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Epic Outlines Upcoming Improvements to Fortnite Battle Royale Audio Design

Y'all think that guy from the Sprint commercials is doin' okay?

Epic today outlined a slate of upcoming improvements to how sound is handled in Fortnite Battle Royale, which should finally allow other players to tell that you're a woman's man from the way you use your walk, in addition to other, actual benefits.

On the docket for next week's v6.0 update, footstep effects and glider audio should both deliver better information about where other players are, and what they're doing. There will be "more contrast between above/below steps," Epic says, as well as "more high frequency audio content to improve your ability to pinpoint the location of steps, and to prevent them from getting drowned out during intense combat." For gliders, Epic is implementing "doppler-based glider audio," which should better inform the direction a glider is travelling, as well as whether it is moving towards or away from the player. The sounds made by a glider opening or closing will also be louder, and Epic has "improved spatialization of both skydiving and gliding players," whatever that means.

Later in Season 6, Epic plans on implementing sound tells for players that are travelling through the air, but are not skydiving or gliding, such instances include using a Bouncer, being hit by a Shockwave Grenade, etc. This will enable players to hear airborne enemies as they approach, even if they're not technically gliding or skydiving. In the long term, Epic's developers are investigating major revisions to how sound works in Fortnite Battle Royale, including "Sound Propagation, where sounds actually travel through the world like they do in real life, and HRTF filtering, where sounds around you are filtered to sound as if they're passing through your body."