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Originally posted by JaCrispy115

On the bug megathread i commented this and Epic Games replied saying they'll patch it next major update

Right! We can't fix this one without a client update. Sorry this bug snuck through our testing. The fix will be coming next week.

Fortnite @fortnitegame
Take a bite out of the competition! The Tricera Ops Outfit and Bitemark Pickaxe are in the shop now.

Great suggestion, agreed! We'll look into it.

Fortnite @fortnitegame
You get all this exclusive loot as a Twitch Prime subscriber: Trailblazer Outfit ✔️ True North Back Bling ✔️Tende…

This is hilarious. I LOVE the Smasher's face in these.

Fortnite I call hacks

Look on the bright side! You got credit for killing that Mist Monster and are only 11 away from completing the quest :D

Originally posted by Cheato1

I mean magyst has to say whatever epic tell them is "correct". Epic could be telling magyst something completely wrong but they dont know that and can only tell us what info they are given. Im also 100% sure the drop rates were nerfed regardless of what epic claim and until i see the actual %s then i wont believe otherwise.

There is nothing we are "told" to say and I'm not really sure where you get this kind of information. The drop rates were not touched since the last event. I've seen the tests and drop rate comparison tables for the events. Nothing was changed.

It's entirely up to you! There are different situations where each element excels. Going against fire enemies? Use Water! Each element has it's uses....
Strap in and blast off with Jetpacks in the v4.2 Content Update. Available tomorrow, May 22 at 8am ET (1200 GMT). No downtime. This...

Strap in and blast off with Jetpacks in the v4.2 Content Update. 🚀

Available tomorrow, May 22 at 8am ET (1200 GMT). No downtime.

This post will be updated with patch notes tomorrow at 8am ET (1200 GMT).

Fortnite @fortnitegame
Strap in and blast off with Jetpacks in the v4.2 Content Update. 🚀 Available tomorrow, May 22 at 8am ET (1200 GMT). No downtime.
To solve some stability issues we've just released a patch for mobile players.

To solve some stability issues we've just released a patch for mobile players.

These are awesome. I love to see how unique these builds can actually get and It gives a lot of insight on how other people approach the husk waves. Thanks so much for putting that together!

Fortnite @DarrenSugg
Time to get your game on...
Originally posted by MrPopoTFS

Grab your gear, drop in and start training. Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions.

We're incredibly excited and cannot wait to share more!

Originally posted by TB516_

Im not sure if it is just me but i never get heroes out of the llamas. I've opened up more than 30 and have only gotten 1 hero but 10+ crossbows. I got more heroes from the spring event than this event and there was a ton of spring weapons, so epic can you up the hero drop rate in the event llamas.

It's definitely different for everyone. I've seen some people missing the weapons and have every hero.. and vice versa. We've done testing and opened several (thousand llamas) and the percentage in our test reveal a slight percentage different from the Blockbuster event and the Neon event. Both events are within a very SMALL percent of each other.

Originally posted by Gaussyy

I remember seeing someone posted this was like an actual "glitch" introduced in the last patch. Where the building started putting things further away then it should. Cant remember the post. I think EPIC commented.

Yes, there was a bug discovered with building placement because of that post. But it ended up being one of those things where after we play tested with the fix, the feel of the building in the game had changed noticeably for the worse. We're still pondering about that one, and it's not really related to OP's issue.

As far as prioritizing building to a closer location, it's something we'd have to weigh very carefully before changing. The existing system has become sort of 'muscle memory' for many players. And as pointed out by folks in this thread (and other threads), there are cases where the existing behavior has advantages.

That said, we want the building experience to be amazing so we'll continue to test out improvements. For example, one case where it might be safe to prioritize closer placement is when the more distant placement would be illegal (red preview) because of lack of structural support or blockage. We'll have to try it out!

Grab your gear, drop in and start training. Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions.

Grab your gear, drop in and start training. Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. https://...

Fortnite Competitors!

Grab your gear, drop in and start training. Since the launch of Fortnite Battle Royale we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best.

In the 2018 - 2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. We’re getting behind competitive play in a big way, but our approach will be different - we plan to be more inclusive, and focused on the joy of playing and watching the game.

Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!

Fortnite @fortnitegame
Grab your gear, drop in and start training. Epic Games will provide $100,000,000 to fund prize pools for Fortnite c…
Originally posted by pappadoots

Explanation: Shockwave still sometimes does no damage to enemies.


Replicate: Run shockwave and you'll see husks can be completely impervious to effects about 10% of the time.

Notes: The sound effects and animations play, sometimes at a delay, but there is no damage to any enemy. Possibly happens more often when there are many targets, close targets, or high ping.

Platform: PC

Thanks for the videos, super helpful. I'll send this over for investigation.

Originally posted by ColemanR92

Disclaimer - Fortnite is unreal and I have a large amount of wins and kills so im not salty etc I just want a few things addressing and so do most of this sub from what ive seen.

Most of the problems that are being posted on here now aren't bugs, they're inconsistencies, by this I mean things that sometimes work as they should/we would like them to and then the next time round there's a different outcome. A few of my biggest problems and from the general consensus of this sub most people will agree are...

  1. Wall placements - the fact that this hasn't been addressed is crazy, the amount of times I've died because I've tried to put a wall in front of me whilst being shot at but it places the wall behind my opponent (2 grids away) which allows them a clean shot on me just isn't right, I shouldn't have to look directly at the floor to place it in front of me, I don't think I've ever actually wanted to place it 2 grids away but it's just the way we've had to play all this time... FIX - Place on closest grid.

  2. Building baby sized walls/ramps - When in the river between salty and tilted/shifty any building you place always places a half piece, this then means you have to place two pieces to make a reasonable sized wall to cover yourself etc, the other day I had a guy with RPGs shooting at me and I quickly built a wall to either side of me (small panel and then one on top to actually cover myself) but then as I built a third wall it connect to the normal sized pieces which left a tiny gap underneath and an RPG got through, it's hard to explain this unless you've built in the water yourself but it's annoying and I feel it needs addressing. A friend of mine said it's to do with the actual grids underneath the map and how the building connects to them but I asked can it not be highered so that the pieces placed are just normal sized, this happens throughout the map on certain hills etc and either causes you to not run onto your ramp because it's placed slightly off the ground or it builds a tiny ramp in which case you get shot over it for the split second before you place another ramp on top. FIX - I'm not sure how the grids work as I don't nor have I ever done programming but i felt i wanted to mention it.

  3. Turbo Building - This is kind of a bug but also an inconsistency, this also got addressed in the last patch but nothing seems to have changed, very simple, it doesn't build when holding down the button, yes I know you're meant to tap it once then hold it but even when doing this sometimes it just doesn't build and it can cause you fall to your death if in a build fight or can cause you to take extra damage if your trying to spam walls whilst being AR'd across the map etc. FIX - just build lol.

  4. Finally... Shotguns - don't tell me shots are missing etc when there's hundreds of clips of people standing still, shooting someone in the back of the head and doing 40 damage etc, I'm not expecting a one shot everytime, I'm just asking for consistency, people can claim a shotgun has spread but in a video game and one like fortnite that has so many close range engagements The shotguns need to be consistent. Yes spread can exist but the spread should be the same with every shot, this means that if the shotgun has 5 pellets (just an example) then 1 pellet should be in either corner and the last pellet in the centre, in this case if you had your full crosshair on the opponent all 5 pellets would hit, dealing max damage, if the left hand side of your crosshair was off but the centre and right side were on target, you'd hit the 3 pellets and dealing 60% damage... and so on. Currently the spread is so random that one shot all the pellets could be bunch in the top left with 1 in the centre, you feel like you've aimed perfectly and the centre of your crosshair is on your opponents head but if the top left corner is slightly off then only 1 pellet will hit and that's how we get a lovely number 9 pop up but then the next shot the spread could bunch in the bottom right, you could technically drag your shit too far across but because the bottom right hits the opponent you deal 200+ damage, this isn't me suddenly hitting my shot, if anything my aim is worse but due to the spread being 'inconsistent' I 1 pump some poor dude.

Yes this is long but I'm scared that inconsistencies will ruin this game or spoil it in the competitive scene, AR bloom is another big one that has been tweaked here and there but can and will cause huge controversy in a tournament I can guarantee, someone will be aiming directly on some, every bullet will miss and the opponent will turn around and laser them, I'm still confused as to why bloom actually exists, anyway if anyone's still reading at this point then thank you but I just love this game and feel that if things don't get tweaked it could start losing some of its players due to it being frustrating and even slightly unenjoyable to play.

All of these issues are on our radar already and trust me that we are always working to improve the game. Some changes may take longer than others to get right.

We have a "State of Development" post coming soon that outlines some of the most imminent changes. For example we've fixed the Turbo Building bug you mentioned for the next patch, as well as making it build faster to avoid gaps.

Thanks for the feedback!

Sorry about that -- we'll look into it! I might ask for a copy of your log files later if we can't figure out how to reproduce it.