Dev Tracker

Originally posted by themassacre77

will this sound trigger only once per player per trap? such as, if i leave the area and come back within "dangerous range", will the sound trigger again?

It'll retrigger in its current implementation.

Originally posted by Binion206

Right? Not sure how I feel about this.

Just a few extra details to help clarify here. :) The previous ceiling/wall traps retriggered a "zapping" sound that was very loud and frequent. That same sound for traps in this upcoming patch is much quieter and less frequent, except for one slightly louder "zap" that you hear when you get within a dangerous range of the trap (say if you're on the other side of a door, or you're just about to walk up some stairs).

The floor spike trap is not affected, but its placement/trigger sounds are slightly quieter.

This is all still an experiment, and obviously we're still open to any feedback in this area. It'll continue to be iterated on. :)

Originally posted by joacoleon

What about the first fix to sniper shots not registering? Wasnt it supposed to be in this patch?

Our testing caught an issue with the rifle at the last minute and we had to pull the fixes out. We're working on it for an upcoming patch.

Originally posted by weednglass

Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.

Hope they mean 0.01 for mouse not 0.1 because my sens is 0.04 and I don't want it changed again.

It's 0.01.

Battle Royale @fortnitegame
Too many guns? Drop one for a friend using the new Battle Royale Inventory UI! V.1.10 Patch Notes:…
Greetings Fortnite Fans,

In this week's update, we’ve included some key Battle Royale changes to aim assist, consumable drop rates along with a whole lot of bug fixes and performance improvements. That’s not all! We’ve introduced our second iteration of the inventory screen. Take a look below.

Save the World stormchasers get access to 4 all-new heroes available to anyone who plays on Xbox One.

The Game Awards
Are you as excited as we are for The Game Awards? You should be, because Fortnite is nominated for Best Multiplayer title of 2017! Tune into The Game Awards Dec. 7 at 7:00pm PST. Details on a fun, new, limited-time mode will be revealed live!

Battle Royale - New Inventory UI
You’ve asked, we delivered. Peep the V2 inventory UI in this update.
We wanted to ease a lot of the pain points for controller players and mouse players alike. Let us know what you think on the Official Forums, Reddit, Discord.

Save the World - Exclusive Xbox One Heroes
We've introduced four free heroes for all Xbox One players to celebrate the launch of Xbox One 
X support. Sneak a peek below: Reminder: PlayStation 4 players have access to their own set of exclusive heroes.

V.1.10 Patch Notes - Battle Royale


  • Decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
  • Reduced aim assist on controllers.
    • This should make it easier to lead targets with Sniper Rifles.
    • The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.
Bug Fixes
  • Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
  • Improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
  • Players will no longer fall through the world if they are eliminated while jumping.
  • Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
  • Player will no longer jitter while falling and skydiving.
  • Dancing no longer goes on cooldown if it fails to play.
  • Chests in attics no will longer spawn loot on roofs or outside walls.
  • Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
  • Fixed an issue causing teammates names to jitter.
  • Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.


  • Removed tracers from the silenced SMG.
  • Sniper Rifles no longer reload while in scoped view.
Bug Fixes
  • Fixed an issue which prevented grenades from exploding.
  • Fixed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off. 
  • Fixed several issues with the Smoke Grenade effect:
  • Smoke effects now appear the same in and out of the Storm.
    • Players can no longer see through smoke effects when using a scope from within the smoke.
    • Players will no longer experience a “flash” effect when multiple smoke grenades go off at once. 


  • Reduced volume for ambient trap sounds, and made them less frequent.
  • Added a new warning sound that activates when a player approaches a ceiling or wall trap.
  • Teammate footsteps now sound quieter than enemies.
  • If you are spectating a player, their footsteps are quieter.
  • Added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
  • It’s now easier to hear footsteps through walls.
  • Added "terminal velocity" wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
  • Increased the audio range for the sniper gunshot from 180m to 250m.
  • Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
  • Reduced volume of revolver equip/reload/fire sounds. 
  • New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
  • It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
  • All audio for the dance emote is now adjusted with the SFX slider instead of Music.
  • Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
  • Removed low-frequency content in the "ticking clock" sound that plays prior to the storm eye shrinking. 
    • These frequencies could have previously been mistaken for footsteps while running.


  • Improved general framerate when multiple characters are nearby.
  • Improved server performance by reducing the number of redundant movement events sent from clients.
  • Improved Xbox One rendering by reducing CPU stalls.
  • Improved performance when rendering lighting and shadows.
  • Improved performance when rendering bushes and other clutter objects.
  • Improved game thread performance by converting more game logic BPs to C++.
  • Improved UI performance.
  • Improved PhysX performance.
  • Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
  • Improved performance of particle systems by adding batching.
  • Improved performance of animation trail effects and particles.
  • Improved performance when using the glider.
  • Optimized particles associated with players/weapons.
  • Optimized audio for the safe zone indicator.
  • Tweaked how often animations update and optimized many other animation systems.
  • Reduced general hitching by optimizing garbage collection of objects loaded within memory.
  • Reduced network bandwidth used when spawning players in a squad match.
  • Fixed a server performance issue caused by building actors that moved every frame.
  • Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
  • Fixed various hitches that could occur during gameplay.


  • You can now view your personal stats and XP gained at the end of a match or when spectating. 
  • You can now choose to abandon one of your Daily Challenges each day.
  • Added “Net Debug Stats” panel to the Battle Royale UI. 
    • This can be enabled by going to Settings > Game > HUD > Net Debug Stats 
    • This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading. 
    • If you haven't received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
    • Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
  • Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
  • Added some look-and-feel polish to the matchmaking buttons.
  • Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
  • Replaced the 60-second warm up timer with "Waiting for Players"
  • Increased the size of the large map so it takes up more screen space when open.
  • The revive timer now shows the revive progress for both keyboard and controller players
Bug Fixes
  • Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
  • Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
  • Character models inspected in Save the World will no longer be displayed in the Locker tab.
  • The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
  • Settings will now properly save when players apply them and back out of the settings menu quickly.
  • Added descriptions to equipped items in the Locker tab.
  • Storm zone graphics will no longer flicker when the storm begins to close in.
  • You can now report players that have unicode and Chinese characters in their names.
  • Fixed the timers on the Global Wins leaderboard.
  • When knocked down by the storm, the elimination message will now properly read: 
    • [PLAYER] was knocked down by the storm.


Bug Fixes
  • Smoke grenade effects are now visible to spectators when watching a player within the smoke.
  • Fixed bug where teammates could be invisible while spectating them.
  • Scope visuals will no longer be stuck on screen while switching between players in spectate mode.


  • Fixed a rare crash that could occur when backing out to the Main Menu.


Save the World

  • Xbox One Exclusive Heroes 
    • Xbox Exclusive heros are granted to all players who have purchased a Founders Pack on Xbox.
    • Players will receive all 4 exclusive heroes after completing the quest "Loot Llamas". This is the same point most other Founders items are granted.
    • Players who have already completed the quest will receive each heroes as they login.
  • Heroes:
    • Soldier: Commando Renegade
    • Constructor: Guardian Knox
    • Ninja: Jade Assassin Sarah
    • Outlander: Trailblazer Jess


  • Increased effective range of the Vindertech Scoped Handcannon from 7.5 to 8 tiles, decreased damage from 62 to 56 and impact from 100 to 90 to rebalance accordingly.
  • The “Head Explosion” alteration now scales up with the player's Tech attribute and Hero Level, rather than dealing a flat percentage of the player’s weapon damage.
Bug Fixes
  • Using the incorrect resource type when trying to build a blueprint (such as “Build the Radar Towers”) will now properly show as blue instead of red.
  • Vindertech weapons will use Crystal Energy and Ore Energy recipes as intended in the Crafting Recipes sheet.
  • All recycled world items will now be removed from your inventory before the resulting items are added, reducing the chance of overflow dropping items on the ground.
  • Tracks in “Deliver the Bomb” can now be placed where quest props or Outlander Fragments are. 
    • The cart will now pass through quest props and Outlander fragments so they won’t block players from using more direct routes.
  • Added the missing quest update from a Durrrburger restaurant in the city.
  • Picking up multiple items at once will no longer cause items to stretch into the player’s backpack and hang around for long periods.
  • Vindertech weapons no longer give Blast Powder when disassembled.
  • Legendary Hydraulic Hammers and Spears now correctly use Legendary level crafting requirements instead of Epic level crafting requirements.
  • Fixed an issue which caused items that are picked up to fall off the map and be destroyed.
    • Instead of being destroyed, they will be transported to their owner (if there is one) or to the closest player.
  • Fixed an issue which caused Floor Healing Traps to not take up inventory space.
  • Fixed an issue which resulted in transformation keys turning into a different item than intended.
  • Fixed an issue which caused some containers to become permanently highlighted.
  • Fixed an issue which caused the Head Clipper Spear to have an incorrect tier 1 power rating.


  • Added 5 new daily discovery quests. Explore the zones to find specific locations.
  • Drone Salvage activity now auto starts after 20 seconds if nobody starts it earlier. 
    • Players can now build around the crash site before it lands. The structures will take damage, so plan wisely.
  • New map icons have been added for all secondary activities to make it easier to locate the activities you want to play. 
  • You now only need to find missing modules during “Repair the Shelter” missions.
  • Mutant Storm Mission Alerts no longer spread. Instead, the number of Mission Alerts available at a time are set to a fixed target number.
    • Stonewood: 5
    • Plankerton: 15
    • Canny Valley: 15
    • Twine Peaks: 15
  • Mutant Storm Mission Alert quota remains unchanged at 10 per day.
Bug Fixes
  • The Epic Troll Stash quest now completes upon opening the chest.


Bug Fixes
  • Fixed a rare crash on shutdown related to online cleanup.
  • Fixed Xbox One Rich-Presence text not updating in the Party Finder window.
  • Fixed an issue which caused an error to appear when accepting invites from a suspended state on Xbox One.


  • Added an option to logout from the Main Menu on PC and Mac.
  • When comparing items, stat rows are now colored green or red based on which item's stats are better.
  • When upgrading items, the stat change arrows are oriented based on whether the stats are higher, but the arrow colors are still based on whether stats are better.
Bug Fixes
  • Clarified the pickup interact failure reason for M80s and bottle rockets, which are limited to a single stack in the backpack.
  • Improved friend invite menu flow when in game.
  • Larger stacks of items that are otherwise identical will now consistently sort before smaller stacks.
  • Rescued survivors will no longer appear as items in the backpack during play.
  • Fixed the bug where the item pickup notification might show the incorrect count.
  • Schematic craftability is now properly refreshed after any change to backpack space.
  • The Skills page alert will no longer appear for skill nodes that cannot be purchased.
  • The Pickaxe Damage stat now correctly displays the effects of the "Work, Work" support perk.
  • Corrected the interaction indicator HUD visibility toggle to control the proper HUD element.
  • Fixed a few graphical issues that occurred when selecting a mission region.
  • Fixed an issue which caused user options would not be saved.
  • Fixed some text that was cut off in the menus.
  • Fixed headshot damage display in the detailed stats menu.


  • Updated art for the SEE-Bot and Hidden module found in Repair the Shelter missions to match the new models and animation.
  • Updated art for the Med-Bot module found in Wounded Survivor missions to match the new models and animation.


  • Multiple-in-one Upgrade Llamas now sell 25% off!
  • Updated quest titles for the Stonewood Storm Shield Defenses 1 through 10.

Undocumented Changes

The notes below are already live, and should have been included in previous notes. They are listed below to confirm any undocumented changes. Shoutout to the r/FORTnITE for catching these!

Bug Fixes
  • Scavenger Assault Rifle - Base damage reduced from 33 to 28, and impact from 87 to 73
  • Buzzcut - Base damage reduced from 36 to 30, and impact from 95 to 80
  • Scavenger Semi-Auto Shotgun - Base damage reduced from 149 to 124, and impact from 528 to 440
  • Husk Buster - Base damage reduced from 162 to 135, and impact from 576 to 480
  • Epic Halloween heroes now have epic stats instead of legendary stats.
  • Traps no longer set off propane tanks. This allows players more control over when the propane tank explodes and will prevent the explosion from damaging the players own traps.
  • Fixed an issue that caused Element+Affliction weapon perks to display as a common “gray” rarity perk. The color now reflects the correct rarity of the perk.  This was purely a visual change and had no effect on the chance of the bonus being rolled.


We’ve been exploring how to reduce the size of patches for Xbox. We found a solution, but that means this particular update is larger than usual. (It’s about ~10 GB.) 

PlayStation 4

We are aware of an issue that occurs to some players where downloads are extended in duration and users may believe that a "hang" has occurred.  Our investigation tells us that the download is NOT hanging, but the process is taking longer than it should to complete.  In the meantime, please continue to let the download and install process complete naturally.  We are partnering with SIE to address this issue as quickly as possible.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Originally posted by WetPoncho

If you break hydrants, they expel water that you can bounce off and can get on top of other buildings with.

I had no idea. Ty for the knowledge

Battle Royale Stats are now enabled
Originally posted by Sullan08

None of my wins still update, even the ones I got today.

When you say they are not updating, are you saying your personal stats aren't updating or your leaderboards? Also, keep in mind there is a timer on personal stats before they update again.

Originally posted by _Name_Taken_Again_

That face reveal was perfect

I can't stop laughing

Originally posted by BradL_13

I appreciate the feedback. And not trying to be rude but if you pause the video at exactly 25 seconds you can see the 200 hp damage. It does not seem to be overlapping there unless I am missing something? Maybe you can give me some insight on this.

I completely agree that visually it does look like you did 200 damage. Fooled me instantly, however, our QA has more resources than me or you to pinpoint what actually occurred. You definitely did the right thing making us aware of this though! :)

Wanted to drop in and say I reported this to our QA department. After further review, it looks like some unlucky things happened and two numbers overlapped each other, fooling all of us and making it look like 200 damage was done. We will work to improve the way this functions in the future to help prevent numbers overlapping like that.

Battle Royale Stats Not Updating???
I've stickied a couple of threads in the Battle Royale section that can hopefully help answer some of these questions. Here is the post for stats and...
Hey there, personal stats were disabled between 12/2 and 12/4. Don't worry! These will be backfilled and added back in the near future. However, this...
Originally posted by Shaniilol

Will the wins we aquired while this problem was/is active, will they get updated into our current score.

Same question applies too if you had 0 Wins while winning games but other stats like "Score", "placed in top12/5" are being applied

I can help answer this for sure! Basically, we are having some issues with leaderboards updating to display the correct amount of kills. Once we have resolved this issue everyone's leaderboards will update to reflect their actual numbers. Hope this has helped you. :)

Originally posted by RadiumPwd

can I ask why ? why not make it a option, or a slider ? leading target while scope and dbnd player are not the only issues with aim assist

Can you let me know remaining issues with aim assist on Thursday?

Originally posted by DevGlow

Does this mean that we will no longer have aim assist on dbno players? I died last night because I couldn’t aim at someone because my aim kept getting dragged side to side by his crawling friend.

That is what is being addressed.

Originally posted by blorfie

Oh man. I love how you just come in here and casually drop the patch date. If it's the same patch that adds the new city area, then my hype levels are officially at max. You guys rule!

Map updates are coming next year - we didn’t get level streaming system stable enough to ship this year.

Having said that - the coming update will have something special I can’t wait to play in live environment. Super stoked about that.

Originally posted by JDFive

Great! I hope it's adjusted (toned down) for the AR's a bit too. I feel guilty getting very long range AR pot shots with the aim assist. I understand some aim assist is needed, but I hate that it feels too strong/automated

I believe aim assist is disabled at long distances.

Originally posted by Edgarhighmen

Epic is lying. They added unremovable aim-assist to Paragon =/ Do not trust.

FYI that I didn’t say it would be removable. Leading targets while scopes and such will be addressed.

Originally posted by HayneChr

You're doing a great job addressing all kinds of issues in this game and I think adding this option would make a lot of PC players happy. I know there's a way to turn off the acceleration by modifying a file but it's pretty tricky as it keeps resetting the sensitivity over and over again.

There's no need for an exposed smoothing setting because we don't perform any mouse smoothing :) We also use raw input so we aren't affected by Windows cursor acceleration settings.

Changing the bEnableMouseSmoothing ini setting won't do anything in multiple ways:

  • We protect the engine ini files for anti-tampering reasons
  • bEnableMouseSmoothing is ignored because FN:BR uses a custom input component that does no smoothing

Otherwise, stability in FPS is going to have the biggest impact on mouse feel. Play with the rendering options to find settings that are nice and steady even in the heat of combat for your rig.

Cheers, Michael Noland

Originally posted by AidanR45

I think it makes sniping on console even more difficult than it should be. How am I supposed to lead my shot if I’m getting locked on to where the player currently is? It is a struggle to pull the aim assist away from the player and get a lead.

1.10 should (finally) address this (leading with sniper, dbno, etc) on Thursday.

EDIT: “this” being leading with sniper etc. Please let us know where we need to improve the system after 1.10 ships.

Battle Royale Stats Recorded Bug!
Originally posted by CJLito

Sure I can elaborate my wins under "Stats" are going up but then when I go along to leaderboards and to the global part it says I've won 0 matches even though I've won about 7 matches since you added global. Duos and PS4. PSN - LitoAye

I didn’t look into your particular case but rather spun up discussion about comparing analytics events to stats which uncovered some work for us. At the very least we want to make sure that those always match as we consider analytics ground truth. That is going to require some work first though.

Battle Royale Stats are now enabled
Originally posted by Enlightened187

Thank you so much to all of you on the Epic Team! You guys really have something special going here. And to think this is only season 1.... can't wait for what's to come!

Neither can I, it is truly an exciting time for everyone involved! Also thank you, none of this would be possible without all of you though.

Battle Royale Stats are now enabled
Originally posted by Enlightened187

What exactly does backfilled mean? I got 4 wins that did not count yesterday. Does that mean they will add those wins??

That's a good question! The wins you got from yesterday do count. You can't see them but we keep them nice and safe from the Storm. So once we are ready we are going to add everyone's stats from those games back in, to reflect their actual numbers. Hope this has helped you!

Battle Royale Stats are now enabled
Originally posted by LukeLikesReddit

How long roughly will we expect for them to be back tracked? Just I had a competition with a friend to see who could get the most and I'm dying to know who won as a case of beers is on this.

We don't currently have an ETA to give on when these stats will be backfilled. I wish I had more info to give you, but we will those stats back in as soon as we can.