access patterns and updates. Over the last couple of weeks we’ve implemented a number of additional stability and resiliency improvements.

The Friend Suggestions feature on consoles had some scalability issues introduced in Fornite 3.5:

  • Requerying the list of suggested friends whenever a friends list refresh was triggered.  The original intent was for this to only happen once on login.
    • This was causing too many requests to the Account Service which increased API load by 300x on a specific API call.
  • Normally we are able to dynamically adjust features via hotfixes, but in this case our tunables for this were broken.

Fortnite 3.5.1 introduced a fix to make sure the hotfix values were respected again and also made sure that we only refresh the list on login.

We’ve significantly reduced the amount of DB update calls by moving ephemeral data (like short-living single-use OAuth 2.0 authorization codes) out of MongoDB to ephemeral storage, Redis in our case. This let us noticeably reduce I/O load and reduce transaction log growth rates.

We’ve also improved caching of account data in a way that lets us reduce the amount of DB lookup queries at least by factor of 2x. Our longer-term goal though is to put the entire set of active users into a cache, so that even with DB in a degraded state actual impact would be much lower.

Yet another significant change we made was around the Fortnite client login sequence. Before our improvements, Fornite would reset the login sequence even if it failed well beyond the sign-in step. Now it tries its best to resume where possible, saving work.

What’s Next?

Correct our I/O monitoring
While we did have I/O monitoring enabling, it turned out that our metrics were not an accurate measure of IOPS.  We are in the process of increasing resolution on I/O reporting and monitoring from 5 minute to 10 second metrics.  This will allow us to characterize disk problems in our fleet better and faster.

Put in alarming on early indicators of DB cache exhaustion
With the data from this event we are investigating appropriate early warning signs to alarm on cache pressure.  This is not simple to get right with our existing tooling and we’re discussing internally and with MongoDB on best practices to alert us when we reach dangerous thresholds.  Given different workloads and node types further analysis and load testing is required.

Improve the speed of adding and replacing replica sets nodes
One of the reasons recovery took longer than it might have was considerable amount of time it took to introduce new replica set nodes to replace unhealthy ones. We’re planning to evaluate options to improve this.

Continue with optimizing DB access patterns
We’ve identified a number of other improvements that would let us reduce load on the DB even further. One idea we are exploring is changing how we sync 3rd party information which typically doesn’t change at each login interval.  When you login to our Epic platform using 3rd party information we update our DB and we sync your display name you use in the game so that we can show it to other players.  Finding a balance on the optimal syncing strategy, along with other opportunities to optimize DB access patterns is something we will continue to explore.

Data set sharding
Sharding data is a natural way of increasing overall service capacity by splitting data into well-isolated pieces and assigning tasks to dedicated processing resources hosting those pieces. Sharding is most effective if you know in advance the shard to route your request to. Otherwise request needs to be handled by all shards in a cluster before you can get result. This is still better though than being capped with a single replica set.

MongoDB uses shard keys to distribute data across shards. Every account document has a natural primary key, which would be an ideal candidate for the role of sharding key. But we need to stay effective in looking account entries up by secondary keys, such as display name or email address. We’re working with the MongoDB team on defining an optimal data sharding strategy for our case.

Document a cold start process for account service
We successfully completed a cold start process for accounts, but there are a few items we learned along the way. Developing a runbook to test our cold start process during high traffic periods can improve our recovery time.

Improve our analysis of API calls per release
While this has been an ongoing effort here at Epic, we need to continue to improve our call pattern analysis testing and its impact on performance.

Continue working with the MongoDB team on database performance and reliability
We have implemented our best practices learned here and from previous events with support from the MongoDB team(s). We will continue to investigate performance and resiliency tunings for our databases.  Our work does not stop here with this event.

We hope this postmortem has provided transparency into the issues that lead to our extended outage and recovery. While our constant goal is to avoid these scenarios, our learnings from this incident has lead to a considerable amount of changes and improvements across Fortnite and its services. 

Interested in these sort of problems or think you can help us build the most reliable game services on the planet? Passionate about gaming and game services? Join Epic in Seattle, North Carolina, Shanghai, Salt Lake City, San Francisco, UK, Stockholm, Seoul, or elsewhere!  Please shoot us an email at [email protected].

Battle Royale v3.6 Patch Notes
#navBox.fixBox { padding: 0 !important; margin: 0; list-style: none; } #navBox.fixBox li { display: inline-block; width: 33%; text-align: center; padding: 0em; } #navBox.fixBox li span { color: white !important; } #navBox.fixBox li h2 { margin: 0; cursor: pointer; } #navBox.fixBox li h2 span { font-family: BurbankBigCondensed-Black, sans-serif; font-size: 1em; margin: 0; padding: 0.3em 0; display: block; } .fixBox .overview { background-color: black; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .overview:hover { background-color: #2e2e2e; } .fixBox .br { background-color: #efbf2f; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .br:hover { background-color: #F6D275; } .fixBox .stw { background-color: #b042ef; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .stw:hover { background-color: #D98BF7; } #cmsSection .backTop { text-align: center; margin: 2em 0; } #cmsSection .backTop span { color: #dd55dc; font-family: BurbankBigCondensed-Black, sans-serif; cursor: pointer; font-size: 1.2em; } #cmsSection .backTop i { display: inline-block; transform: rotate(180deg); -ms-transform: rotate(180deg); -webkit-transform: rotate(180deg); vertical-align: text-top; } #battleRoyale-section, #saveTheWorld-section { margin-top: 5em; } hr.sectionBreak, #overview-section hr, #battleRoyale-section hr, #saveTheWorld-section hr { border-color: #e2e3e4 !important } #battleRoyale-section .br-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_FNBR-644x144-d7ecc8e17e6e23892a015abc5c35e89ce07d613c.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 4.5em 0; margin-bottom: 2em; } #battleRoyale-section .br-header h1 { margin: 0; text-align: center; color: white; } #battleRoyale-section h2 { color: #efbf2f; } #battleRoyale-section h3 { font-weight: bold; } #saveTheWorld-section .stw-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_STW-644x144-c4e624cfb137e0797f485164105b1508d2fe0e2f.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 5em 0; margin-bottom: 2em; } #saveTheWorld-section .stw-header h1 { margin: 0; text-align: center; color: white; } #saveTheWorld-section h2 { color: #b042ef; } #saveTheWorld-section h3 { font-weight: bold; } @media screen and (max-width: 991px) { #navBox.fixBox li { display: block; width: 100%; margin: 1em 0; } #battleRoyale-section, #saveTheWorld-section { margin-top: 0; } #battleRoyale-section .br-header, #saveTheWorld-section .stw-header { margin-bottom: 0; } }


Welcome!

V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… Clinger! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the Noble Launcher! Give your enemies a sizzling shock.

Clinger (Battle Royale + Save the World)
Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.

Noble Launcher (Save the World)
Charge-up this launcher and leave monsters in shock! Increase the charge for a more intense attack.

General

  • Twitch account linking has been removed from the game client due to scalability issues.
    • Twitch Prime account linking can still be done through the Epic Games website.
Bug Fixes
  • Fixed an issue with metal doors not making a sound when closed.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

Battle Royale

Weapons + Items

  • Clinger added.
    • Stats:
      • Rarity: Uncommon
      • Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
      • Explosion Delay (once attached to target): 2.5 seconds
      • Player Damage: 100
      • Structure Damage: 200
      • Radius: 1 Tile
      • Max Stack Size: 10
      • Pickup Stack Size: 3
    • Stick this grenade to an enemy and wait for it to explode after a short duration!
      • Cannot explode in the air.
    • Will cling to any surface or player hit.
    • Will detonate early if a structure it is attached to is destroyed.
  • Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
  • Minigun adjustments:
    • Increased accuracy by 10%.
    • Decreased recoil by 10%.
    • Increased damage from 16/17 (Epic/Legendary) to 18/19.
  • Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
  • Port-a-Fort improvements:
    • Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
    • Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
    • Port-a-Fort trajectory now turns red if aimed too high.
Bug Fixes
  • Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
  • Fixed an issue where Submachine Guns intermittently failed to reload.
  • Fixed an issue where Cozy Campfire healed for one more second than intended.
  • Fixed an issue where red hitmarkers wouldn’t show when the Rocket Launcher dealt damage.
  • The red light on Remote Explosives can no longer be seen through doors.
  • Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player’s inventory.

Gameplay

  • Short fences will no longer block you from building structures.
  • First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
  • Players now spawn closer to their squadmates on the starting island.
  • Moved the groups of spawn points on the starting island to be closer to one another.
  • Supply Drop balloon health has been adjusted based on playlist:
    • Solo: 500
    • Duo: 750
    • Squad: 1250
  • Supply Drops now spawn twice as high and fall twice as fast.
Bug Fixes
  • Builder Pro
    • Fixed an issue where primary fire could be interrupted when releasing aim down sights.
    • Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
    • Fixed an issue causing player’s weapons to automatically fire after placing a structure and switching to the weapon.
  • Fixed multiple issues with Supply Drops:
    • Balloon collision no longer remains after the crate is opened.
    • Supply Drops no longer get stuck on structures, trees, or in the air.
    • Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
  • Players no longer take falling damage when landing on top of tires.
  • Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
  • Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.

UI

  • Self-Service Cosmetic Returns featured has been added.
    • Will allow you to return up to 3 cosmetic purchases for V-Bucks (lifetime).
    • What can be returned?
      • Emotes
      • Gliders
      • Harvesting Tools
      • Back Bling
      • Outfits
    • What cannot be returned?
      • Battle Pass
      • Battle Pass Tiers
      • Starter Pack
      • Founder’s Pack
      • Founder’s Pack Upgrades
      • Loot Llamas (Save the World)
      • Event and Weekly Items (Save the World)
Bug Fixes
  • The Shadowplay Highlights button is visible on the victory screen again.
  • Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
  • Fixed an issue that removed the “Remove Marker” icon from the map.
  • Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
  • Fixed an issue preventing certain inputs from closing the Squad Comms wheel.

Audio

  • Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.
Bug Fixes
  • Fixed the Supply Drop opening sound not being audible from a distance.
  • Fixed an issue causing chest audio to not play in some cases.
  • Sound effects for metal doors now play when closing the doors.

Art + Animation

Bug Fixes
  • Fixed an issue causing parts of Raven’s clothing to stretch across the screen in the Locker.
  • Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.

Performance

  • Improved hitching that occurs on player elimination (more improvements coming in v4.0).
  • Resolved hitching that occurred when rendering foliage.
  • Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.

Mobile

  • Added an option to enable a Fire button (right side of screen), which can be enabled via the setting ‘Use Tap to Fire’.
Bug Fixes
  • Fixed interactions where players failed to revive teammates and open chests.
  • Fixed an issue where resources being gathered were displayed in the wrong location.
  • Fixed an issue in which characters would occasionally move when the map was opened.
  • Fixed an issue that prevented friendly structures from being edited.

Back To Top

Save the World

Weapons + Items

  • Clinger added.
    • This grenade sticks to targets and explodes a short time later.
    • Grenade does not damage player built structures.
    • Can be found in drops in the world, and expires at the end of the mission.
  • Noble Launcher added.
    NOTE: This will be available on March 25 at 8pm ET.
    • Heavy weapon that fires a wave of piercing energy.
    • Has three charge states:
      • Uncharged (0.5 tile wide)
      • Moderate Charge (1 tile wide)
      • Max Charge (1.5 tiles wide)
    • Deals energy damage, which is fairly effective against all types of elemental enemies.
  • Bacon may now be found in greater quantity…. wherever bacon may be found 🤔🥓
  • Adjusted Energy Ammo Costs:
    • Amount of Energy Ammo per craft increased from 80 to 100.
    • Drops of Energy Ammo in the world increased by 20%.

Missions + Systems

  • Salvage the Drone mission adjustments:
    • The Drone will now crash less frequently.
    • The Drone should no longer crash next to a primary mission defense location.
    • Completion rewards have been improved to drop a wider variety of items.
    • Salvage resources have been tripled.
  • In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
  • Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
  • [Rework] Anomaly
    • The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
    • Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.
Bug Fixes
  • Concrete corner walls in cities and industrial zones no longer block player built structures.

Gameplay

  • Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.
Bug Fixes
  • Rifts and Encampments should no longer block projectiles.
  • Traps no longer ‘float’ when the wall they are on has been destroyed.
  • Corrected an issue where Remote Explosives could not be thrown while sprinting.
  • Removed predictive stair rotation that would frequently guess wrong.

UI

  • Controllers can now zoom on the Mission Select screen by holding the triggers.
  • Missions can now be selected by double clicking them on the map screen.
  • Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.
Bug Fixes
  • Fixed an issue that prevented scrolling through the quest description for the quest, ‘Reunion Tour’.
  • Fixed an issue where quest updates would pop up behind the build option HUD.
  • Fixed an issue where rewards appeared offscreen on the Mission Select screen.
  • Fixed a delay that occurred when leaving a mission after pressing the ‘Return to Homebase’ button.
  • Significantly reduced hitching in the Transform menu.
  • Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.

Heroes

Bug Fixes
  • Fixed an issue that caused Bullet Storm Jonsey’s ‘Start Up’ and ‘Start Faster’ perk to not grant the correct amount of bonus rate of fire.
  • Fixed an issue where players could shoot during Constructor’s Bull Rush animation.

Enemies

Bug Fixes
  • Fixed an issue where certain enemies were showing up too often within the world.

Audio

  • ‘Feel the Base’ shockwave sounds redesigned to be more impactful and have more… bass 🔊!

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Back To Top

#navBox.fixBox { padding: 0 !important; margin: 0; list-style: none; } #navBox.fixBox li { display: inline-block; width: 33%; text-align: center; padding: 0em; } #navBox.fixBox li span { color: white !important; } #navBox.fixBox li h2 { margin: 0; cursor: pointer; } #navBox.fixBox li h2 span { font-family: BurbankBigCondensed-Black, sans-serif; font-size: 1em; margin: 0; padding: 0.3em 0; display: block; } .fixBox .overview { background-color: black; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .overview:hover { background-color: #2e2e2e; } .fixBox .br { background-color: #efbf2f; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .br:hover { background-color: #F6D275; } .fixBox .stw { background-color: #b042ef; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .stw:hover { background-color: #D98BF7; } #cmsSection .backTop { text-align: center; margin: 2em 0; } #cmsSection .backTop span { color: #dd55dc; font-family: BurbankBigCondensed-Black, sans-serif; cursor: pointer; font-size: 1.2em; } #cmsSection .backTop i { display: inline-block; transform: rotate(180deg); -ms-transform: rotate(180deg); -webkit-transform: rotate(180deg); vertical-align: text-top; } #battleRoyale-section, #saveTheWorld-section { margin-top: 5em; } hr.sectionBreak, #overview-section hr, #battleRoyale-section hr, #saveTheWorld-section hr { border-color: #e2e3e4 !important } #battleRoyale-section .br-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_FNBR-644x144-d7ecc8e17e6e23892a015abc5c35e89ce07d613c.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 4.5em 0; margin-bottom: 2em; } #battleRoyale-section .br-header h1 { margin: 0; text-align: center; color: white; } #battleRoyale-section h2 { color: #efbf2f; } #battleRoyale-section h3 { font-weight: bold; } #saveTheWorld-section .stw-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_STW-644x144-c4e624cfb137e0797f485164105b1508d2fe0e2f.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 5em 0; margin-bottom: 2em; } #saveTheWorld-section .stw-header h1 { margin: 0; text-align: center; color: white; } #saveTheWorld-section h2 { color: #b042ef; } #saveTheWorld-section h3 { font-weight: bold; } @media screen and (max-width: 991px) { #navBox.fixBox li { display: block; width: 100%; margin: 1em 0; } #battleRoyale-section, #saveTheWorld-section { margin-top: 0; } #battleRoyale-section .br-header, #saveTheWorld-section .stw-header { margin-bottom: 0; } }


Fortnite fans,

This weeks v3.5 Content Update introduces a powerful new weapon to Battle Royale and a new questline to explore in Save the World. 50v50 is BACK and bigger than before. Two teams, two buses, one Victory Royale.

50v50 V2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. The battle begins on Thursday, April 18. Be the first to the frontline! 

Light Machine Gun (Battle Royale)
Lock and load! This weapon’s fast rate of fire and 100 round magazine keeps squads pinned down from a distance.

Into the Storm: Encore (Save the World)
Venture into the storm with Lars, great treasures and dangers await. Overcome these challenges and unlock your choice of one of the new Cyberpunk Heroes.

Neon Weapons - Mercury LMG (Save the World)
This energy machinegun has a massive magazine containing enough firepower to annihilate an entire wave of Husks! Find it in the Event Store.


v3.5.2 Update

General

  • From Thursday, April 19 until Sunday, April 22 players will receive the following:
    • 2x experience when playing Battle Royale.
  • An Into the Storm Llama each day in Save the World.
    • Remember to log in to claim your Llama on each of these days to collect all four.
  • Resiliency improvements to help prevent extended downtime.
  • Fix for a high-frequency crash on Xbox One

Battle Royale

  • Peeking is being reverted back to how it functioned prior to v3.5.
    • This should solve the issue causing players to accidentally shoot their own structures while trying to peek. More info here.

General

  • Gifts of appreciation to our community for your patience during our unexpected downtime on 4/12 - Part 2:
    • Battle Royale - 20 Battle Pass Stars
    • Save the World - 1600 Seasonal Gold

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy Fortnite | Community Issues Trello board here.

Back To Top

Battle Royale

Gameplay

  • Limited Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).

Weapons + Items

  • Light Machine Gun added.
    • Rare and Epic rarities.
    • Can be found in Floor Loot, Treasure Chests, and Vending Machines.
    • 25 / 26 damage (Rare / Epic).
    • 100 round magazine, fires Medium ammo.
    • 5 second reload time.

Back To Top

Save the World


Missions + Systems

  • Into the Storm: Encore
    • Crank up the Steel Wool and get ready to fight as Lars continues his journey into the storm.
    • Complete this new questline to unlock one of the four new Cyberpunk Heroes.

Weapons + Items

  • Mercury LMG
    • Energy assault weapon with a moderate rate of fire and large magazine size.
    • Available in the Event Store at 8pm EST on April 18.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Back To Top

Replay Royale Contest Rules

  1. ELIGIBILITY:  The Replay Royale (“Contest”) is open to individuals aged 16 and older who are Fortnite Licensees throughout the Contest Period (“Contestants”). Contest is open to participants worldwide, but is void wherever restricted or prohibited by law. The Contest is sponsored by Epic Games, Inc., located at 620 Crossroads Blvd, Cary, NC 27518 (“Sponsor”). Employees, officers, directors, agents, representatives of Sponsor, the legal, promotion and advertising agencies of any aforementioned entity, and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Contest, and each parent company, affiliate, subsidiary, agent and representative of any aforementioned entity are not eligible. This Contest is subject to all applicable federal, state and local laws.

  2. CONTEST PERIOD: The Contest Period begins on April 13, 2018,  at 10:00 AM Eastern Standard Time (“EST”), and ends on April 26, 2018 at 11:59 PM EST (the “Contest Period”). ALL ENTRIES MUST BE SUBMITTED DURING THE CONTEST PERIOD. By participating, Contestants agree to be bound by these Official Rules and the decisions of the judges and/or Sponsor, which are binding and final on matters relating to this Contest.

  3. HOW TO ENTER:  Post your Submission to YouTube, with #ReplayRoyale in the description/metadata tags or title.

Create your Submission: Using Fortnite’s new Replay system, create a highlights video of your original gameplay.

One (1) Submission per individual. Any attempted submission after the first shall be disregarded.  All submissions must be created on or after the start date of the contest (April 13, 2018 10:00 am EST).

All contact information provided must be current, accurate, and valid. Submissions must be received during the Contest Period. No other methods of delivery will be accepted. Sponsor reserves the right to disqualify any Contestant it finds to be tampering with the entry process or the operation of the Contest or violating these Official Rules. Submissions will not be returned. Sponsor is not responsible for incomplete, late, lost, delayed, damaged, misdirected, incomplete, void, corrupted, garbled, illegible, or unintelligible submissions and those Submissions are void and will not be accepted; nor is Sponsor responsible for any problems, bugs, or malfunctions Contestants may encounter when seeking to enter their Submissions.  

  1. SUBMISSION GUIDELINES:  There are some limits on what you can do:

  • Submissions must be from an individual (i.e., you cannot submit as a team) and must feature your own gameplay.
  • Submissions must be of a video that is at least 60 seconds in length, but no longer than 90 seconds.
  • Submissions must be primarily made in Fortnite’s new Replay system.
  • Submissions must be directly accessible by Sponsor and any other person from the link you provide.
  • Submissions must be in one of the following formats: YouTube link that includes the #ReplayRoyale hashtag in the description/metadata tags or title.
  • Submissions should not require any additional software to run.
  • Submissions may not contain personal attacks on anyone or any discernible product, including competitor products.
  • Submissions may not depict nudity, animal cruelty, or illegal activity or substance, or offensive or obscene subject matter as determined in Sponsor’s sole discretion.
  • Submissions shall not portray Sponsor in a negative light.
  • Submissions must be appropriate for a broad audience.
  • Submissions may not feature any trademarks (including logos) other than those owned by Sponsor.
  • Submissions must be original plays, achieved/created by the person who submits the entry. Contestants may not copy or otherwise plagiarize Submissions from any source, nor may Submissions include third-party copyrighted material or artwork without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third party’s rights, and that you have obtained any necessary permissions from all relevant third parties to submit the Submission.
  • You hereby agree to indemnify Sponsor against any and all claims from any third party for any use by Sponsor of the Submission.
  • Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed your Submission constitutes or may constitute copyright infringement, the Submission will be disqualified.
  • Sponsor reserves the right to exclude any Submission that it believes, in its sole discretion, doesn't meet this criteria, and to delete any such Submission from any and all location(s) under Sponsor’s control.
  1. JUDGING:  All entries will be prescreened to insure the entries have correctly met the Submission Guidelines and meet with Sponsor’s general standards and practices prior to any judging (“Qualified Submissions”).

Qualified Submissions will be reviewed and scored by a panel of qualified judges, according to the following criteria:

  • Up to 50 points for Mastery:
    • Did the video display a mastery of the Replay system?
    • Did you utilize the tools of the Replay system (i.e. - exposure, aperture, etc.)?
    • Was your video primarily composed using the Replay system?
  • Up to 25 points for Creativity:
    • Did your highlights manage to represent the game in a creative or innovative manner?
  • Up to 25 points for Fortnite-ness:
    • How well did you capture the tone of Fortnite Battle Royale through your highlights video?

The highest scoring Qualified Submission will be deemed the Grand Prize winner, the five (5) next highest scoring Qualified Submissions will be deemed Finalists, the ten (10) next highest scoring Qualified Submissions will be deemed Honorable Mentions, and the seventy four (74) next highest scoring Qualified Submissions will be deemed Runner-ups (collectively, “Selected Contestants”).

In case of a tie, the tying Qualified Submissions will be rescored with the judging criteria described above (i.e., creativity, quality, and Fortnite-ness), using a scale of up to 60 points for each criteria, with the highest scoring Qualified Submission as the chosen winner.  

At any time before, during or after the Contest Period, Sponsor may, in its discretion, choose to post or distribute one or more Submissions, the creator’s name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only. Posting of this/these Submission(s) will not mean that said Submissions are eligible to win or are a Selected Contestant. Contestants understand that users of these sites may share, comment on (including negatively), and re-post their Submissions. Any requests by Contestants to have a Submission removed from consideration will be accommodated to the extent practically possible. Sponsor is not responsible for third party re-posting of Submissions.

Selected Contestants will be notified via YouTube direct message on or about April 30, 2018 and will be required to respond (as directed) to the notification within seventy-two (72) hours of attempted notification. The failure to respond timely to the notification may result in forfeiture of the Prizes; and, in such case, Sponsor may choose the next highest scoring entry from among the remaining eligible entries. The Selected Contestants may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by law, Selected Contestants will be required to complete and return the Release within seventy-two (72) hours of the date Release is sent.  

  1. LICENSE:  As a condition of entry, Contestants hereby grants to Sponsor a non-exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. If Contestant is a Selected Contestant (i.e., Grand Prize Winner, Honorable Mention, or Runner-up), instead of the license described above, Contest grants to Sponsor an exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Sponsor to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems. Should any Contestant be unwilling or otherwise unable to enter into this license, or provide permissions and or releases, or otherwise cannot accept or receive the prize for any reason, Contestant with the next highest score will be chosen from the remaining entries until one who is able to meet all requirements can be selected. Potential prize winner must provide Sponsor with all signatures on required paperwork and return all documents in a timely manner as required pursuant to these Official Rules in order to be eligible to receive the prize. Contestants may not sell, assign or transfer any of their rights in their Submissions under these Official Rules.

CONTESTANTS WILL NOT BE SPECIFICALLY PAID FOR THEIR SUBMISSIONS or for granting Sponsor any of these rights.  

While Sponsor will seek to post the Submission in the form as provided at the time of entry, all Contestants agree that due to technical limitations and internal standards, Submissions may be altered from their original form and that Sponsor reserves the right to modify the Submission in its sole discretion, including adding its logo or other trademarks. Sponsor may post Submissions in any order or sequence, with or without commentary, and may select an image to serve as a thumbnail in its sole discretion.

  1. PRIZE:

One (1) Grand Prize: If eligible under these Official Rules, prize includes:

  • Alienware Aurora with Tobii Eye Tracker 4C (ARV $4,399)
  • Atomos Ninja Flame (ARV $800)
  • G-Technology Atomos Master Caddy HD (1TB) (ARV $84)
  • 30-min Conference Call w/ Epic Video Team
  • Fortnite Swag Bag (ARV $120)
  • Alienware Swag Bag (ARV $40)
  • 10,000 V-Bucks (ARV $100)

Five (5) Finalist Prizes:  If eligible under these Official Rules, prize includes:

  • Atomos Ninja Flame (ARV $800)
  • Tobii Eye Tracker 4C (ARV $150)
  • G-Technology Atomos Master Caddy HD (1TB) (ARV $84)
  • Alienware Advanced Gaming Keyboard and Mouse  (ARV $115)
  • Fortnite Swag Bag (ARV $120)
  • Alienware Swag Bag (ARV $40)
  • 5,000 V-Bucks (ARV $50)

Ten (10) Honorable Mentions Prizes:  If eligible under these Official Rules, prize includes:

  • 5,000 V-Bucks (ARV $50)

Seventy Four (74) Runner Up Prizes:  If eligible under these Official Rules, prize includes:

  • 2,500 V-Bucks (ARV $25)

  1. CONDITIONS:  Contest is subject to these Official Rules. By participating, Contestants agree: (i) to be bound by these complete Official Rules and the decisions of Sponsor which shall be final and binding; and (ii) to waive any right to claim ambiguity in the Contest or these Official Rules, except where prohibited by law. By accepting a prize, Selected Contestant agrees to release Sponsor from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. Sponsor shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Contest; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Contest. Sponsor disclaims any liability for damage to any computer system resulting from participating in, or accessing or downloading information in connection with this Contest. Sponsor reserves the right to cancel or suspend the Contest, in its sole discretion, should it receive fewer than 40 entries or receive no entries that have a judged score above 60 points, or due to circumstances beyond its control, including natural disasters. Submissions will not be returned and may be destroyed, but are still subject to the license contained herein by Sponsor. Sponsor may prohibit an Entrant from participating in the Contest or winning a prize if, in its sole discretion, it determines such Entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Sponsor representatives. The internal laws of the State of North Carolina will govern disputes regarding these Official Rules and/or this Contest.

Sponsor is not responsible and shall not be held liable, and your entry may be disqualified and may not be considered for any Prize, should your Submission be removed from any third-party photo hosting site for any reason (including without limitation DMCA take-down).  

Sponsor reserves the right, in its sole discretion, to cancel, modify, or suspend the Contest should a virus, bug, computer problem, unauthorized intervention, or other causes beyond Sponsor’s control, corrupt the administration, security or proper play of the Contest. Use of automated entry devices or programs is prohibited. Any attempts to access the site, enter the Contest or via a bot script, device, or brute-force attack will result in disqualification, including that IP address becoming ineligible for the entire Contest. Caution: any attempt to deliberately damage or undermine the legitimate operation of the Contest may be in violation of criminal and civil laws and will result in disqualification from participation in the Contest. Should such an attempt be made, Sponsor reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution.

  1. PUBLICITY:  Sponsor reserves the right to use the name, likeness, and/or hometown name of any Contestant, including his/her photo, for publicity purposes prior to, during, or after the Contest end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Contest, without any compensation or prior review unless specifically prohibited by law.

  2. WAIVER OF JURY TRIAL:  Except as prohibited by applicable law and as a condition of participating in this Contest, each Contestant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this contest, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

  3. PRIVACY:  All personal information collected by Sponsor will be used for administration of the Contest. In addition, Contestants may receive email correspondence from, or on behalf of Sponsor subject to Sponsor’s privacy policy. Sponsor uses reasonable commercial efforts to comply with Federal CAN-SPAM guidelines, and Contestants may subsequently opt-out of receiving further emails by following the opt-out instructions contained in the email. Any questions regarding privacy matters should be directed to the address set out below.  Please refer to Sponsor’s privacy policy located at http://epicgames.com/privacynotice for important information regarding the collection, use and disclosure of personal information by Sponsor.

  4. OFFICIAL RULES and WINNERS LIST:  The winners list can be obtained through the mail by sending the request and a self-addressed, stamped envelope to: Replay Royale - Winners List, Epic Games, Inc., 620 Crossroads Blvd, Cary, NC 27518.  Requests must be received no more than 90 days after the end of Contest.

© 2018 Epic Games, Inc. All rights reserved.  


 
Battle Royale Replay Royale Contest

Fortnite Fans,

Fortnite’s replay system is now live and we couldn’t be more thrilled to finally put it into your hands. We’re issuing an all-hands-on-deck situation: We want to see what you can do with this nifty new system, creating your best Fortnite Battle Royale highlights video!

For more details on the new replay system, head here.

What’s in it for you?

Glad you asked! Submit a highlights video of your own gameplay using the new Replay system tools for a chance to win a high-end Alienware Aurora PC package, Atomos Ninja Flame high-resolution monitor-recorder, exclusive Fortnite swag, and more!
NOTE: Your submission must be original and can only include personal gameplay.

The contest begins today, April 13 and runs until April 26. Send us your best by April 26 at 11:59 ET to be eligible. For the full rules + requirements, head over to this blog!

Once the contest ends, we will review and announce the winners on April 30. Selected winners will win the following:

  • Grand Prize Winner:
    • Alienware Aurora w/ Tobii Eye Tracker 4C + Atomos Ninja Flame + G-Technology Atomos Master Caddy HD (1TB)
    • 30-min Conference Call w/ Epic Video Team
    • Fortnite Swag Bag
    • Alienware Swag Bag
    • 10,000 V-Bucks
  • Finalists (5):
    • Atomos Ninja Flame + G-Technology Atomos Master Caddy HD (1TB)
    • Alienware Advanced Gaming Keyboard and Mouse + Tobii Eye Tracker 4C
    • Alienware Swag Bag
    • Fortnite Swag Bag
    • 5,000 V-Bucks
  • Honorable Mentions (10):
    • 5,000 V-Bucks
  • Runner-ups (74):
    • 2,500 V-Bucks

Judgement Criteria

We will be judging based on three different criteria:

  • Mastery
    • Did the video display a mastery of the Replay system?
    • Did you utilize the tools of the Replay system (i.e. - exposure, aperture, etc.)?
    • Was your video primarily composed using the Replay system?
  • Creativity
    • Did your highlights manage to represent the game in a creative or innovative manner?
  • Fortnite-ness
    • How well did you capture the tone of Fortnite Battle Royale through your highlights video?

In order to submit your highlights video, you must add #ReplayRoyale to the metadata + description of your YouTube video.

Heya folks,

It’s been no secret that over the past 24 hours we’ve been experiencing issues with our services that have prevented many of you from playing Battle Royale and Save the World. We’re sorry. We know how frustrating this has been.

We messed up here. As thanks for being awesome and patient, we’re doing the following:
  • For Battle Royale players, this weekend we’ll be offering a Back Bling gift that you can pick up in the store for free.
  • For our Save the World folks, this weekend we will be offering a Troll Stash Llama in the store for free.
Next week, we will be granting a pack of Battle Stars to our Battle Royale players and Seasonal Gold to the Save the World players. This will require brief additional downtime, so we will be including it as a part of our planned update next week.

We’ll have a detailed postmortem of this week’s issues, and more information about how we will improve services for you in the future. Look for this later next week.

See you out on the Battle Bus and Saving the World, 

Fortnite Team 

 
Battle Royale v3.5 Patch Notes
#navBox.fixBox { padding: 0 !important; margin: 0; list-style: none; } #navBox.fixBox li { display: inline-block; width: 33%; text-align: center; padding: 0em; } #navBox.fixBox li span { color: white !important; } #navBox.fixBox li h2 { margin: 0; cursor: pointer; } #navBox.fixBox li h2 span { font-family: BurbankBigCondensed-Black, sans-serif; font-size: 1em; margin: 0; padding: 0.3em 0; display: block; } .fixBox .overview { background-color: black; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .overview:hover { background-color: #2e2e2e; } .fixBox .br { background-color: #efbf2f; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .br:hover { background-color: #F6D275; } .fixBox .stw { background-color: #b042ef; transition: background-color 0.2s ease-in-out; } .no-touch .fixBox .stw:hover { background-color: #D98BF7; } #cmsSection .backTop { text-align: center; margin: 2em 0; } #cmsSection .backTop span { color: #dd55dc; font-family: BurbankBigCondensed-Black, sans-serif; cursor: pointer; font-size: 1.2em; } #cmsSection .backTop i { display: inline-block; transform: rotate(180deg); -ms-transform: rotate(180deg); -webkit-transform: rotate(180deg); vertical-align: text-top; } #battleRoyale-section, #saveTheWorld-section { margin-top: 5em; } hr.sectionBreak, #overview-section hr, #battleRoyale-section hr, #saveTheWorld-section hr { border-color: #e2e3e4 !important } #battleRoyale-section .br-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_FNBR-644x144-d7ecc8e17e6e23892a015abc5c35e89ce07d613c.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 4.5em 0; margin-bottom: 2em; } #battleRoyale-section .br-header h1 { margin: 0; text-align: center; color: white; } #battleRoyale-section h2 { color: #efbf2f; } #battleRoyale-section h3 { font-weight: bold; } #saveTheWorld-section .stw-header { background: url('https://cdn3.unrealengine.com/Fortnite%2FreleaseNotes%2FHeader_STW-644x144-c4e624cfb137e0797f485164105b1508d2fe0e2f.png') no-repeat center; background-size: contain; width: 100%; height: 12em; padding: 5em 0; margin-bottom: 2em; } #saveTheWorld-section .stw-header h1 { margin: 0; text-align: center; color: white; } #saveTheWorld-section h2 { color: #b042ef; } #saveTheWorld-section h3 { font-weight: bold; } @media screen and (max-width: 991px) { #navBox.fixBox li { display: block; width: 100%; margin: 1em 0; } #battleRoyale-section, #saveTheWorld-section { margin-top: 0; } #battleRoyale-section .br-header, #saveTheWorld-section .stw-header { margin-bottom: 0; } }


Calling all content creators!

We’re excited to introduce a brand new feature for Battle Royale… Replay. With a suite of cinematic settings you can now capture your most memorable moments, highlights and cinematics. We can’t wait to see what you create. You have an opportunity to win phenomenal prizes with the Replay system… very soon. 🤔

Survive the Storm is back! Those who survive will claim valuable rewards. How long can you hold on?

Port-a-Fort (Battle Royale)
A portable fort… it's Port-a-Fort! Fortify yourself in seconds, all with the flick of a wrist.

50v50 v2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. Be the first to the frontline.

Cyberpunk Heroes (Save the World)
4 new Heroes with some gnarly fashion sense! What's your style?

Neon Weapons (Save the World)
Illuminate the battlefield and send those Husks flying high with one energizing punch!

General

  • Wood, Stone, and Metal resources will now always be the first items in the inventory list (e.g. instead of Traps).
  • Purchased V-Bucks are now shared between Xbox One, PC and Mobile.
  • Login Queue Improvements:
    • During wait periods, login will now remember your place in line if you quit out of the game and return.
    • Mobile devices will not enter the login queue more than once per login attempt.
    • Two-Factor Authentication challenges will not put you back into the login queue.
Bug Fixes
  • Adjusted the Login screen layout to better support varying screen sizes and safe zones.
  • Fixed a rare crash that occurred during logout.
  • Fixed PS4 players leaving their party after a match where they are playing with players on other platforms.
  • Fixed Survivor and Hero squads being locked after switching to Save the World from Battle Royale.
  • On PC, fixed PS4 controllers showing Xbox buttons, even after the controller type was changed in the settings.
  • Fixed rare cases in which character parts would stretch unnaturally.
    • (Example) Ears of the Rabbit Raider outfit.
  • Fixed the inability to rotate elements in the Battle Royale Locker after buying a Llama in Save the World.

Known Issues

  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

Battle Royale

Replay System

For more details, head to our Replay blog here.
  • Save your matches and watch them from any angle!
  • Speed up or slow down the action.
  • Help tell your story better with player outlines and name plates.
  • Several Camera Modes to choose from:
    • Third Person
      • Follows and orbits around the selected player.
      • 3 different follow modes; Off, Auto, Lazy.
    • Drone Follow
      • Drone style camera that always keeps the selected player in frame.
    • Drone Attach
      • Drone style camera that is loosely attached to the selected player.
    • Drone Free
      • Drone style camera that is free to fly around the island.
    • Gameplay
      • This camera shows what the selected player saw during gameplay.
    • Adjust cinematic camera settings
      • Exposure
      • Aperture
      • Focal Length
      • Focus Distance
    • Currently available on PC and console only.

Weapons + Items

  • Port-a-Fort added.
    • Epic rarity.
    • Drops in stacks of 1. Can stack up to 5 in inventory.
    • When the Port-a-Fort is thrown, a pre-made fort is constructed instantly at the impact point.
      • The Port-a-Fort is made out of metal and is three stories tall.
      • The bottom floor is 1x1 with a door for entry. Tires inside allow for easy access to the roof.
  • Decreased Guided Missile maximum turn rate by 75%.
  • Reduced Guided Missile movement speed by 15%.
  • Added a short equip time to many weapons (particularly, those with a slower rate of fire).
    • This will reduce the effectiveness of quickly switching between weapons for high burst-damage.
    • Removed the reloading animation on the Pump Shotgun.
    • Weapons affected are:
      • Rocket Launcher
      • Hand Cannon
      • Revolver
      • Tactical Shotgun
      • Pump Shotgun
      • Heavy Shotgun
      • Bolt-Action Sniper Rifle
      • Hunting Rifle
      • Crossbow
  • Adjusted item availability in Vending Machines.
    • Reduced chance of Chug Jug by 50%.
    • Increased chance of Medium Ammo weapons in Rare Vending Machine by 100%.
    • Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
    • Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Epic Vending Machine by 25%.
    • Reduced chance of Explosive Ammo weapons in Legendary Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Legendary Vending Machine by 25%.
  • Reduced drop rate of Remote Explosives in floor loot by roughly 33%.
  • Updated Medium Ammo inventory icon to make it more easily identifiable.
Bug Fixes
  • Fixed weapons floating in the air under certain network conditions after quickly switching between items.
  • Guided Missile weapon fixes:
    • Eliminating a downed player with a Guided Missile no longer reports as a self elimination.
    • Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear.
    • Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby.
    • Players will now correctly spectate the player that eliminated them instead of spectating their own active missile.
    • While spectating a player that fires a missile, you will now follow the missile instead of the player.
    • Fixed an issue that caused the player to spectate a floating Guided Missile weapon on the starting island if they were eliminated by a missile during the match.
    • Fixed an issue preventing the player from firing a guided missile while riding a guided missile.
    • Fixed an issue causing the player’s name plate to display over the guided missile while controlling it.
  • Fixed an issue where the Rare Scoped Assault Rifle was incorrectly giving an Epic version in Vending Machines.
  • Fixed an issue causing the Loot Llama to be empty in Limited Time Modes.

Gameplay

  • Limited Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).
  • New 'Builder Pro' controller configuration
    • This configuration is similar to “Combat Pro”, but optimized for fast placement of building pieces.
    • Wall, floor, stairs, and roof have designated buttons on controllers.
    • The first button press will switch to the mapped building piece, then every press after will place that piece.
    • To switch between materials or traps, press the Left D-Pad button.
  • New Squad Comms wheel
    • This allows you to communicate quickly without voice.
    • The following callouts are currently available:
      Enemy Spotted, Need Meds, Need Shields, Need Materials, Need Weapon (context-sensitive), and Need Ammo (context-sensitive).
    • Defaults to 'V' key, Right D-Pad on controller, or in the Emote menu on Mobile.
  • The Loot Llama can now be opened through destruction as well as an interaction.
  • Added a blue tint to friendly traps to help distinguish them from enemy traps.
Bug Fixes
  • Fixed an issue preventing players from editing their own structures.
  • Supply Drop fixes:
    • Fixed an issue preventing players from opening supply drops in rare cases.
    • Fixed an issue causing supply drops to jitter as they fall if a player destroys the object that it landed on.
    • Fixed an issue causing supply drop loot to spawn in the air after the drop had been shot down.
    • Fixed an issue causing players to be pushed under the map if they stood under a falling supply drop.
    • Fixed an issue causing players to launch out of the map after landing on a supply drop.
  • Fixed an issue where building would be blocked for 3 seconds at a time under poor network conditions.
  • Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines loaded into the world.
  • Fixed an issue that would hide structure health bars when the player aimed their weapon.
  • Fixed toggling aim down sights not returning to its previous state after reloading.
  • Fixed an issue where poor network conditions could prevent buildings from streaming in.
  • Fixed an issue where you could not select the same Banner Icon and color combination in Battle Royale that you have in Save the World.

Audio

  • Added unique equip/reload sounds for the following weapons (all others remain the same):
    • Epic/Legendary Assault Rifle
    • Heavy Shotgun
    • Pump Shotgun
    • Bolt-Action Sniper
    • Hunting Rifle
  • Added more variation to the Tactical SMG fire sound.
  • Added more variation to the medium-range Epic/Legendary Assault Rifle fire sound.
Bug Fixes
  • Remove the second “insert magazine” sound during the grenade launcher reload animation.

UI

Bug Fixes

  • Fixed the controller button label for Toggle Map not shown after being eliminated.
  • Fixed a bug in the Locker that made skydive previews appear without the correct animation.
  • Fixed text on the minimap that was too small.
  • Fixed the map marker not retaining its location when zooming in and out.
  • Fixed an issue with map markers not pinning at your cursor when placing them while zoomed in.
  • The controller analog stick can now be used to scroll the map while zoomed in.
  • Fixed an issue causing the eliminated player count displaying as zero when spectating a Guided Missile.

Art + Animation

  • Tweaked the object pop in animation so objects ease in rather than pop in.
Bug Fixes
  • Fixed inconsistent Battle Bus position changes that could occur every few seconds.
  • Fixed the Rock Paper Scissors emote so that it replicates properly in the lobby.
  • Fixed the Rainbow Smash and Candy Axe harvesting tools not always activating.
  • Fixed the Guided Missile firing animation so that it plays properly while spectating the player that is firing the weapon.
  • Reduced the size of Mushrooms that were too large.

Performance

  • Major optimizations + improvements made to console load times and CPU performance.
    • We've made some data layout optimizations in order to improve load times and performance. Load times reduced by 25-30 seconds as a result of these changes on Xbox One and around 10 seconds on PS4. On both platforms, we expect to see fewer issues with geometry or cosmetics failing to load in time, and FPS drops during skydiving. The Xbox One download will be larger than normal in this release as a result of these optimizations. We're working to minimize the impact of this type of optimization in future releases. - Developer Comment
  • Reduced download and patch size for players who just have access to Battle Royale (PC only).
  • Fixed various issues causing the game to freeze up/hitch while loading assets, especially on console. These assets are now preloaded before the game starts.
  • Optimized servers to reduce network lag when firing weapons and taking damage.

Mobile

  • Audio indicator no longer shows silenced weapons, crouched footsteps or ally pickaxes.
  • Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing.
Bug Fixes
  • Fixed an issue that caused input to continue when no longer touching the screen.
  • Fixed an issue where the message about jailbroken devices being unsupported wasn’t being shown
    • Attempting to play using a jailbroken device will result in being kicked.
  • Fixed various interacting actions, including:
    • Icons not showing properly on lower-end devices
    • Supply Drops not being able to be opened.
    • Doors not consistently opening and closing.
    • The Map not being able to be zoomed & panned.
    • Instances where accidental button presses would occur.
  • Fixed an issue causing Revolver and Grenade Launcher ammo to float outside the gun.

Back To Top

Save the World

Gameplay

  • Enabled environmental damage for ranged weapons.
    • Percentage of damage done to the environment varies by weapon.
    • Environmental damage scaling for ranged weapons should remain consistent relative to the health of the environment, taking into account the rarity and alterations on the weapon.
      • NOTE: Environmental damage increases with tier and rarity only and is not multiplied through Offense.
    • Ranged weapons can not damage structures you or your team have built.
  • [Rework] Outlander Fragment
    • Fragment abilities, other than the Loot Llama, no longer require equipped Fragment ammo to activate.
    • Fragment abilities now have a cooldown and Energy cost, as other abilities do.
    • Fragment abilities are now improved when the Outlander expends Fragment ammo in their activation.
    • Fragment Ammo capacity has been dramatically increased.
  • [Rework] Melee Weapons + Environment
    • Melee weapons (aside from Pickaxes) can no longer damage structures that you or your team have built, and have had their environmental damage increased.
    • Environmental damage scaling for on-level melee weapons should now feel more consistent, relative to the health of the environment
      • NOTE: Environmental damage increases with tier and rarity only, and is not multiplied through Offense.
    • Axes do increased damage against wood. Hardware does increased damage against stone.Swords, Clubs, Scythes, and Spears do not favor any material type.
  • [Rework] Anomaly
    • Anomaly rewards increased, changed from BluGlo to mission rewards.
    • Anomaly shards will take full damage from the Pickaxe, reduced damage from other melee weapons, and can no longer be damaged by projectiles (Throwing Stars, Rockets, etc).
  • Crafting queue size increased from 10 to 20 (this means 1 in production and up to 19 pending).
  • Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing the trap.
  • Falling Damage has been adjusted so that damage occurs at higher heights.
    • Players now first take damage after falling 1300+ units instead of falling 850 Units
      • (Example) You can now walk off a 3 story building, but you can’t jump off.
    • Initial fall damage increased from 5% max HP to 10% max HP.
    • Next Damage Threshold is now 20% max HP at 3 tiles.
    • Next Damage Threshold is now 50% max HP at 3.75 tiles.
    • Next Damage Threshold is now Knockdown at 4.5 tiles.
      • Farther than 4.5 tiles will also result in Knockdown.
    • Enemy fall damage values have been adjusted to be in line with these changes.
  • The vehicles that Survivors stand on top of will no longer take damage from ranged or melee weapons.
    • Only the Pickaxe can damage them.
  • Increased wood, stone, and metal stack size and carry limits.
    • The default building resource capacity has been increased from 999 to 2000.
    • Building Resource Capacity nodes have replaced the previously existing Weapon Skill nodes in the Skill Tree. These new nodes allow players to upgrade their resource carrying ability by 1000 apiece to a maximum of 5000 per type.
      • Weapon Skill has been effectively uncapped since v3.3, which allowed us the opportunity to remove and repurpose their nodes in the skill tree. So don’t worry - your ability to use weapons of all levels remains unchanged! - Developer Comment
    • Existing items will not automatically restack.
    • You can condense stacks by dropping and picking up items or transferring between backpack and storage.
  • Economy Tuning
    • Increased Hero and Schematic Quest XP for Stonewood, up to Mid Plankerton.
    • Players who have already completed these Quests will be awarded the difference.
  • Challenge Quests have been extended to 20 Stages.
    • The ‘Leave No One Behind’ Challenge Quest now awards Survivor XP, scaled based on stage.
    • Players who have already completed Stages 1-10 of this Quest line will be awarded the Survivor XP.
Bug Fixes
  • Fixed a long delay that occurred when joining a party when first loading-in on PS4.
  • Fixed an issue that could cause BluGlo pylons to spawn on top of one another.
  • The buff from BluGlo pylons is no longer lost after 10 minutes.
  • Fixed an issue that would cause players to pick up items much slower than normal.

Missions + Systems

  • New Questline: Into the Storm: Opening Act
    • Accompany Lars and Ray on their journey into Lars' past in the brand new questline, ‘Into the Storm’!
    • Brand new Survive the Storm map - Thunder Route 99.
      • For more details about Thunder Route 99, head here.
    • Into the Storm Llama is available in the Loot Tab.
      • Cost: 1000 Storm Tickets
      • Event Llama guarantees at least one Epic (or higher) Neon Weapon or Cyberpunk Hero
      • Every 1000 Firecracker Tickets will be converted into a Spring Llama.
    • Quest Rewards:
      • Choice of Legendary Ranged Neon Weapon (Pistol, Shotgun, Assault).
  • Survive the Storm returns!
    • Improved rewards.
      • Added Spring It On! Gold, scaled by difficulty and number of days completed.
      • Improved the amount of Hero / Schematic / Survivor XP earned.
        • Increases more with difficulty and number of days completed.
      • Increased the rarity of items (Survivors, Schematics, Transform Keys, etc.) that drop from Survival mode, especially at high difficulties.
        • Reduced the number of low-rarity items that drop.
    • Mission Alerts award between 300 and 1500 tickets, scaled based on Survival length and difficulty.
      • Quota: Three 3-Day Survivals per 24 hours.
      • Quota: One 7-Day Survival per 24 hours.
    • Added side quests with new banner rewards!
      • Power 15 Event Themed Banner + 1000 Storm Tickets.
      • Power 40 Event Themed Banner + 1000 Storm Tickets.
      • Power 70 Event Themed Banner + 1000 Storm Tickets.
    • Changed the Survival Mode vote to skip the day to majority vote (from unanimous) to keep consistent with all other voting.
    • Mutant Storms
      • Mutant Storms are more active during this event and award between 100 and 240 Storm Tickets, scaled based on difficulty.
        • Quota: 10 per 24 hours.
      • Repeatable Quest to complete 2 Mutant Storm Mission Alerts that awards 100 Spring It On! Gold
    • Opt-in difficulty boost and group missions do not award tickets during this event.
  • Mini-boss Mission Alerts can no longer be selected if you have not unlocked the mission the alert is attached to.
    • This will prevent low-level players from attempting Mission Alerts that are too difficult for them, unless they are invited into a group by a higher-level friend.
  • Mimic Reward Updates:
    • Mimics will always award the equivalent to at least a Level 3 (Blue) Treasure Chest.
    • Some Mimics will instead award the equivalent to a Level 4 (Purple) Treasure Chest.
  • ‘Evacuate the Shelter’ adjustments:
    • In non-group missions, the number of enemies needed to be killed after reaching the shelter has been reduced to 10 per players in zone instead of 35
    • The final encounter in non group missions has been reduced to 6 minutes from 8
  • ‘Repair the Shelter’ adjustments:
    • See-Bot will no longer be attacked on arrival.
      • See-Bot will now arrive with a 5 minute counter. After 5 minutes it will leave to recharge and then return later to a different location on the map.
      • The Husk attack now begins when a player deploys the See-Bot. See-Bot is safe before then.
      • Players have 5 minutes to start the scan and then defend See-Bot.
    • Husk attack difficulty has been reduced for first two attacks.
    • Shelter will now automatically start diagnostic scan when player reaches the shelter instead of having to interact with it.
      • Decreasing the difficulty of the mission and initial combat encounter allowed us to double down on the mission core: scrambling to rescue a sieged shelter and creating a time pressure. -Developer Comment
    • With the automatic diagnostic scan the length of time until first raid occurs has been increased to 8:30 minutes after diagnostics are complete to allow more time to prepare, used to be 6:30 minutes.
  • Progress for the quest ‘Air Quotes’ is now given when the first 25 enemies have been successfully eliminated after activating the Storm Chest. Rather than having to eliminate all waves of enemies before the timer is up.
Bug Fixes
  • Fixed an issue where some players were locked out of their Storm Shield.
  • Visual level of Survival mission reward chest increased (so it reaches max-level chest appearance at 7 days).

Heroes

  • Cyberpunk Heroes added, available in the new ‘Into the Storm’ event Llama.
    • Bullet Storm Jonesy (New Soldier Subclass)
      Bullet Storm: Uses high magazine weapons to build up attack speed and mow down enemies.
      • New Perks:
        • Start Up - Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
        • Start Faster - Increases ‘Start Up’ rate of fire bonus to 2.4% per shot.
    • Harvester Sarah (New Ninja Subclass)
      Harvester: Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
      • New Perks:
        • Scythe to Meet You - Scythe attacks apply a 30% snare for 1 second.
        • Late Arrival - Scythes deal 48% increased damage to slowed or snared targets.
    • Heavy BASE Kyle (New Constructor Subclass) -
      Heavy BASE: Constructor focused on taking down enemies within BASE to charge up a great energy nova.
      • New Perks:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
        • Turn Up the BASE - Increases the radius of ‘Feel The BASE’ by 2 tiles and damage by 80%.
      • New Tactical Perk:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
    • T.E.D.D. Shot Jess (New Outlander Subclass)
      T.E.D.D. Shot: Deploys T.E.D.D.Y. to provide cover fire while sniping foes from a distance.
      • New Perks:
        • Quick Scope - Increases sniper rifle rate of fire by 35%.
        • Precision Handling - Hitting a headshot increases the speed of your next reload by 7% (Max 35%). Resets after reloading.
        • Eye on the Prize - Getting 15 headshot kills grants 1 Charge Fragment.
      • New Support Perk:
        • Sure Shot - Increases sniper rifle critical hit damage by 35%, 53%, 70%.
  • Outlander
    • Shock Tower
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has not been adjusted.
    • T.E.D.D.Y.
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina Cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has been unadjusted.
    • Impossibility Matrix
      • Now increases the cooldown reduction for ‘Shock Tower’ and ‘T.E.D.D.Y.’ to 50% when using a Fragment.
    • Fragment Ammo
      • Cap has been increased to 25 + Llama fragment.
    • Llama Fragment
      • Acquiring a Llama Fragment now immediately resets the cooldown of all your Fragment abilities.
  • Constructor
    • Recycling
      • Increased the maximum storage capacity of BASE Recycling from 150 to 450.
    • Hyperthreading
      • Increased the maximum storage capacity of BASE Hyperthreading from 300 to 900.
Bug Fixes
  • Fixed an issue where the ‘Plasma Pulse’ tooltip wouldn’t reflect the current ‘I.F.F. Coding’ functionality.
  • Fixed an issue with Fragment Flurry Jess and Shamrock Reclaimer's support bonus ‘Energized’ not scaling correctly across multiple star levels.
  • Fixed an issue where ‘Dragonslash’ caused Ninjas to lose collision against Heroes and Enemies.
  • Fixed an issue where ‘Decoy’ wasn't taking damage from Husks.
  • Fixed an issue that could cause ‘Mantis Leap’ to stack velocity infinitely.

Weapons + Items

  • Neon Weapon set added, available in the new ‘Into the Storm’ event Llama.
    • Ranged Weapons:
      • Argon Assault Rifle
      • Helium Shotgun
      • Krypton Pistol
    • Melee Weapons:
      • Argon Axe
      • Krypton Sword
      • Neon Scythe
  • Impulse Grenade
    • Doubled the knockback distance against enemies.
    • No longer affects allies.
  • Easter Egg Launcher Eggs no longer detonate when a player is downed but are cleared when a player respawns or disconnects.
Bug Fixes
  • Fixed an issue where crystal Scavenger melee weapons had the same durability as ore Scavenger melee weapons.
  • Fixed an issue where the Vacuum Tube Spear and Axe knocked enemies back instead of stunning them in place.
  • Dragon's Might shotgun projectiles no longer bounce off of deep water.
  • Fixed an issue where Dragon's Might shotgun projectiles weren't exploding on contact with enemies.
  • Bullet tracers shot from other players single shot weapons no longer travel through walls.
  • Fixed an issue where the Boost Trap would give more resources than intended from recycling.

UI

  • Added an option to show a Collection Book indicator on items in the Armory menus.
  • Added an option to toggle whether or not 'Favorite' items are grouped together in the Armory menus.Added tooltip text for the cinematics volume setting in the audio settings tab.
  • Items in the Armory that don't have stats no longer display a stats panel.
  • Replaced references of the word "Vault" with "Armory" in skill tree nodes.

Bug Fixes

  • Fixed an issue where players using the Combat Pro control scheme would see "Unable to Edit Building" when pressing the button to get on their Hoverboard.
  • Fixed an issue where the ‘Place Trap’ controller button icon was missing when using the Combat Pro control scheme.
  • Updated reward summary cards to no longer be selectable once they move off screen.
  • Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
    • Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage traits.
  • Fixed a spelling error in the Mythic Wukong Berserker description.
  • Fixed an issue that prevented players from selecting options (mute, add friend, etc.) in chat.
  • Fixed an issue where the camera would jump when zooming in on a skill tree tier.
  • Fixed the ‘Import Friends’ button not being selectable with a controller.
  • Fixed 4-player level difficulty being cut off in the in-zone objectives screen.
  • Fixed the ‘Research’ purchase button's cost icon being offset when using a controller.
  • Fixed BluGlo having the ‘Equip’ button active in the in-zone inventory.
  • Fixed a crash that occurred when typing a comma while naming your Homebase.
  • Updated player revive screen text.

Audio

  • Metal toilets now plays a metal sound when destroyed.
  • Unsearched shopping carts now have impact sounds.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Back To Top