Battle Royale

Weekly Sales

Name Price
Character: Sky Stalker 2000v
Pickaxe: Propeller Axe 800v

Daily Sales

Name Price
Glider: Cloud Strike 1200v
Character: Highland Warrior 1500v
Dance: Wiggle 500v
Dance: Pop Lock 800v
Pickaxe: Plunja 800v
Character: Scarlet Defender 800v

see more

Leaderboards (solo)

Player W K W%
AlexRamiGaming 3511 39851 48.98%
PierXBL TwitchTV 2951 33335 45.64%
TTV_MBaty 2403 30822 38.33%
twitch_bogdanakh 2376 37853 38.16%
twitchtv_eXzacT7 2350 33236 45.84%
Twitch_Svennoss 2342 25014 64.15%
Sp3cialForce21 2046 22077 36.73%
TSM_Hamlinz 1761 26733 44.57%

Disabled Game Modes

BR Duos – No ETA (>7h)
ASIA Duos – No ETA (>7h)
 

Save the World

Triple Llama

Daily Llama — x20 @ 120v

It's like three Upgrade Llamas in one!

Upgrade Llama (Seasonal Sale Freebie!)

Daily Llama — x2 @ 0v

The old faithful llama, packed with a variety of goodies and upgrade materials. Contains at least 4 items, including a rare item or a hero! Has a high chance to upgrade.

Expires in 6h 36m


Mission Timers

Mission alerts expire in 3h 59s

New missions in 59s


Mission Alerts

Epic and above rewards (see all)

9 flash_on vBucks (Legendary) (x25)
15 flash_on Transform Key: Sniper Rifle (Epic)
23 flash_on vBucks (Legendary) (x30)
28 flash_on Transform Key: Sniper Rifle (Epic)
46 flash_on Transform Key: Assault Rifle (Legendary)
52 flash_on Schematic: Medium Sword (Epic)
64 flash_on Schematic: Laserblade (Epic)
76 flash_on Transform Key: Hardware Melee Weapon (Epic)
82 flash_on Transform Key: Axe (Legendary)
82 flash_on Transform Key: Trap (Epic)
88 flash_on Schematic: Ceiling Electric Field (Epic)
94 flash_on Transform Key: Sniper Rifle (Epic)
100 flash_on Transform Key: Pistol (Epic)
100 flash_on vBucks (Legendary) (x40)

YOUR TEMPLE HAS PLEASED THE STORM GODS.

Originally posted by iDrake99

What abbout the pickaxes?

We want to improve previewing of the harvesting tools in the front end too, but it's a bit more complicated than the glider was, so I don't have an estimated build for you.

Cheers, Michael Noland

Hey Fortnite friends,

Let’s take a look into the development process and some things that are ongoing and currently in the works for Save the World.

Player Reporting

Save the World is great with others, but a few bad eggs can hurt the experience. We recently implemented v1 of our true Player Reporting feature to give you the ability to responsibly flag improper conduct.

Reports are coming in and we’re analyzing the types of behaviors that are major problems for the community. Starting next week, you’ll receive an in-game message when we take action against one of the players you reported. That way you’ll know the system is working and that you are contributing to make Fortnite a better place to play.

Not every report will generate a penalty, and the reporting system is geared toward serial offenders. Penalties will range from warnings to escalating bans up to a permanent ban.

We’ll continue to refine this feature with your help.

Canny Valley

We are happy to announce that the Canny Valley campaign, as well as a new biome, are landing in the near future!

We’ll deliver the first act of Canny Valley shortly after v5.0. Canny Valley will take you through the Arid parts of the Fortnite world, with many new and unique places to explore.

The story will answer many questions - was Dr. Vinderman a hero or a villain? What happened to him? Who is “the real Ray”, and where is she? What really is the Storm, and why did it happen? You’ll also see Lars and his band, “Steel Wool”, Dennis, Penny and all the other characters you love, along with iconic locations and enemies.

Heroes & Schematics

Do you enjoy min-maxing on your way to defeating the storm? We’ve introduced new features that make it easier for you to zero in on particular rewards or configurations, and we have more on the way.

Collection Book Research and Recruitment

We’re adding in an extension to the Collection Book that will empower you to directly acquire specific heroes and schematics.

Had your eye on a particular Constructor? Now you can spend Flux and Training Manuals to recruit them with a new menu option on the Collection Book slot representing that hero. There will be some exceptions (such as Founder’s weapons, event items, etc.), but the majority of heroes, weapon schematics, and trap schematics will be eligible for research, and it doesn’t matter if you already have the item or not. You’ll receive a new level 1 copy of the item, and schematics will start with a random set of valid perks. We’re hoping this feature will come online in the v4.5 update.

Collection Book Unslotting

In update 4.5 we’re also planning to provide a mechanism to unslot items from the Collection Book for a nominal fee of 20 V-Bucks to deter exploitive behavior. When an item is removed from the book, the Collection Book XP it granted is removed too. This will not, however, result in you losing levels or rewards you have already earned. You’ll just have to “pay back” this lost XP before the book will continue advancing. Items removed from the book will be restored at level, and with all their perks intact.

Controls

Builder Pro

We’ve gotten a lot of requests for the Builder Pro control scheme in Save the World and we’re happy to say it’s on the way.  We’re aiming for it to land in the 4.5 update.

Mode-specific Keybindings

After some of the more recent keybinding changes, we also saw a fair amount of requests for the ability to separate out Save the World and Battle Royale keyboard key bindings. We’re targeting 4.5 for this addition.

Mission and Enemy Variety

We’ve had a lot of requests for increased variety in both missions and enemy types and we continue to prototype in this area. We’ll have more to share in the future, but you can look forward to at least two brand-new enemy types in the next few months. In the short-term, a more powerful variant of the Shielder will be coming very soon, followed by his new friend the Zapper!

Challenge the Horde

In v5.0 we’re going to re-introduce “Challenge the Horde”.

What is Challenge the Horde?

It’s a mode focused on getting into combat quickly - drop into a map with a pre-built base and battle against waves of enemies, but with limited time to craft weapons, build structures, and lay traps. Challenge the Horde will be the focus of our v5.0 event, and the primary source of event tickets.

The mode will come with several improvements:

Reworked Difficulty Progression

Horde hexes will now unlock based on both Campaign progress and completing previous tiers of Horde combat. This lets you jump into Horde at a difficulty you feel is appropriate, and then push up into higher difficulties of Horde without having to further advance your campaign.

Reworked Combat

Playing a full set of 10 waves was a significant time investment last time around, so we’re looking to shorten the number and length of waves. The Horde map itself is also getting reworked, featuring the new Arid biome, and we’re bringing the four bases closer together.

Mini-Bosses

We want to integrate Mini-Bosses this time around - Mini-Bosses will start spawning in during higher difficulty encounters at a randomized rate. We also wanted to reduce the randomness of the waves as a whole so you’ll be better prepared before the next wave starts.

New Rewards

We’re adding better rewards! These rewards consist of gold, event tickets, and perk materials and the amount awarded has been increased since the last event.

Fortnite’s First Birthday

We’re approaching Fortnite’s first birthday since entering early access! More details to come soon, but you can expect a special anniversary Llama with some nostalgic goodies. Save room for cake!

Conclusion

We have a lot of exciting things in store for Save the World this year, including many we’ve not covered yet. We’ll be working to bring mission and enemy variety, such as the new Super Shielder enemy, as well as refining the core game experience. The game and player base continues to grow, far exceeding our initial expectations back when we started this crazy journey, and we can’t wait for the adventure ahead!

-STW Dev team

Battle Royale @fortnitegame
Sweet Dance Moves at the E3 Booth 🕺💃 Crazy Pro-Am Hype 🏆 An insane Party Royale 🎆 Experience all of these amazing… https://t.co/IPWIyJbgUD
Battle Royale Tfue Banned
Originally posted by bxnziez

So tfue was recently banned for supposedly “using exploits” on stream. He was mainly “Wall hopping” in the middle of fights which is basically where you place a wall edit a window then jump through it. If you check fortnite tracker his account isn’t listed on there anymore. But what I find most interesting is that Ninja and DrLupo we’re doing the same exact strategy and nothing ever happened to them.

EDIT:Tfue was actually banned for buying an account. Epic employee response below.

https://www.reddit.com/r/FortNiteBR/comments/8szgjk/comment/e13vizd?st=JIQ1NI2H&sh=c008540d

Account selling or purchasing violates our EULA. Tfue was aware of this and engaged in that activity anyway. He was also notified of the reason for his account ban, but did not disclose that information to his viewers while streaming.

Good idea! We've already implemented this and it will be in a future build; it just took a bit longer than playing the deployment animation as the sound was handled differently.

Cheers, Michael Noland

Originally posted by Account2810

I hope they don't forget that building is what makes the game fun and unique...

Totally agree. Building is a core component of Fortnite and is not going away.

TL;DR - We are going to continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game. 

Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new. 

It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.

Recent & Upcoming Changes

We have made a few changes recently -- and will continue to make more -- to give you options to counter other players in combat, especially in the late game.

We are exploring changes to weapon balance and resource economy, like e.g. resource caps.

Moving Forward

So, where does this leave us?

You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.

We’ll be exploring these changes over the next few weeks - we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.
 

Hey there,

 

We’ve made some changes to the Storm timings for the Final Fight: Teams of 20 Limited Time Mode:

Circle 1

  • Time before the Storm starts closing in from 240s to 180s.
  • Time for Storm to fully close in from 60s to 90s.
  • Circle size from 120,000 units to 100,000 units.

Circle 2

  • Circle size from 80,000 units to 65,000 units.

Circle 3

  • Unchanged.

 

In addition, we fixed some cases where circles would unintentionally bias to the edge rather than the center of the remaining area.

 

The goal behind this is to speed up the pace of the early game to allow for more engaging battles as well as smooth out the transition of large circles to small ones. Please continue to give us your feedback on any of our social channels.

When you know they got you, all you can do is dance. Loved it!

Battle Royale Disabling Shopping Carts

Due to ongoing issues, we'll be disabling Shopping Carts again. We'll update you when this issue is resolved.

Thanks for the report!

I've gone ahead and sent this to our QA team.

Originally posted by gypsyleeboy

So the Fortnite booth at E3 this year was giving away V-Bucks cards with a exclusive E3 In-game Llama spray, Obtained only if you Win a game of Fortnite.

I got in total Seven of these from the cards during the duration of E3. I got home and had unpacked all my stuff, ate, and went to sleep.

Woke up today to a bowl of fruity pebbles that my cat has poured all over all seven cards, It has dried and they're literally stuck together. i spent my whole E3 obtaining these and I'm really bummed out on how unlucky i am.

VIDEO https://gfycat.com/SkeletalSilverIndianabat

All are unused, Hoping epic can replace them if i send them back or something. Please help get them to see this!

Edit: If anyone from epic is reading this, Feel free to PM me here on reddit. I couldn't seem to find a number i can call and talk to someone directly about this issue.

We got you. DM me.

Originally posted by Sundiata1

I remember getting matched with or against Epic employees all the time back then. Now it's been months since I played with you :( Your success is tearing us apart!

I still queue squad fill games alone all the time, fate just hasn't reunited us yet!

Originally posted by johnnybigdicks

I think these are some great illustrations of the building mechanic that needs some fine-tuning. Thanks for putting this together.

We're definitely looking at making some improvements, but we need to be careful not to disrupt the muscle memory we all have for the existing building system.

In the short term, we are currently testing a change to how placement of walls is selected. If placement is blocked (red) because of lack of structural support, then we'll search closer to find a spot that is structurally supported. The last segment of OP's video shows the problem that this change attempts to correct. If all goes well with testing, we'll have it out to you in an upcoming patch.

Originally posted by SGielenn

Do you remember:

  • The 11 damage you did with the pickaxe?

  • When you had to press square to pick up all the ammo?

  • The sniper bug, where 1 of the 5 shots just went straight through your opponents body?

  • We had a weekly item shop, so sometimes you were stuck with a shit skin for 7 days?

  • You had to level up to unlock rewards? (Mako, renegade raider).

  • In the complete beginning you could only press ready. There was no shop, no records, no leveling, nothing!

  • THAT FEELING WHEN YOU'VE GOT A VICTORY ROYALE WITH THE SQUAD, DAMN WE WERE ALL SCREAMING!

This game is by far the most addicting and fun game I've ever played. Its really great to see how far we've come.

What are your memories from the early days?

Eliminating Myth a bunch of times because there were so few of us playing and nobody knew what to do yet.

This was an error on our part. The backbling was suppose to be included but was accidentally left out. Everyone who purchased this Outfit should now have the correct backbling.

Battle Royale v4.4 Content Update

​​​​​​​The v4.4 Content Update is available now!

Patch Notes: LINK

The v4.4 Content Update will be available tomorrow, June 19. Downtime begins at 4am ET (0800 GMT).

Originally posted by CaptainRonSwanson

Make the buses head towards each other and then crash into a fiery explosion over the dotted line, raining down loot and mats for the brave.

Yeah we thought about that, but thought that maybe doing blue school-ish buses crashing in a game lots of kids play might not be wise.

I like the idea of something valuable being in the middle though, that’s why we have the supply drops only falling in the circle. Maybe a duo mode with 12 teams where everyone starts in a ring on the ground with a big treasure trove in the center? 😉

Originally posted by DasBrandon

I hope the servers can handle everyone dropping early on both sides. Mid to late game 50v50 is still extremely rough on Xbox.

It should be ok. The performance challenge comes when lots of players are all in the same area (within fighting range). That’s why early days of tilted were so rough, when 40 people would drop there or whatever. That’s also why we had to change the 50s circles back to v2 for now... more people were surviving to late game on average.

Originally posted by Sbrodino

LTM team, nice! It must be pretty challenging to come up with original ideas that actually work in game (unlike most ideas on this subreddit).

Actually, as is usually the case with games, it’s not the ideas that are the problem, it’s the timing and execution that is the difficult part. We have dozens of LTMs paper designed, getting them built is the hard part :)

Originally posted by BelligerentBacteria

Can you make an LTM where Kawhi and LeBron dont go to the lakers this summer

I grew up in LA as a Lakers fan, so I’d have to ship that.

Originally posted by aslightlyusedtissue

oh okay so where the heck is playground my guy

Playground hasn’t released yet because we had to do some additional backend server code work in order to support a ton of 4 player games spinning up at once. I don’t have a date yet but I’m hoping it’ll be... well, you know.

Originally posted by nsuserdefaults

Here's a screenshot I saved (from May), I might have a video I'll have to go through a few of them.

EDIT: After playing a couple games, I can't make the text red under any circumstance anymore. If it wasn't for that screenshot I'd think I was crazy. Only the icon/glyph turns red when out of materials. Hmm.

EDIT2: Here's a video from today. Before this I did not open building mode yet this game. Maybe it's something happened on the spawn island? Didn't open materials or farm on spawn island, only used emotes. Genuinely not sure anymore what could be the cause. It's so minor lol. I can send you the full match video somewhere privately if needed, but I'm on PS4 so I'm not sure I can get the replay file.

Ok thanks will pass it on.