Battle Royale

Weekly Sales

Name Price
Character: Wukong 2000v
Glider: Royale Dragon 2000v

Daily Sales

Name Price
Character: Arctic Assassin 1200v
Dance: Dab 500v
Glider: Stealth 500v
Character: Trooper 800v
Pickaxe: Spectral Axe 800v
Dance: Breakin' 800v

see more

Leaderboards (solo)

Player W K W%
AlexRamiGaming 3309 38260 48.34%
PierXBL 2510 27564 45.87%
JeDiiiKniiGhT 2410 22206 44.53%
TTV_MBaty 2344 30077 38.4%
Twitch_Svennoss 2242 24095 64.22%
SypherPK 1889 32796 34.41%
Sp3cialForce21 1801 20126 35.56%
twitchtv_eXzacT7 1752 26937 41.2%
KingRichard15 1639 29083 37.92%
Agares29_Twitch 1627 20400 28.34%

Disabled Game Modes

BR Duos – No ETA (>9h)
ASIA Duos – No ETA (>9h)
 

Save the World

Triple Llama

Daily Llama — x20 @ 120v

Expires in 3h 14m


Mission Timers

Mission alerts expire in 5h 38m

New missions in 8m


Mission Alerts

Rare and above rewards (see all)

15 flash_on Transform Key: Shotgun (Epic)
28 flash_on Transform Key: Hardware Melee Weapon (Epic)
46 flash_on vBucks (x35)
52 flash_on Transform Key: Pistol (Legendary)
52 flash_on Transform Key: Axe (Legendary)
52 flash_on Transform Key: Trap (Legendary)
58 flash_on vBucks (x35)
64 flash_on Transform Key: Pistol (Legendary)
82 flash_on Transform Key: Pistol (Epic)
82 flash_on Transform Key: Trap (Epic)
88 flash_on vBucks (x40)
94 flash_on Transform Key: Assault Rifle (Epic)
100 flash_on Transform Key: Trap (Legendary)
100 flash_on Transform Key: Assault Rifle (Legendary)
100 flash_on vBucks (x40)
100 flash_on vBucks (x40)

Featured Streamers

AlluraSC   122 person
KriddleKraddle   53 person
LyonAndThePryde   47 person
ZombieFeasting   24 person
Isherwood   22 person
cagreyson   17 person
Manner707   9 person
Fortnite @fortnitegame
🏅 The final results are in for the Solo Showdown LTM. 🏅 Celebrate the hype battles and the victors!… https://t.co/1Ndt8mWDD5
Fortnite @fortnitegame
50 duos will face off for $3M in charity prizing ($1M to 1st). More duos coming Friday! Who are you rooting for?… https://t.co/5dO0HFCwz0
Fortnite @fortnitegame
Take the battle sky high! Buckle up and lift off with the new Limited Time Item, Jetpack. https://t.co/LtGVnWXMDI
Battle Royale @fortnitegame
Sit atop a throne of victories. Wukong Outfit and Royale Dragon Glider available now! https://t.co/fHjVxvgo7g
Originally posted by Details-Examples

If you guys are actually awake now would you mind addressing this

I have this on my list of things to present to the development team. It is very well written and highlights several concerns with melee that I've seen from different members of the community.

Originally posted by KidGoku1

Excuse my frustration here but WTH? What has the turret got to do ANYTHING with lower level players joining twine? NOTHING. Its your awful matchmaking system that allows them to be there. The hover turret MAKES the game more fun. Helps people who solo too. How about instead of nerfing that you guys improve all the other gadgets on par with the turret so for once they dont become useless? I have so many complaints with this game yet you guys focus so much on nerfing the few good things this game has running for it.

The whole reason I mentioned the Hover Turret is because it helps lower level players complete the Storm Chest (which is where they are farming the materials) in higher level zones.. regardless if they have unlocked the skill tree perks or not. While this isn't the SOLE reason lower level players are zoning into higher level zones.. it definitely enables them to do the content they are farming (Primarily Storm Chest). Also, we introduced a feature that gated players behind quest progression to combat this sort of thing.. but it locked a ton of high level players behind hours of quest so reverted the change.

 

In terms of other gadget viability, I've gathered feedback from players in different sections of the game (early game to complete capped out players) regarding the viability of the other gadgets and presented this to the dev team. Unfortunately, implementing any change to any aspect of the game takes time and we won't release anything, feature or balance, before we're ready.

Originally posted by EducationalTeaching

Thanks for the reply. I didn't mean to sound combative, but you wouldn't be telling someone they "are not tall enough to ride" instead you would actually be writing it in the game code that they cannot. Sort of like how "the appropriate skill tree node has not been purchased."

Just reading through this sub for the past few weeks, I've seen a lot of creative ways where this could be achieved. Some seem fair/doable, others not. But ultimately it's your game and I trust your judgment :)

Not a problem! I didn't take it as combative :) There are lot of great suggestions that have appeared on the sub-reddit and we escalate a lot of the issues / suggestions to the development team. There are a LOT of factors that go into a feature and some of them take time to get right. There are some things gated behind technical limitations, development time for a feature, testing for a feature, if the feature fits the intended design, etc. We definitely don't want to rush things before they are done so that we don't break other things!

I love the amount of detail you can get with gel pens.. very cool! This reminds me of the Taker pen art someone posted a while back. These are awesome!

Originally posted by EducationalTeaching

"Aren't technically breaking any rules."

You guys are the developers, don't you write the rules?

Yes, but telling someone they can't zone into a higher level zone doesn't mean players still won't do this. Reporting them, even with the better system, still won't prevent them from doing it. We need to have a better system in place to address lower level players from being able to join higher level content.. regardless if they are brought up by a friend or not.

Fortnite @DarrenSugg
"$3,000,000 in charity prize money that they will donate to their charity of choice." This is what I think is so c… https://t.co/6AFSo0nmf1
Originally posted by Captain_awesom3

About a month ago I was playing STW with a friend and mentioned to me that he randomly had 2000 vbucks and didn't know where they came from. After a little research he check his purchase history and it seemed someone, not him, had charged his account for those vbucks. So he sent an email to support, sinces its the only way to get a hold of them, about it asking them to remove them from his account and refund him. a couple days go by still nothing. He still had the vbucks and no communication from Epic at all. He messages them again hoping just hear something back from them. At this point he didn't care if he lost the vbucks he had been earning from playing STW or they just rolled his progress back. He just wanted to hear something from them. The next day he logs on there is another 1000 vbucks someone charged to his account. This time instead of going to EPIC he went to card company and reported them as fraud and had the Card company refund him the money instead of Epic. As you can tell from either title or just the situation, you know what happens next. A day maybe two go by he logs in and his account has been banned for fraud on his account. He reaches out to the support multiple times and as most you know they dont respond. We were really enjoying this game but getting no response from support not even like we are looking into the issue or anything just kills the game. I have seen ton of other post of the same thing happening. Guess Epic just Bans now ask question later type of company.

Edit: Just as quick edit its been a month and they still haven't responded to any of his tickets that he opened. They probably auto close his tickets when they banned him.

Hey Captain_Awesom3! I've reached out to you via private messages so we don't spam the thread.

Originally posted by -_Akira-_

THIS!!!!!!! THEY DONT EVEN RESPOND TO YOU but if you check their reddit comments they are on all damn day goofing around on memes.

The responses you see on here comes from the Community team or the Development team. Neither of which are part of the CS staff and do not have the ability to look into support cases.

Fortnite @DarrenSugg
RT @CNBC: Fortnite, the most streamed game on Twitch, is now the biggest global esport in terms of prize money. https://t.co/wTNAZ1t8HF
Fortnite @fortnitegame
And the winning duo will receive $1,000,000 in charity to split!
Battle Royale @fortnitegame
The Battle Bus is en-route to #E32018! Join us in LA at the #FortniteE3 booth or tune into the 100 player Pro-Am… https://t.co/X6WtgGI3Ez
Battle Royale E3 2018
The Fortnite community has reached new heights in 2018 and it’s because of you, the fans. All of our players, partners and friends have helped make Fortnite so awesome this year… it’s time to celebrate!

Where are we dropping?
Downtown Los Angeles! The Battle Bus is en-route to E3 2018 and the whole squad is coming. Join us at the Fortnite booth 2723 in the South Hall of the LA Convention Center, or tune-in to the 100-player Pro-Am featuring your favorite Fortnite pros and celebrities.

Fortnite Celebrity Pro-Am

50 pros and 50 celebrities pair up to earn the ultimate Victory Royale -- $3,000,000 in charity prize money that they will donate to their charity of choice.  (This prize money is not included in the $100,000,000 planned for Fortnite Esports. Read the Esports announcement here)

Watch...
 

Ninja

Marshmello

Myth

Paul George

Pokimane

Desiigner

Markiplier

Joel McHale

Gotaga

Demetrious Johnson


...and many more live on the big stage! We're announcing more duo pairs over the next couple weeks leading into E3. Many will Take the L, one team will Rocket Ride to Victory.
  This epic showdown will be streamed live starting at 3:30 PM PST on Tuesday, June 12th. Tune-in for a chance to win exclusive swag, just like the pros: Tickets for the event will be available for purchase via an email link sent to players for $10 located in the LA area. These email invites will be sent in waves until all 3,000 tickets have been sold. If you are lucky enough to snag a ticket, you’ll not only get to watch the Pro-Am live, but you’ll also get an exclusive swag bag and some free bites to eat straight from the Durrr Burger!

Fortnite Party Royale

As a thank you to Fortnite fans, players and partners, on the evening of June 12 we’re hosting a celebration: Party Royale.
    The party will be invite-only... BUT anyone can come by the official Fortnite booth 2723 on the LA Convention Center showfloor for a chance to win or receive a ticket! Winners must be 18 or older to attend the party.   NOTE: Tickets to the Pro-Am are separate from tickets to Party Royale. These are two separate events with separate invites.

Fortnite E3 Booth

Find us on the E3 showfloor in the South Hall of the LA Convention Center at booth #2723 from June 12 - 14. Get hands-on with Fortnite on your favorite platform, win exclusive prizes, and pickup some free snacks along the way. Bring the whole squad, there’s something for everyone.   The circle is closing… see you in LA!

Perfectly timed!

Hey there,

We're always experimenting with and developing fun and creative items for our players. We mentioned in this week's Patch Notes that the Jetpack was the first of a new line of items called Backpacks. The Storm Tracker was an idea that was being tested for one of those backpacks.

This was not intended to make it into the v4.2 Content Update and we can't promise this will ever officially be released. However, we do hope those who got their hands on it had fun while it lasted!

Originally posted by catashake

I love Mr Popo from DBZ abridged.

All these comments cracked me up!

Fortnite @fortnitegame
Achieve legendary status in Solid Gold v2. Available now!🏆 https://t.co/JbtQ86wYDa

Heads Up: Close Encounters will be enabled on Friday, May 25th.

Sorry for leaving that tid-bit out of the notes, I went ahead and updated them.

Originally posted by some-incomp

EDIT: Epic's Response

/u/Magyst replied to this thread, saying:

This is a great write up and provides really good information for the QA team. We are already aware of this issue and have a bug in place for it. But this is great additional information! Thanks!

So, no need to pester them further about it. Just look forward to the bug they have in place for it!


Ever since the 4.0 patch, items seem to have started malfunctioning when they're being held by a ninja. While I've posted in both major megathreads since then about the problem, we still have yet to get any kind of acknowledgement from Epic about this. All platforms are probably affected by this.

Broken Textures

Textures for a plethora of items seem to just get shuffled when a ninja holds them. This is not limited to craftables or even weapons -- this issue affects the pickaxes.

As you can see, all of the pickaxes look horrible, some more so than others.

This also extends to weapons, but not all weapons. Following this is a list of weapons that I know are affected by this bug. If I have screenshot evidence, then each one should link to a small imgur album that compares the broken and not-broken textures.

If you want to add any items or screenshots to this list, just let me know via reply or PM. I'll edit them in shortly thereafter.

Broken Element Effects

We all know that elemental weapons have a cool tipped barrel in the appropriate color, as well as some particle effects around the weapon. These particle effects work fine. However, the cool tipped barrels (or flaming swords) do not.

The first time you equip the weapon, you should still see the tipped barrel. Then, once you switch to a different weapon and back, the effect is gone.

Examples






Now, sometimes you'll be able to switch back and forth with one particular weapon without losing the effect. I wasn't able to find a way to replicate this reliably -- I only notice it happening in some missions.

Since it's loosely related, I think I should mention another bug regarding weapon effects: other players don't see them anymore. You can't tell what element your buddy is using on his gun. Instead, he has to tell you.

Anyway, this ninja-related issue doesn't render the game unplayable nor does it affect gameplay in any way. Still, it is disheartening to see that this annoying and obvious bug has gone on for so long without a proper fix. I'd imagine that its fix could be included in just a content patch, but here we are, one month later, without so much as acknowledgement.

This is a great write up and provides really good information for the QA team. We are already aware of this issue and have a bug in place for it. But this is great additional information! Thanks!

Originally posted by Details-Examples

Ranger + Ranger: Best in Slot Perks for DPS vs Physical

The following takes a look at most the pistols you'd see in the default section of the collection book. The purpose was to figure out which pistols are best for taking down 'tanky' husks. It's not every single pistol (I've left out most of the 'special ones'). We'll make the following assumptions

  • 100% accuracy (no missed shots)
  • 100% conditional status up-time
  • Headshot rates at 0%, 100%
  • No benefit from debilitating shots
  • Crystal versions of weapons used

 

It's a purely dps comparison, not going to take into consideration damage per hit or ammo types and is only accurate to Ranger+Ranger. Maybe other Support Hero combinations are better, maybe they're not (I haven't checked those for the purpose of this analysis). If there's a difference between 0% headshots and 100% headshots for perks, then we know that at some point the number of headshots change the best perk combinations (but I haven't been bothered to figure out what the threshold is for each weapon)


Hero Loadout Important Info

  • Crit Rating: 18
  • Crit Damage: 70%
  • Pistol Damage: 48%

 

Results

 

Note: The Monsoon has a 'wind-up' time of about 1 second. I've factored (1.0 seconds) in as extra time required for DPS calculations on this weapon.

 

Name 0% Headshot (DPS) Perks 100% Headshot (DPS) Perks
Bald Eagle 895.000 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1495.000 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bolt Bolt 1022.093 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1526.687 Weapon Rolls: (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Falcon 943.705 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1576.417 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Haywire Storm 1119.184 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1781.818 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Jackal 1133.662 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1719.212 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Judge 844.930 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1411.417 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Monsoon 1220.398 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1420.577 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Thrasher 1027.738 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg 1425.653 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Viper 1337.192 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 1863.735 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate

Bonus Results: Cross-over point for %Headshot to be better than Crit Damage

Name Headshot % Perks Headshot % Perks
Viper 67 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 68 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate,
Haywire Storm 57 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 58 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Jackal 67 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg 68 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate,

Discussion

Obviously I'm not considering things like ammo cost, weapon durability, weapon spread and other variables like that in this comparison and I'm assuming 100% accuracy, but for me the biggest surprise going into this was just how poorly the 'Heavy Ammo' Pistols perform from a DPS perspective.

  • With 0% headshots, the best (Viper) puts out ~ 58% more DPS than the worst (Judge)
  • With 100% headshots, the best (Viper) puts out ~ 32% more DPS than the worst (Judge)

 

Whilst the Haywire Storm and Jackal have about the same 'range' on their weapons the Viper has shorter range.

  • Viper: Max Damage: 0 to 1.0 tiles
  • Haywire and Jackal: Max Damage: 0 to 1.5 tiles

 

I need to point out that 'distance to target' is something that I often do not factor in to these examples because I'm assuming if a player is smart enough to make use of the information they're going to be able to figure that out on their own. The Siegebreaker (Assault Rifle) only deals max damage to 2 tile range and yet most Soldiers you probably see using it will be 'sniping the spawn' which is ~ 10 tiles away. If you're not within 'max damage' range for your respective weapon (and this is a lot closer than many people are willing to admit) you're always going to be dealing less damage than you could be. I mean, if you're using a Viper from 0 to 1.0 tiles for maximum damage you're effectively in melee-range anyway. 1 tile distance is 512 range. You can look up your weapons in stormshield.one to figure out their 'engagement distances'.

 

I need to make a special mention of the 'Bolt Bolt' pistol. It doesn't technically top 'dps' but it does penetrate multiple targets (and is one of the few weapons capable of penetration/cleave). You can see from the numbers in the table that if you just hit 2 targets in the body you'd easily get top dps (2 body shots has more dps than even a Viper at 100% headshot rate)


Conclusions

I'm assuming a 'tank killing' scenario for the weapon perks, that means things like Husky Husks, Smashers, Mini-Bosses. Whether you're capable of geting the minimum headshot % on these targets or not is something for you to decide. How I play the game (which, will generally be in CQC regardless of the hero I'm on) is likely to be very different to how you play the game. You might never be close enough for maximum damage, you might not have an angle to get headshots. Only you know your play-style. 100% bodyshot accuracy on something like a Smasher is perfectly achievable and isn't very hard at all, but will even be close enough to get maximum damage? Stuff like this is up to you to decide.

 

Maybe some of the event pistols are better, maybe they're not, but at the very least you have a general idea about which pistols are good for dps, and which pistols are less good.

This is definitely an awesome break down. I've been working on a Ranger build and this is an awesome comparison on which weapons to focus on. Thanks for putting this together!