Battle Royale

Weekly Sales

Name Price
Character:  Rapscallion (4 styles)   1500
Glider:  Feathered Flyer (2 styles)   800
Other:  Battle Stars   900

Daily Sales

Name Price
Character:  Recon Specialist   1200
Dance:  Make it Rain   500
Pickaxe:  Spectre   800
Dance:  Star Power   800

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Leaderboards (solo)

Player W K W%
AlexRamiGaming 3893 42603 50.08%
PierXBL TwitchTV 3780 43003 48.02%
COOLER eXzacT 3052 41052 50.02%
JeDiiiKniiGhT 2879 25147 45.5%
twitch_bogdanakh 2644 42285 38.31%
Sevennoss 2570 28065 62.59%
Sp3cialForce21 2540 25990 38.84%
Twitch MBaty 2529 32467 37.84%
shipings716 2379 36834 37.93%

Disabled Game Modes

BR Duos – No ETA (>10h)
ASIA Duos – No ETA (>10h)
 

Save the World

Legendary Troll Loot Truck... Llama

Daily Llama — x2 @ 1500

Months worth of troll loot hoarded in one convenient llama! Contains at least 20 items. TWENTY.

Expires in 14h 47m


Mission Timers

Mission alerts expire in 5h 8m

New missions in 19m

Mission Alerts

Epic and above rewards (see all)

34 flash_on Transform Key: Assault Rifle (Epic)
52 flash_on Transform Key: Pistol (Epic)
76 flash_on Transform Key: Hardware Melee Weapon (Epic)
88 flash_on Survivor (Epic)
100 flash_on Transform Key: Hardware Melee Weapon (Legendary)

We have seen reports that some players on 4GB Android devices are encountering an issue causing poor performance. This is due to multiple background applications running--leaving the device without enough memory for Fortnite. We are investigating and working on a fix!

Battle Royale @fortnitegame
The most rootenist tootinest of cowboys, @CB_Cowboy, is looking for those Victory Royales. Join the chat and cheer… https://t.co/wNW8KKCBTY
Originally posted by MichaelNoland

Thanks for the report. We're aware of a bug here and are investigating it.

Cheers, Michael Noland

We deployed a new build of the backend which should have fixed up the counts for everyone today.

Cheers, Michael Noland

Originally posted by MichaelNoland

Hi FeaturedRhino,

Do you mind DMing me with your account name? We'll take a look and figure out what is going on.

Cheers, Michael Noland

We deployed a new build of the backend which should have fixed up the counts for everyone today.

Cheers, Michael Noland

Battle Royale @fortnitegame
Such calm. Such precision. Come watch @Reverse2k_ as he goes after the Victory Royale on https://t.co/RV3LDg5nK2 https://t.co/CYkekdPaB2

Hello Fortnite competitors,

We’ve just finished up Summer Skirmish Week 5 and we wanted to give you folks a mid-skirmish update from some of the previous weeks. We’re talkin’ interesting stats, additional info on a few standout performers, and our learnings about formats so far. Here’s a quick breakdown of some fun stats from the past weeks:

  • The longest range elimination was scored by HighDistortion, with a 267m knockout of MoNsTcR with a Scoped Assault Rifle.
  • The longest range sniper elimination was scored by InTheLittleWood on Danzhizzle, with a 247m hunting rifle shot.
  • In Week 3, three pairings were able to dominate the field, topping the group with 24 eliminations
    • SKT Ghoul and Ghost DMO
    • Mickalow and Robi62
    • Greyfox and mouZ Mops.
  • Week 4 saw a sizable gap between the elimination leaders from each region. Day One was very tightly packed at the top.
    • On Friday NotVivid was able to edge out the pack with 16 eliminations.
    • On Saturday, VP Jamside went off, wracking up an impressive 26 eliminations across the 9 games, averaging just short of 3 eliminations per match.

A general note about statistics… it’s really difficult to pull off consistent great placements or high elimination games with a lobby full of some of Fortnite’s best players. We wanted to properly salute the talented players that have participated each week.

Rising Showdown Stand Outs

Showdown players have really been able to make a name for themselves through the Summer Skirmish. One in particular who has quickly risen to the top is NotVivid. He placed 19th and 155th in the two Solo Showdowns, but impressed with consistent performance and high placings during Summer Skirmish. He has bookended the Friday Skirmishes so far, with victories in both Week 1 and Week 4.  In Week 1, NotVivid and his duo partner were able to fight through the masses to remain on top, and in Week 4 pulled off two clutch victories from behind to steal away the top spot.

Atlantis Mitr0 continued to show stellar consistency by topping Saturday Summer Skirmish group in Week 3. The overall winner of the Blitz Showdown LTM and earned the highest score across all regions - nearly 50 points ahead of the next closest finisher. Since battling his way into the Skirmish, Mitr0 has now finished 13th and 1st in his two entrances, with strong individual performances both times.

Another Showdown player who has risen to the occasion is Reverse2k. Reverse2k was able to secure an impressive placement in the Blitz Showdown LTM and he has turned that into three very consistent performances in the Summer Skirmish. He had managed to net himself 13th in the Week 2 High Score format, while he and TSM Daequan were able to secure a 16th place finish the following week. Week 4 Reverse catapulted to the forefront, with an amazing 9 elimination game, thrusting him atop NA throne, earning himself 5th place and a large payout.

Lastly, there was another Showdown participant who caught fire and surged through the competition to win Week 4’s “Hold the Throne” on Saturday. Secret Domentos was able to capture the 58th spot during the July Showdown, but his true potential showed in Week 4 of Summer Skirmish. Domentos was able to win 3 of the 9 matches and racking up an impressive 19 eliminations (3rd highest, behind BlaxTV and Teekzy) storming up the ladder to capture the victory. He’s the only Summer Skirmish competitor to secure three Victory Royales in a single day of competition.
 

Server Performance and Post-Mortem

Continuing to improve server performance remains a top priority. We’ve integrated a number of improvements over the course of the Summer Skirmish series, however we still aren’t quite where we’d like to be. We're continuing to look hard at server performance with multiple daily playtests where we capture server performance and identify areas for improvement. We'll keep taking the things we learn from playtests, Skirmish events, and live server data to push the envelope for high intensity Battle Royale.

One consistent challenge is the act of transitioning from a participating player to an in-game spectator, watching heavy build fights near the final circles from the Player PoV. So far, we haven’t been able to make use of the Live Spectating functionality that we had available at the Pro-Am available on the live servers. This past weekend was the first time we’ve have a limited version of the Live Spectator tool available on the public servers and we’re excited to begin integrating this into our broadcasts.

We also recognize that the lack of live statistics make it difficult for casters to tell compelling stories during the matches and the for viewers to watch along with high interest levels. Our analytics team is working to solve these problems. We hope to soon be able to deliver information of all kinds to Fortnite viewers more quickly during events.

We’ve had a lot of fun creating new formats each week. There are lots of new learnings that we walk away with after each Summer Skirmish weekend by creating new scoring schemes and incentivizing different win conditions. Some formats have been extremely weighted in one direction over the other in order to observe play behavior and collect statistics over a prolonged series of matches in an isolated, high-stakes environment.

A few of our core values when creating formats are simplicity, match tension and upholding the integrity of Battle Royale. Ultimately, we want to find what gives the competitors the best play experience while maintaining a high level of viewing entertainment.  

Lastly, thanks to the participants and viewers that have been helping us along the way!

Just to close the loop here, we have a fix for this coming in our v5.3 update. Appreciate the help tracking this down :)

Battle Royale @fortnitegame
Work up a sweat while earning those Victory Royales with the new Work it Out Emote. Get it before it leaves the It… https://t.co/AkgrVHPcWp
Originally posted by NotFlix360

Reload times do get faster as rarities go up. It’s the same with the RPG line.

Correct. Rarity will improve damage, accuracy, reload rate, and reduce recoil for all weapon types.

Battle Royale @fortnitegame
Break a sweat with the totally new Spandex Squad Gear. Available now! https://t.co/djaAq9Ngz3
Battle Royale @fortnitegame
[email protected] secures the Victory Royale by playing a smart ground game. We now head into our final match of… https://t.co/LjhR9Gq0di
Battle Royale @fortnitegame
[email protected]_ put on the pressure in Match 6 to secure the Victory Royale and the King Pin 3x Elimination bonus as Match… https://t.co/fBGbOJnIjh
Battle Royale Fortnite update
Originally posted by robbinszach

They completely disabled cloth physics for all skins that use them, because they were causing a game-breaking bug it seems. They are working to fix the bug so that the “loose cloth” physics can be put back in the game. As for the traps, there is a bug that when the are triggered normally they do damage to people that are on the other side of them (if there is a person/people there) which shouldn’t be hit by the trap.

This is correct!

Battle Royale Fortnite update
Originally posted by threedaybant

drift skin still broken, traps still broken, drum gun still broken. just tested all 3

Can you get me a clip of the drum gun still not working? That was an issue that should have been resolved yesterday afternoon due to hotfixes not propagating through a small part of our server fleet we were testing some new tech on.

We're working on a fix for the traps doing collateral damage just on the other side of the wall (although they only trigger facing forward), and the Drift issue is due to us temporarily disabling physics for capes to prevent a crash that's popped up (which should be fixed in the next release).

Battle Royale @fortnitegame
Match 2 ends with @LFT_Citydriver and @KamoLRF earning the Victory Royale, activating the King Pin 3x elimination b… https://t.co/ndzjEGTMyo

We had to temporarily disable physics on capes due to a crash related to them. We'll have them smooth and flowing again as soon as possible.

Battle Royale @fortnitegame
[email protected]_ and @LiquidPoach secure the Victory Royale in the final match and walk away the winners for Week 5 Day… https://t.co/cP6n4z837P
Battle Royale @fortnitegame
[email protected] puts on the pressure to secure the Victory Royale in Match Five of #SummerSkirmish Match Six starts N… https://t.co/4EFooO5yok
Battle Royale @fortnitegame
We saw some amazing battles throughout #SummerSkirmish Match two with @safarooni and @GhoulFN snagging the Victory… https://t.co/gXoJpQhXVL
Battle Royale @fortnitegame
The Beef Boss has the best buns in the business. ⛏️🍔 Get the new Outfit and Durrr Burger Gear before it leaves the… https://t.co/GL8XDRXOyf
Originally posted by theminer325

And also, opening the emotes comm in game take some time to load in before the picture appears.

I'll report that as well! If anyone else has this problem let us know below in the comments as well as your platform. Thanks!

Originally posted by DakotaIRL

It also happens on Nintendo Switch! ;) keep up the great work!

Thanks for the extra info! :D

Thanks for the report! I'm getting this sent over to our QA team for investigation.

Absolutely love seeing the community help teach each other and come up with new strategies. Great shot and congrats on the Victory Royale!