Originally posted by
I will try to issue a video later but here's some short examples.
When switching building types e.g wall to stairs, there is a delay in the action being registered. So while I think the stair is selected, it is not and will select a floor. - due to input lag
The same happens with inventory if you pick a weapon up and switch weapons, it will drop the weapon you switched to instead of the weapon you initially had selected.
On top of that it would be great if we had the stairs next to the walls and would speed things up.
Someone made a detailed post about having an option to bind building to certain buttons which would be great to have in long term.
Overall the game feels very sluggish on console and sometimes even slow which has gotten worse with each patch (may be hardware limitations) when it comes to building and inventory/trap management - switching traps is very slow too! Takes way too long to switch traps.
*Edit forgot to add the random sticky aiming when editing - please remove that!
The quick summary is that the quickbar currently does a server round trip for switching.
So if you go from 1 to 2 to 3 to 4 there is a decent amount of latency due to this if your ping isn’t awesome.
That is legacy behavior and we need to make sure that quickbar switching doesn’t talk to server to cut out all the latency. We had an existing JIRA for this, but his clearly needs to be up-prioritized. On it :-)
Short term the option to not reset building defaults might help a bit depending on your usage. Obviously not a substitute for real fix.
If you are on the West coast, we are also trying to get West coast servers up next week. The snow storm scrambled plans a bit this week :-/